This is something I've noticed a lot during my building, whenever I have two separate symmetries going on, they kinda blot out the actual thing that I'm building. In a building game this doesn't really make much sense.
You should be able to see where the symmetry is, but the current opacity...
I\'m seeing two sides.
\"A small ship shouldn\'t be able to take out a big ship.\" A very valid point, but the counter point is also true: \"A big ship should not be practically invincible.\"
Personally, I\'m siding with what schema\'s done. While not perfectly balanced, at least it\'s a step...
The fact that it can tell when you\'re cheating tells me this new feature could\'ve been further built upon, perhaps auto-kicking users that do that. Why it only just sends a message, I haven\'t the faintest clue. :(
Definitely gets my support. Some user named something like hanako was in NASS and I kept on and kept on seeing the error message. It was like split seconds between the message.
I thought the reason was that I was trying to see if my ship could fit in a hole in another ship. >>
I kinda like this. Perhaps have it so when they\'re in groups, they have a bigger splash area.
I definitely don\'t like having it heal all over the ship slowly. I like having to have SOME accuracy and not noobly just hitting anywhere on the ship
It would sorta help with these people that...
I have a ship with a LOT of cannon 'rods'. I won't want to have to muddle with every single one if I want to change the stats on them.
I feel this is a fairly straightforward request. Not much else to elaborate on, though feel free to comment if there is.
Yogscast should\'ve never happened. Scott Manley should\'ve only happened. :(
Seriously, though, a notice should be put up into the suggestion forum saying \"KEEP IN MIND, THIS IS AN EARLY ALPHA.\"
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