Recent content by MChain

    1. M

      Storage Counting

      still not solving power issues, since all dependent factories take power each production tick even when idling. Unfortunately nowadays power, while still better than straight after power 2.0 patch, isn't as plentiful as it used to be. Plus, having a manual pull box is a nightmare, way easier to...
    2. M

      Codelock v1

      An advanced codelock for your security needs Features easy password change and display operations. All wiring instructions are on an attached display. All display contents should be confirmed after installation System consists of three components: outer display-and-button module, password...
    3. M

      Airlock Controller v2

      A universal airlock controller. Supports manual and automatic cycle, up to three outer docking ports. A working example of this system can be seen on modified GS-91 series (it was developed specially for them) Features included: cycling, visual (light) indication, lockdown feature. The system...
    4. M

      Storage Counting

      Necropost, I know The system can be wired different way. There's an old storage checkup system via activation block wired to cargo. Wire a button to that Activation Block, then wire that activation block back to the button to make it disable (you can't directly wire a button to a cargo box)...
    5. M

      The Aurora class battleship Stargate

      Most certain it's abandoned given last update is more than 3 years ago
    6. M

      Shaky Ship Controls

      Hmmm... Since it is a runabout - the fillings are really tiny. A 4-block reactor, 4-6-8 thrusters, a basic jumpdrive setup, two shield generators and two shield capacitors. The hull is a mix of basic hull and motherboards, the windshield is coloured crystal armor
    7. M

      Shaky Ship Controls

      For me the issue seems constant with low-mass ships, no matter how many realignments I make. Those ultralight shuttles keep wobbling like insane, to the edge of inability to pilot them as the world jumps around the shuttle like insane. Any idea on fixing that? Can't simply go without a shuttle...
    8. M

      reintroduction power snakes

      Well... That could be good. Power "snakes" could be really useful in filling the gaps and actually required some degree of engineering While being far more convenient, current reactor system is extremely primitive in terms of putting any effort in its assembly. That was never good
    9. M

      I miss chain drives

      ah, the time when you literally needed to DESIGN your drive instead of simply slapping some chambers to a reactor... Miss them too. Plus, chaindrive countermeasures were too a feat of engineering, not block-slapping...
    10. M

      Janibekov class Freighter - Quick Fix

      Fixed an inappropriate behavior of an escape pod retrieval. Now the pickup point will be active ONLY if the system is reset, but the pod is not in place.
    11. M

      Janibekov class Freighter - Fixes

      - Fixed Escape Pod reattachment system. Some of the shootouts were not switching back to pickup rails. Pod reattachment system is still manual (I suppose, if the ship was evacuated there's no sense to auto-redock the pod back) - Disabled equipment hook since the equipment for it is not coming...
    12. M

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      Actually, we had a tool (SMBEdit) for such operation not too long ago - for both rotating the ship around the core and core moving. Unfortunately it seems to be abandoned now, but POSSIBLY we'll get it updated after Universe Update.
    13. M

      Janibekov class Freighter 1.2

      A light freighter vessel with a somewhat overdeveloped interior, first for a very long time. Cargo capacity approx 720k, TWR 2.7 unloaded, top speed 270 m/s unloaded, autoloading multicharge warpdrive with max range. Unfortunately, I was unable to fit a decent PD to the ship, mostly due to PD...
    14. M

      Dyson Sphere Project

      Will be an EXTREMELY weird build due to the kind of connections between those, but a truly ambitious project. Good luck to you, can't wait to see it finished ;-) As for landscaping - nature hates even, orderly lines and sharp corners. Try to do more asymmetric, uneven stuff. Plus landscape...
    15. M

      Shields in 0.201 Release

      They are preparing universe update, obviously. Doing optimisation, rewriting half the game and creating a new, better and more interesting playfield. Instead of small fixes and crutches to make things work they decided to go for a global fix of most issues. That's why the team is silent, they...