- Joined
- Dec 5, 2014
- Messages
- 113
- Reaction score
- 37
So, i think I'm not telling sth new by reporting the bugs concerning shields in this release. The issues are:
- Damage glitching through shields (mostly AI ships penetrate the shield for whatever reason)
- Shield Regen doesnt stop under fire making for ridiculously tanky shields especially on bigger ships
- Chambers for shields don't work or do not work as intended
for me this made me basically stop actively playing the game (as in actually fly around with it, fight NPCs or do some mutual PVP Battles) for the past 1.5 years or so.
My questions are:
- About when is this going to be fixed and which are the solutions on the dev's minds?
- Why wasnt this at least temporarily "fixed" for such a long period of time? I mean, it's not something minor. It's a very basic mechanic and one that made most of the players either leave the game completely or at least stopped them from playing the game actively.
I know members from Schine literally sayd they don't want more players at this point. If that was the intention, it worked. But is it wise? It definitly wouldn't be wise to advertise the game at this point and get lots of players into it, but in my opinion it would have been wise to at least keep the remaining player base from 2017/2018, since they help finding bugs and test out things. At the moment there is maybe 4-5 players playing online average. Sometimes noone is online at all, on weekends maybe on Brierie there are like 10 players (9 of them only sitting in their homebase building ship hulls).
What are your opinions?And what about the devs? Is there a good reason for why the game was left in a de facto unplayable state for the longest period of time in starmade's dev history?
- Damage glitching through shields (mostly AI ships penetrate the shield for whatever reason)
- Shield Regen doesnt stop under fire making for ridiculously tanky shields especially on bigger ships
- Chambers for shields don't work or do not work as intended
for me this made me basically stop actively playing the game (as in actually fly around with it, fight NPCs or do some mutual PVP Battles) for the past 1.5 years or so.
My questions are:
- About when is this going to be fixed and which are the solutions on the dev's minds?
- Why wasnt this at least temporarily "fixed" for such a long period of time? I mean, it's not something minor. It's a very basic mechanic and one that made most of the players either leave the game completely or at least stopped them from playing the game actively.
I know members from Schine literally sayd they don't want more players at this point. If that was the intention, it worked. But is it wise? It definitly wouldn't be wise to advertise the game at this point and get lots of players into it, but in my opinion it would have been wise to at least keep the remaining player base from 2017/2018, since they help finding bugs and test out things. At the moment there is maybe 4-5 players playing online average. Sometimes noone is online at all, on weekends maybe on Brierie there are like 10 players (9 of them only sitting in their homebase building ship hulls).
What are your opinions?And what about the devs? Is there a good reason for why the game was left in a de facto unplayable state for the longest period of time in starmade's dev history?