StarMade Dev Update: Introducing Faction Points

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    Currently only the one galaxy, but honestly, do we need more? As for sector sizes, just change your sector size in the config to 5000 or do /sector_size 5000; apparently that's gonna be the new default.
    We already have more galaxies, they just don't show up in the map and they are extremely buggy.

    Edit: Wait... 5000? I only ever play on 2000! Does this mean that we are getting more asteroids per sector now?
     

    FlyingDebris

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    Now all we need is a fleet command function. I can see it now, someone making a homeworld replica in Starmade...
     
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    If we have a fleet command in conjunction with this faction update we could make replicas of our favorite sci fi universes.
    For instance mapping out the galaxy to look like the milky way in star trek with quadrants and stuff.
     
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    In light of this coming update, I believe many players will start joining larger factions. However, the faction system is still Very vulnerable to trolling, there still isn't a way to prevent new faction member "YoloSwag95" from accessing my personal storage blocks that I've accumulated from a long time of playing to grief or troll. I do hope some system like intra-faction permission blocks (or locks), gets implemented soon to prevent faction griefing.

    Edit: a word
     
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    If we have a fleet command in conjunction with this faction update we could make replicas of our favorite sci fi universes.
    For instance mapping out the galaxy to look like the milky way in star trek with quadrants and stuff.
    might be a good Idea to implement custom NPC Faction Option with seperate Shipsets.
    Right now every Created NPC Faction has the same Ships.

    In light of this coming update, I believe many players will start joining larger factions. However, the faction system is still Very vulnerable to trolling, there still isn't a way to prevent new faction member "YoloSwag95" from accessing my personal storage blocks that I've accumulated from a long time of playing to grief or troll. I do hope some system like intra-faction permission blocks (or locks), gets implemented soon to prevent faction griefing.
    to prevent this there should be an option to set a password to a Storage
     
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    Snk

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    There already is an option to do that, BiGEdge. And thats been suggested before
     

    Crimson-Artist

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    just tested scanner to see if they can be logic triggered, Unfortunately they can't.

    also i kind of feel that scanners should ya know, actually scan the surrounding area and give me detailed info of whats around me. it would be way better for the whole scan range mechanic if scans lit up the new map with icons of whats around me.

    for instance i see a planet in the distance but jumping to it would be difficult since i don't know its coordinates. if i fire off a scan then it would come back with detailed information about the planet like exact location, faction ownership, type, resources, etc.

    having scan be only for locating players is a bit limiting.
     

    Crimson-Artist

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    just had another thought

    what if scanners could do a direct scan of something like ships/stations with a lock on aspect similar to missiles. say if you want to get a complete break down of your target's weapons and systems you could do a deep scan by locking on to them and firing the scanner. it would give you info like total shields, power capacity, all weapon systems, defensive systems, etc.
     
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    Lecic

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    just had another thought

    what if scanners could do a direct scan of something like ships/stations with a lock on aspect similar to missiles. say if you want to get a complete break down of your target's weapons and systems you could do a deep scan by locking on to them and firing the scanner. it would give you info like total shields, power capacity, all weapon systems, defensive systems, etc.
    I just had a thought. If this was implimented, you could throw people off by putting decoy weapon systems in your ship. Just the massive list of weapons the ship has would make it a pain to find the real system.
     
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    Mered4

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    just tested scanner to see if they can be logic triggered, Unfortunately they can't.

    also i kind of feel that scanners should ya know, actually scan the surrounding area and give me detailed info of whats around me. it would be way better for the whole scan range mechanic if scans lit up the new map with icons of whats around me.

    for instance i see a planet in the distance but jumping to it would be difficult since i don't know its coordinates. if i fire off a scan then it would come back with detailed information about the planet like exact location, faction ownership, type, resources, etc.

    having scan be only for locating players is a bit limiting.
    If you can see a planet it is on your galactic map.

    If it's on your map, you can navigate to it with your cursor, then click navigate to current position.

    As if that wasn't enough, it tells you where your cursor is on the map UI.
     
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    If you can see a planet it is on your galactic map.

    If it's on your map, you can navigate to it with your cursor, then click navigate to current position.

    As if that wasn't enough, it tells you where your cursor is on the map UI.
    in .179 maps now have planets pre-drawn on the map so finding them won't be an issue.
     
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    Arrrr man, I thought the flying around a system and mapping the planets was a good exploration feature (would make for a nice FP earner if it was setup - find a planet earn FPs - even make them missions). If they are pre-marked on the system map as you enter a system there isn't much point in exploring. I only just downloaded v0.178 last night to give it a try, I love the new map feature it really adds a distinct feel of structure to the game now.

    I do agree that the scanner should be used to spot planets and asteroids in a system but I disagree that the scanners should include ship system info. I think that would just murder the game engine to be fair there would be just to much info being returned by the scanner especially if you scanned several ships at once or just a station or two.

    I am really looking forward to seeing what the new updates bring.
     

    Ithirahad

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    Yeah, I really miss that system-exploration feature... I guess it's back to there being no point in exploring. :p

    Personally, I'd much prefer even planet orbits to not be visible until someone enters a system... And wormholes shouldn't be visible until a player enters their system either, and the wormhole should have to be scanned (or entered) to see where it comes out on the other end.
     
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    Yeah, I really miss that system-exploration feature... I guess it's back to there being no point in exploring. :p

    Personally, I'd much prefer even planet orbits to not be visible until someone enters a system...
    I heard the default sector size is jumping up to 5000. At those distances with only being able to go 75kph exploring is really difficult. I've tried to use the jump drive to hunt for planets on my server and it was quite a challenge as most the time I would just jump right past. If you want the feeling of being an explorer you have an entire galaxy, you won't know what's on the planets just where they are. Oh and if you don't want to know where they are, you can always filter them too. Although an option in the server config to hide certain things until they are discovered or scanned would be awesome.
     
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    I heard the default sector size is jumping up to 5000. At those distances with only being able to go 75kph exploring is really difficult. I've tried to use the jump drive to hunt for planets on my server and it was quite a challenge as most the time I would just jump right past. If you want the feeling of being an explorer you have an entire galaxy, you won't know what's on the planets just where they are. Oh and if you don't want to know where they are, you can always filter them too. Although an option in the server config to hide certain things until they are discovered or scanned would be awesome.
    I was toying with the idea of making the overdrive device much more useful by buffing the speed of the overdrive effect on the top speed. I envisioned something along the line of a mini-hyperdrive, a drive that was useful for interplanetary fast travel but completely useless in combat due to it excessively high velocity. I was looking into the blockbehaviour config file last night to see if I could make the effect 10x more powerful. That way you could set sector sizes to 10,000+ and be able to transverse them at a decent speed. Unfortunately my tests have proven unsuccessful thus far.

    In one of my worlds I have set my server top speed to 300kmh along with sector size of 10k and with a 100% effective overdrive I have been able to zip around a system at a whooping 600kmh, this allows me to get from one side of a system to the other in a matter of 2-3 minutes (running under v0.178x). This makes interplanetary reasonable in my opinion. In my humble opinion hyperdrives should be geared for only interstellar primarily, with a extended multi-system jump range as opposed to only 8 sectors (under current public release).

    I like the idea of also discovery wormholes and moreover not knowing where they lead. I think it would be both fun and somewhat hilarious to have to make people transverse them to discover the end point. Nothing like jumping into unknown wormhole and landing in a system filled with nasties to spice up your gaming life or end it! :p
     
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    I feel that the trade stations should be on the map by default, abandoned stations can be found by scanning, and the pirate stations can only be found by, well, finding them.
     

    Ithirahad

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    I heard the default sector size is jumping up to 5000. At those distances with only being able to go 75kph exploring is really difficult. I've tried to use the jump drive to hunt for planets on my server and it was quite a challenge as most the time I would just jump right past. If you want the feeling of being an explorer you have an entire galaxy, you won't know what's on the planets just where they are. Oh and if you don't want to know where they are, you can always filter them too. Although an option in the server config to hide certain things until they are discovered or scanned would be awesome.
    Yes, but unless things change dramatically in the next week or two, it isn't that hard to guess what's on a planet from afar - If the atmosphere's green it'll be purple, covered in tentacles, and annoying to land on, if it's red it'll be a Mars-like planet with lava, if it's light blue with a yellowy surface it'll be a desert world with cool rock formations and lots of cacti trying to stop you from landing, if it's light blue with a green surface it'll be an Earth-like planet with tons of identical trees, and it it's darker blue with a white center then it's an awesome-looking ice planet. The only thing I have to find out then is whether or not the planet is large enough for me to actually care that it exists.
     
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    @jpf190279 and @Ithirahad , you already don't know where wormholes go. Only the ones with just one connection have a set destination. The others are just random.[DOUBLEPOST=1415022810,1415022728][/DOUBLEPOST]@Ithirahad , planets are getting a lot of new terrain. Just look in the shop and recipegraphs folder to know I'm right.
     
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    Exploring could really be a huge meta game. I really do think servers should have the option to hide various aspects of the map. Even the star systems themselves. Map data should then also be sharable between players. And faction combat could gain a whole new interesting edge if map data could be stolen or recovered in combat from your enemy.