StarMade 0.175 Custom Server Textures, Fixes, and Secret

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    Well, let's see. The "most used" effects as far as I can tell are Ion and Overdrive. To have maximum efficiency for both of them on the same ship, you'd need 3/20 blocks on the ship to be those. Seeing as how Ion effectively doubles your shield, you can sacrifice some of your capacitors for Ion instead and still end up stronger at the end of the day. So, it doesn't really take up as much space as it seems.
    Yes trading capacity for resistance does make ion valid, having to have extra modules for turrets that are not covered by this benefit isn't. I think there is a disconnect between the devs and players as how many ships do the devs actually build? Balancing the game for ideal situations isn't a great approach. 3/20 may not sound like a bad thing on paper but when you try to apply it to actual ships it's not so simple. Most ships besides war cubes are not just a mess of systems. They have shapes, hull, decoration and many of them have internal structure. In a lot of cases sacrificing that many systems is not an option. There does need to be an open dialog between builders, testers and devs to establish a proper vanilla game balance. I just believe that balance has not been meet yet. Yes a bug's been fixed that made the system over powered but defense effects shouldn't be so hard to achieve that many players just wont bother trying.
     
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    Just something i have to say, i liked the old overdrive machanic, now i have to make my ships a lot bigger to get the 100% speed boost even 50% speed boost need lots more space
     
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    I'm going to get a lot of hate for this but I kinda dislike the fact that humans have ascended to the stars and the only other race to have followed them are lowlife spiders. Just my thoughts though, I don't like the idea of starmade turning out to be like the alien franchise. I would've much preferred it if the only true enemies were humans. Just a my two pennies.
     
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    I'm going to get a lot of hate for this but I kinda dislike the fact that humans have ascended to the stars and the only other race to have followed them are lowlife spiders. Just my thoughts though, I don't like the idea of starmade turning out to be like the alien franchise. I would've much preferred it if the only true enemies were humans. Just a my two pennies.
    Who said spiders followed us, they are natural space fairing creatures.... with lasers for eyes. This is just a start to the fauna the game will get
     
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    My 2 cents.

    Overdrive is now way too expensive. Increase power requirements if you must, but I need the speed. I can't fit any more od on ANY of my ships now.

    I HAVE A NEED FOR SPEED.

    Please put overdrive back. All my ships have terrible speed and acceleration now.
     
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    Can everyone please just accept that the block usage was changed because of balancing reasons?

    If you really want to change the block/mass ratio, just change the config option for it.
     
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    Can everyone please just accept that the block usage was changed because of balancing reasons?

    If you really want to change the block/mass ratio, just change the config option for it.
    No. "Just edit the block config" is never an acceptable answer to balance the game. We need a proper vanilla balance. One of the best aspects of Starmade is the social sharing of ships. If I make an awesome ship or download one it should work regardless of where I play it. Every ship you download shouldn't come with it's own config sheet. The configs are great, but they are for custom games not vanilla balance, the majority of players do not know how or will not change configs.

    Yes it was changed for balance reasons yes but the new balance is as bad as the old one. It went from far to easy and now pointless because of its high requirements.

    So far the two people I've seen arguing saying "It's fine" don't even have any community content, are your ships all private or something?
     
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    Yes it was changed for balance reasons yes but the new balance is as bad as the old one. It went from far to easy and now pointless because of its high requirements.
    Totally agree. While you can use some effects, I think it's simply better to go offensive now, imo.
    About my earlier contribution to the discussion - I was just pointing out, that despite all the nerfs at least everyone would have to adjust their systems.
     
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    No. "Just edit the block config"
    I wish this wasn't an option so people can stop using that excuse to not fix something. Just because something is in alpha or can be changed on a local server doesnt mean suggestions should stop coming in.
     
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    I'm sorry I'm not an "spreadsheet" user to know all the details you know, but let me say something.

    As far as I've read, all the complains are about one config that "now does not work". Guys, I thinks the real problem is that the other ones does not work properly.

    On the other hand, I think that the systems at 100% effect have to be hard and have a "cost". I mean, you can have various effects at a low rate, or an only one at high rate, you have to choose.
     
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    Reading another thread on the topic of the config I realised tha it was 10% of all blocks and not 10% of mass like it was before. I feel that may be a bug.

    Could a dev please confirm whether it was the intention to make it 10% of blocks and not 10% of mass?
     

    Lecic

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    My 2 cents.

    Overdrive is now way too expensive. Increase power requirements if you must, but I need the speed. I can't fit any more od on ANY of my ships now.

    I HAVE A NEED FOR SPEED.

    Please put overdrive back. All my ships have terrible speed and acceleration now.
    If you want a super speed ship, you need to build around that. You can't just retrofit ship for it. You don't need 100% efficiency, anyway.

    Reading another thread on the topic of the config I realised tha it was 10% of all blocks and not 10% of mass like it was before. I feel that may be a bug.

    Could a dev please confirm whether it was the intention to make it 10% of blocks and not 10% of mass?
    10% blocks or 10% mass would be more or less the same, unless you've got a large number of lightweight blocks, which currently isn't even implemented. It was probably changed from mass to blocks because of this, otherwise people would be able to beat the system by having lots of lightweight rock for hull and therefore fit in systems easier.

    Thinking about it, using mass might actually be better, because people could choose to trade of some of their armor for lighter weight colored rocks and fit more systems, but at the cost of ship health and defense.

    So far the two people I've seen arguing saying "It's fine" don't even have any community content, are your ships all private or something?
    I assume you're referring to me, seeing as how my only community content is a station for the contest? If you're interested in checking out my ships so I can show you that it isn't impossible to fit a ship with an effect system or two, I'll go right ahead. I prefer to keep my designs private as I don't think my exteriors are very good, currently.
     

    Lecic

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    @Lecic, you do realise that mass and blocks have a difference factor of 10?
    1 mass = 10 blocks.
    If it's supposed to be 1/10th of the mass or 1/10th of the blocks, it'll be the same. A 1000 block ship weighs 100 mass. A maxed out overdrive system on our 1000 block ship will need to be 100 blocks, or 10 mass. It's the same regardless.

    Unless you mean ONE BLOCK per TEN MASS, or ONE BLOCK TO ONE HUNDRED BLOCKS (1/100th), which is what the system was previously, which was a bug.
     
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    @Lecic : No, the bug was the one block to ten thousand blocks. The one block to 100 blocks is the correct value, and the current one block to ten blocks is a bug again.

    http://bugs.star-made.org/issues/1053
    As you can see when you click on the link, @Lancake changed the status feom resolved to in queue because it is 1/10 blocks, or 0.1/1 mass.

    As I said, it should be 1/100 blocks and 1/10 mass.
     

    Lecic

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    @Lecic : No, the bug was the one block to ten thousand blocks. The one block to 100 blocks is the correct value, and the current one block to ten blocks is a bug again.

    http://bugs.star-made.org/issues/1053
    As you can see when you click on the link, @Lancake changed the status feom resolved to in queue because it is 1/10 blocks, or 0.1/1 mass.

    As I said, it should be 1/100 blocks and 1/10 mass.
    Does anyone else seriously not see 1/100 as an issue? I can make a 100 block ship, and it would only need two blocks (one for a module, one for a computer) to go 200% server speed.

    I think that 1/10th is a bit too punishing (although the 1/10th systems are still ok at 1/20th), and I think I'd prefer everything be 1/20th or 1/40th, but 1/100th is way too lenient.
     
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    No it isn't - try making a ship with every effect and still have decent weapons, shields and thrust. You simply can't do it. It would cause a lot of trouble while building, because the mass would keep changing while you add the modules.

    And I currently still can make a very small ship that goes 2x server speed, it really wouldn't be that big a deal.
     

    Lecic

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    No it isn't - try making a ship with every effect and still have decent weapons, shields and thrust. You simply can't do it. It would cause a lot of trouble while building, because the mass would keep changing while you add the modules.

    And I currently still can make a very small ship that goes 2x server speed, it really wouldn't be that big a deal.
    Have you considered that you aren't MEANT to make a ship with all the effects?
     

    Lancake

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    Have you considered that you aren't MEANT to make a ship with all the effects?
    Yes the idea is that you are not supposed to have all effects, max % on your ship running.

    but just so you know, you can't have any capital ship have 1 effect at max capacity now, you just can't. Maybe 40% at most for some effects.
    Small ships need 10% of their blocks to be that actual effect, without hull that would be "doable" but include exterior detailing and some vital systems and you won't be able to do it.

    1053 is confusing since according to the config the new solution is incorrect but according to the graph calbiri made it is correct.

    More about that in http://starmadedock.net/threads/nerfing-a-cautionary-tale.3789/#post-57852
     
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    If I'm not mistaken the power usage is 600 e/s per module. This means that currently a 300 mass ship with 1.2 million energy regen can have a maximum of 3 effects active while still be able to move.

    I don't know about you, but that seems a bit extreme considering most ships will most likely be bigger than that.

    A capital ship with 3000 mass (very small capital) would need over 3 million e/s to be able to move and use overdrive currently. And that is where the extreme really starts showing. A 30 000 mass ship would need way over 30 million e/s to be able to use overdrive.

    And I consider that a bug.