We been busy upgrading our turrets to increase their effectiveness. now were ready to release them for all.
Cerberus MK-II Turret
Generation: N/A
Mass: 7.8
L/H/W: 7m/3m/ 5m
Power Regen: 1,306.7 e/sec
Thrust: 3.0
Shields: 2,664 Regen: 273 s/sec
Arsenal: 11 AMC Arrays (1290.4 DPS)
Price: 69,324 Credits (225,147 Credits for 3 Pack)
With new Tech we've managed to upgrade the power of our Cerberus Turrets. Outfitted with our new Brawler Arrays the Cerberus will shred anything that gets within its range.
while still a small turret (able to fit within the default docking space) the Cerberus is designed to be a point defense turret. In mass numbers they can be truly deadly
Basilisk MK-II Turret
Generation: N/A
Mass:22.8
L/H/W: 7m/6m/7m
Power Regen: 3,621.4 e/sec
Thrust: 3.4
Shields: 3,227 Regen: 316 s/sec
Arsenal: 1 Lance Array (879 DPS) 8 Brawler Arrays (717.5 DPS)
Price: 200,224 Credits (617,847 Credits for 3 Pack)
The Basilisk is designed to be a Flak filler turret for larger ships (capital/non capital) capable of hitting targets from a distance and up close.
We've upgraded the Basilisk with our new Brawler Tech AMCs to give it a bigger advantage against close ranged threats. However the the shields have taken a back seat to the new offensive measures.
Daemon MK-II Turret
Generation; N/A
Mass: 38.7
L/H/W: 15m/5m/9m
Power Regen: 5,402.6 e/sec
Thrust: 0
Shields: 6,525 Regen: 536 s/sec
Arsenal: 2 Lance Arrays (1,301.2 DPS) 10 Brawler Arrays (1,538.4 DPS)
Price: 362,724 Credits
A completely redone hull design as well as implementation of our new Brawler Tech AMCs has made the Daemon Turret realize its true potential.
The duel long range Lance arrays have been supplemented with 10 Brawler Cannons to deal with any close range targets. unfortunately the installation did not leave room for thrusters. If this becomes a problem then we will issue a refit.
Valkyrie MK-II Turret
Generation:N/A
Mass: 345.9
L/H/W: 38m/10m/17m
Power Regen: 81,048.2 e/sec
Thrust: 35.8
Shields: 53,301 Regen: 2,590 s/sec
Arsenal: 2 Lance Arrays( 7,134.7 DPS) 11 Brawler Arrays( 1,957.4 DPS)
Price: 2,696,774 Credits
Our Signature Capital grade Turrets gets a new power that will make your enemies quake in there space boots.
The Valkyrie is our long range turret designed to take out targets before they even know what hit them. Close range Brawler arrays have been added to the design. no concessions have been made in other aspects of the turrets.
Minotaur Turret
Generation: N/A
Mass: 272.3
L/H/W: 38m/ 10m/17m
Power Regen: 63,263.5 e/sec
Thrust: 104
Shields: 53,433 Regen: 2,595 s/sec
Arsenal: 21 Brawler Arrys (8,276.3 DPS)
Price: 2,239,799 Credits
If it ain't broke, don't fix it. the Minotaur turret is just as powerful now as it was when we first released it. Swat those pesky fighters off your capital ship with this beast.
The Minotaur has received the least changes of our designs, absolutely nothing. But it still has its range short comings.
Anubis MK-II Turret
Generation: N/A
Mass: 751.7
L/H/W: 55m/ 13m/23m
Power Regen: 171,493.7 e/sec
Thrust: 800.8
Shields: 71,082 Regen: 3,215 s/sec
Arsenal: 3 Lance Arrays (16,256.6 DPS) 12 Brawler Arrays( 2,014.3 DPS)
Price: 5,809,699 Credits
Prepare for the inevitable when you face down our most powerful turret design. The Anubis will strike fear in any who oppose you.
The Anubis is our ultra long range turret, if you wana reach out and touch someone best do it from 1.3km away. Brawler Arrays have been installed to help the Anubis deal with threats that are too close for its lance arrays.