StarMade 0.171 Salvage to Storage and more

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    This... It is amazing! Planets, watch out! I'm coming for all of you now!
    Why are you laughing asteroid? I'm coming for you too, you know!

    The new logic functions will come in handy with my industry setup that I'll start as soon as the recipes have changed. And especially when the stack size has a limit.
    Great job schema!
     
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    our inventories aren't overloading any more[DOUBLEPOST=1411214523,1411214477][/DOUBLEPOST]our inventories aren't overloading any more
     
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    yes! these new admin commands are perfect for PVP :D
    thank you Schema <3
     
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    I love the rate at which these new features come out! Thanks, magic coding cat! :)
     
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    I've been saying for quite some time now that I am going to join a server. Just waiting for the universe update and the crafting changes now until I can finally realise that statement.

    I love the rate at which these new features come out! Thanks, magic coding cat! :)
    There is nothing magic about schema. He's just a talking, typing, coding cat that does wonders with this game ;)
     

    Master1398

    Keep calm and quit raging
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    That tint command :O
    Use /tint 0.0 0.0 0.0 0.0 to make yourself completely invisible!
    And this to become a ghost: /tint 1 1 1 0.2
     
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    I really hope that the missiles get balanced with point defense and not get underpowered
    Will missiles have health?
     

    Crimson-Artist

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    That tint command :O
    Use /tint 0.0 0.0 0.0 0.0 to make yourself completely invisible!
    And this to become a ghost: /tint 1 1 1 0.2
    ROLE PLAY AHOY![DOUBLEPOST=1411218593,1411218507][/DOUBLEPOST]@schema I just did some testing and looks like Damage pulses have no effect on missile :(

    Was this intended or is this a bug?
     
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    ROLE PLAY AHOY![DOUBLEPOST=1411218593,1411218507][/DOUBLEPOST]@schema I just did some testing and looks like Damage pulses have no effect on missile :(

    Was this intended or is this a bug?
    It says only lasers can damage missiles

    A fast reload pulse could cover every spot every few secs with logic and this would suck for missiles if they don't get health
     

    Crimson-Artist

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    It says only lasers can damage missiles
    think he meant that laser CAN'T damage missiles. was probably a typo but it make sense since beams are instant and would be OP missile defense with the upcoming AI setting

    besides i was shooting down some missile with the cannons just to be sure. cannons work btw
     
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    think he meant that laser CAN'T damage missiles. was probably a typo but it make sense since beams are instant and would be OP missile defense with the upcoming AI setting

    besides i was shooting down some missile with the cannons just to be sure. cannons work btw
    Oh, it wasn't a typo then
     
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    You forgot about the Medical Cabinets that can heal now the player Caracter

    Greez
     
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    I am in love with this game... wow

    Missiles can not be shot by laser. This will probably remain an advantage of using lasers
    i guess it is disadvantage then?
     

    Ithirahad

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    I am in love with this game... wow


    i guess it is disadvantage then?
    Typo, I assume... Probably supposed to be "can now be shot by lasers." Schema did the same thing on other parts of the changelog, too IIRC.
     
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    Crimson-Artist

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    Missiles can not be shot by laser. This will probably remain an advantage of using lasers
    funny how a single word can cause such confusion