Ithirahad
Arana'Aethi
IIRC we did this initially, but the shield systems ended up HUGE.No I have 100%, the recharge is fine but modules are using more power.
I think this is a really bad idea to increase power requirement of rechargers. Just reduce how much recharge a block gives and you'll make regen tanks less effective. The same outcome will happen but shields aren't needed to be refitted. These are the kind of things I'm talking about in my previous post.
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7k mass isn't really a "bigger ship." By our reckoning (intended to be in line with typical ship sizes on servers, in major factions, etc.), those start at like 30-50k. That being said, if you upgraded your armor or shields you still might not have enough power for that high of a TWR. It's a tradeoff. If shield capacity still isn't worth the trade/necessary additional shield rechargers to deal with upkeep, or if armor is a bit too light to weigh down ships at that scale by any amount, we might need to adjust that. (I was messing with armor on tiny ships last night though, and for good all-around coverage it starts to get heavy)Well just to getr in on this thrusters discussion...
I'll let the PICs speak for what the configs changes actually do...
1. BossHossRaider from here: https://starmadedock.net/content/boss-hoss-raider.7753/
Mass & top speed on current vanilla settings.
View attachment 54409 View attachment 54410
2. New BossHossRaider stats on Quickfire :
It even has a few blocks more.
View attachment 54411
First thoughts:
I thought the thruster changes would slow "bigger ships" down, but BossHossRaider is now cruising like a demon... I am not exactly sure how to feel about the proposed changes...
Given BossHossRaider is not very large @150 meters, but it's no fighter class.
It would seem reducing mass equaling bigger ships (up to what mass?) go faster maybe counter productive.
Larger sectors don't directly cause performance issues, if that's what you mean. It actually gets worse with small sectors because sector loading/unloading happens more. The only time larger sectors are worse is if people start packing tons of entities into sectors, which doesn't actually happen much. Usually the amount of stuff per sector stays pretty much the same regardless of sector size, unless the sectors are really tiny (which causes playability issues), so the load on servers remains around constant. The only difference is that with larger sectors you get less of the annoying sector transitions in combat, but flying around takes longer. 16km is a good balance between those.Considering the proposed 16km default sector size and all this stuff I am starting to wonder, is this all geared towards MP servers or SP?
100k ships zipping around in 16km sectors on MP servers sounds equiptment heavy. :poop:
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