Starmade will not die, just as Minecraft did not.After years of endless alpha without a hope of release, of overhauling same systems over and over until NOTHING is working as it should, after losing and finding The Vision™ of this game many a time, you'd have to be an utter pea-brained idiot to have any faith in these developers.
Granted, there are plenty of those on the forums, whiteknighting until their hands are numb from angry typing and reporting dissent.
There is literally nothing wrong with having no faith in developer or holding no hope that their project ever succeeds.
I'm just enjoying it while it lasts, that way I can handle the disappointment each update brings and bear witnessing the remarkable display of stupidity, as Schine happily jumps on the same rakes again and again, thinking that maybe this time it won't hit them in the face.
Starmade's time has long since passed. Even if it was released in a year with all mechanics fixed and working, it would still lose to it's successors that, at the very least, don't use the friggin' Java.
There is nothing we can do, but accept it's eventual and inevitable passing and have fun, making fond memories of it to look back at with a smile.
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Back on the subject of this thread, sorta.
+1 to long-range tractor beams. I'm still intrigued by this idea of using a combination of huge tractor beam turret and free target warpgate that throws people into the sun. Silly gimmick or an effective defense? Only the time, and a few insane builders, will tell.
Minecraft had a pretty big playerbase while it languished in beta. It also had more things to do even in alpha than just build (hint: the name of the game).Starmade will not die, just as Minecraft did not.
Starmade has achieved a similar kult status, albeit not as big and glamorous, but this is mainly due to the fact:
Building Space-Stuff is not for everyone...
Aside from the many Bugs and unbalanced systems, Starmade is, in its Complex-Simplicity (+1 for Paradox effect ) a very cool building game with a unique and unmatched style (insert list here).
We just need to be patient for the "Final Release"
I hope all this negetivity does not get under the Devs skin... do your Best, it is good enough
Make Starmade Schine!
P.S. most things do work... more than not (reality check).
1-4 Agreed!Minecraft had a pretty big playerbase while it languished in beta. It also had more things to do even in alpha than just build (hint: the name of the game).
StarMade needs to improve mining, crafting, NPC behavior, faction setup, and shelter.
Does any system in the game work as intended? Like, any system at all?1-4 Agreed!
What do you mean by "Shelter"?
It may also be worth mentioning the "Open End" aspects of Starmade...
A lot of what is missing ingame, is left up to the Player-Base.
Create NPC factions as "You" (playerbase) would like to see them...
Fill the Galaxy as "You" (playerbase) would like to experience it...
Actaully a good Concept instead of just a oneway experience-path layed out be Devs.
This is one of the biggest assets Starmade has: You can add in playermade content and missions via stations, and maybe later on via NPC faction settings or a quest API.A lot of what is missing ingame, is left up to the Player-Base.
Create NPC factions as "You" (playerbase) would like to see them...
Thrusters.Does any system in the game work as intended?
A distinguishment between home and the outside centering on threats to survival, which is absolutely essential for survival-based play to feel correct.1-4 Agreed!
What do you mean by "Shelter"?
It may also be worth mentioning the "Open End" aspects of Starmade...
A lot of what is missing ingame, is left up to the Player-Base.
Create NPC factions as "You" (playerbase) would like to see them...
Fill the Galaxy as "You" (playerbase) would like to experience it...
Actaully a good Concept instead of just a oneway experience-path layed out be Devs.
Are you referring to the mechanical aspect pointing to the fact that 3 blocks do not constitute a space-travel worthy vessel?A distinguishment between home and the outside centering on threats to survival, which is absolutely essential for survival-based play to feel correct.
If you want to see an extreme example, look towards Subnautica, where it's relatively easy to have your safe base and 4 hours in you'll be fully self-sufficient with just one indoor growbed. Meanwhile, outside, in the deep, there are teleporting things that will teleport you out of your ship to slice you up right next to giant beasties that will chomp you and other things that will electrocute you and drain your ship's power.
Right now in StarMade, you can just plop down a core, a power block, and a thruster and go anywhere you want and the only real threat is that pirates might randomly spawn in to ruin your day, but they're so annoying that they're often just disabled entirely, as they're a binary threat that either poses no real threat or slaughters you arbitrarily, and your ship thus doesn't really act as a shelter.
The point is there is no pressing need to create much of anything, and thus the game is without goals aside of "I want to build", which is not survival. The game might as well just be creative mode and ship fight mode.Are you referring to the mechanical aspect pointing to the fact that 3 blocks do not constitute a space-travel worthy vessel?
or did I missunderstand?
There's a bug where the explosion system stops working.At the risk of sounding repetitive, are missiles working for anyone? I'm wondering if the explosion system was disabled altogether. Because, for me, all missiles are doing in my universe are giving point-defense systems something to shoot at.
Is there a bug to get the explosion system to start working again? Because I have yet to see it work.There's a bug where the explosion system stops working.
"as intended?"Does any system in the game work as intended? Like, any system at all?
That's why people don't care about ideas and concepts at this point
It does fit with much of the general style of what is defined as a "survival game," but this may be an issue of over-broad labels for "survival game." The term certainly does not seem to be present in the English description either - it is billed as a "voxel space shooter," and that is all.I don't see it as a true survival, neither is it mentioned in the [french] Steam description.
I don't mean in final iteration, I mean work in the way it was meant to in the last pass. Shipyards were moved on from without ever working as written and they aren't the only one.Do you feel that revision to a system somehow implies that it wasn't previously operating as intended?
I don't mean in final iteration, I mean work in the way it was meant to in the last pass. Shipyards were moved on from without ever working as written and they aren't the only one.
My shipyard is working well in 130a."Fixed shipyards (several issues) and added shipyard logs"
I hear Shipyards are working again, can anyone confirm?