- Joined
- Aug 3, 2016
- Messages
- 187
- Reaction score
- 96
I try to keep an open-ish mind. That also lets me have fun by being angry at both sides.
I am no expert on the soon-to-be-old power system by any stretch of imagination, though I am not a completely hopeless helpless moron either.
I do like the complexity current system allows, but I would be lying if I said that I didn't dream of more clown-friendly system at times.
I also recognize the fact that current system's depth is more about optimization than anything else.
Wish they'd drop the dev build already. All this anticipation and uncertainty is killing me. Now more than ever because of how close it is to finally happening.
And I'm sure as hell excited to see the universal effect system being implemented, especially in context of future universe update.
Give us a truckload of effects and we'll make near damn every system unique long before Schine even makes a design document for that update.
From racing, including hovercraft racing (Wipeout/Ballistics anyone?) with rules enforced via effects, to "(de)buffing" support ships and complex creative warfare.
As for the 'roids, I happen to like the idea of rogue miners messing with your belts.
If you really don't want them hanging around - kick 'em out and fortify the system.
Maybe use some nasty effects to get them to leave and, hopefully, never come back.
It just seem a bit too unrealistic even for Starmade to protect each and every asteroid.
Some sort of specific weapon-disabling effect would work though.
I am no expert on the soon-to-be-old power system by any stretch of imagination, though I am not a completely hopeless helpless moron either.
I do like the complexity current system allows, but I would be lying if I said that I didn't dream of more clown-friendly system at times.
I also recognize the fact that current system's depth is more about optimization than anything else.
Wish they'd drop the dev build already. All this anticipation and uncertainty is killing me. Now more than ever because of how close it is to finally happening.
And I'm sure as hell excited to see the universal effect system being implemented, especially in context of future universe update.
Give us a truckload of effects and we'll make near damn every system unique long before Schine even makes a design document for that update.
From racing, including hovercraft racing (Wipeout/Ballistics anyone?) with rules enforced via effects, to "(de)buffing" support ships and complex creative warfare.
As for the 'roids, I happen to like the idea of rogue miners messing with your belts.
If you really don't want them hanging around - kick 'em out and fortify the system.
Maybe use some nasty effects to get them to leave and, hopefully, never come back.
It just seem a bit too unrealistic even for Starmade to protect each and every asteroid.
Some sort of specific weapon-disabling effect would work though.