StarMade Devblog - Endgame Document Pt. 3

    Lecic

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    Trolling I
    What if I want to only play in single player? Should I miss a big part of the game because it is almost impossible to maintain my own faction alone?

    If not, should I spend most of the time managing my faction instead of actually playing the game because you do not want one man factions in multiplayer?

    Is it possible to find another way of making players choose to join a faction instead of creating a new one without disturbing players who only play in singleplayer?
    What about single player?
    "B-but what about muh single player???"

    Gee, I don't know, besides the fact that the universe pauses when you aren't playing, maybe there could be SEPARATE FACTION BALANCING for single player????? Use your brain, this should be obvious.

    No, did you even read what I wrote? There has to be room for all players to fill each role they want to play as. This means that single players have to be able to play as an imperialist. They need to control territory. There is a balance that can be struck. I agree that single players shouldn't be able to carve out a large section of the galaxy, but they should be able to play the way they want.
    I don't think being a solo faction should be impossible. I said it should be extremely difficult. Why? Because solo factions are boring. They often do not have any members online to interact with, they are boring to interact with even if their person is online because they are just one person, they clog the faction menu, they take up territory that you cannot take back because of homebases, and they usually overcompensate for their soloness with soft/medium exploits, extreme drone spam, or excessive gigantism, making them incredibly unfun to fight.

    I meant maybe your faction is trying to defend too many sectors for how many people it has available. Right now Starmade is too feature barren to be able to say definitely that faction X is powerful enough to be entitled to Y volume of space, other than the arbitrary number systems we have in place in the form of faction points. There aren't even any non-placeholder NPC inhabitants.
    A system has a surface area of 1,536 sectors. A player loads a 3^3 box around them. To keep an entire system's border loaded to prevent unloaded fleets from sneaking in, you would need 171 people to keep the borders of your ONE SYSTEM loaded at all times. (EDITED by alterintel) Thanks.

    (This post has been reported and has been dealt with. Keeping post as it is constructive and part of discussion. ~Thingie~)
     
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    "B-but what about muh single player???"

    Gee, I don't know, besides the fact that the universe pauses when you aren't playing, maybe there could be SEPARATE FACTION BALANCING for single player????? Use your brain, this should be obvious.



    I don't think being a solo faction should be impossible. I said it should be extremely difficult. Why? Because solo factions are boring. They often do not have any members online to interact with, they are boring to interact with even if their person is online because they are just one person, they clog the faction menu, they take up territory that you cannot take back because of homebases, and they usually overcompensate for their soloness with soft/medium exploits, extreme drone spam, or excessive gigantism, making them incredibly unfun to fight.



    A system has a surface area of 1,536 sectors. A player loads a 3^3 box around them. To keep an entire system's border loaded to prevent unloaded fleets from sneaking in, you would need 171 people to keep the borders of your ONE SYSTEM loaded at all times. Basically, what I am saying is shut the fuck up, you don't know what the hell you're talking about. Thanks.
    You should look into your anger management issues, just saying.
     
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    A system has a surface area of 1,536 sectors. A player loads a 3^3 box around them. To keep an entire system's border loaded to prevent unloaded fleets from sneaking in, you would need 171 people to keep the borders of your ONE SYSTEM loaded at all times.
    Thanks for the perspective.

    There are ways schine could go about it even if they don't want to do unloaded combat. In From The Depths (at least how i remember it), any fleet that is in "combat range" of an enemy fleet is "blockaded", and can't move around or do anything until a player appears on the scene to resolve the battle. It would be very simple to implement something similar in starmade until schine decides whether they want unloaded combat or not: whenever a fleet occupies a sector that is within one sector of an enemy fleet (or however far the visual range in starmade is) it gets blockaded. This way an enemy fleet can't sneak past your "border sphere" and there would be a tangible way to protect your territory (although you'd need a terrifying amount of ships to patrol a territory of several systems, but that is probably fine).
    Basically, what I am saying is shut the fuck up, you don't know what the hell you're talking about. Thanks.
    Do you have to be rude my man?
     
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    "B-but what about muh single player???"

    Gee, I don't know, besides the fact that the universe pauses when you aren't playing, maybe there could be SEPARATE FACTION BALANCING for single player????? Use your brain, this should be obvious.



    I don't think being a solo faction should be impossible. I said it should be extremely difficult. Why? Because solo factions are boring. They often do not have any members online to interact with, they are boring to interact with even if their person is online because they are just one person, they clog the faction menu, they take up territory that you cannot take back because of homebases, and they usually overcompensate for their soloness with soft/medium exploits, extreme drone spam, or excessive gigantism, making them incredibly unfun to fight.



    A system has a surface area of 1,536 sectors. A player loads a 3^3 box around them. To keep an entire system's border loaded to prevent unloaded fleets from sneaking in, you would need 171 people to keep the borders of your ONE SYSTEM loaded at all times. Basically, what I am saying is shut the fuck up, you don't know what the hell you're talking about. Thanks.
    You seem to be a little bit simple minded. Mocking people that want to play the full game and are raising concerns to your so called solution. Than telling us that you do not now how to fix these problems and saying that we should use our brain for a problem that you have created is a little bit idiotic to be honest. If everything you propose is done the same way you are handling these kind of problems, I hope that the developers are not listening to any of your proposales without deeper thoughts.

    It is also really funny when you decided to calculate something with absolutely no sense and than told people to shut the fuck up because they have no idea what they are talking about.
     
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    Lecic

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    Classic mods, giving you points because you said some mean words to the Schine Defense Squad. Loving the hugbox.

    Are you kidding us? you want 2 games inside the same game?
    Uh, yes? You say that like it's a problem. It's already pretty obvious in the current game that SP and MP need different faction balancing, because MP has significantly less need for large NPC factions. I don't see why this wouldn't apply to solo factions.

    At the current game state PLAYING ALONE IS HARD.
    Not really. Sure, you've only got one person mining, but you also only need to supply resources for one person. It's not like territory means anything either.

    Do you have to be rude my man?
    Yes. Shout-out to whoever cried and reported me about that btw, terribly sorry I hurt your delicate sensibilities.

    You seem to be a little bit simple minded. Mocking people that want to play the full game and are raising concerns to your so called solution. Than telling us that you do not now how to fix these problems and saying that we should use our brain for a problem that you have created is a little bit idiotic to be honest. If everything you propose is done the same way you are handling these kind of problems, I hope that the developers are not listening to any of your proposales without deeper thoughts.
    To be entirely honest, I'm not sure what your argument here even is. You're mad I said to think outside the box and realize you can balance SP and MP differently?

    It is also really funny when you decided to calculate something with absolutely no sense and than told people to shut the fuck up because they have no
    Well, if you'd read my post, you'd know it was a continuation of the argument over a faction having "too much territory" for its member count to defend, which I was countering by showing that even one system is impossible for a faction to defend from unloaded fleets. It actually made perfect sense if you're capable of reading more than one post at a time.

    There are ways schine could go about it even if they don't want to do unloaded combat. In From The Depths (at least how i remember it), any fleet that is in "combat range" of an enemy fleet is "blockaded", and can't move around or do anything until a player appears on the scene to resolve the battle. It would be very simple to implement something similar in starmade until schine decides whether they want unloaded combat or not: whenever a fleet occupies a sector that is within one sector of an enemy fleet (or however far the visual range in starmade is) it gets blockaded. This way an enemy fleet can't sneak past your "border sphere" and there would be a tangible way to protect your territory (although you'd need a terrifying amount of ships to patrol a territory of several systems, but that is probably fine).
    So I can blockade all of my enemy's fleets by sending thruster sticks to lock them up?

    All this is really doing is showing me that we need unloaded combat (which, I will remind you, is already implemented and just not well optimized) and that we can't half-ass it.
     

    Zyrr

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    We will press on to finish this game with even more effort than before! Be assured of that!
    sounds like something you'd see at the bottom of a north korean propaganda poster lol
     
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    Schine Defense Squad... They don't have the same opinion as me therefore they are fanboys. You're a bad joke.
     

    Lecic

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    Are you sure about that?[The Bold thing] The only way that is true is because a MP server have enough players to fill the galaxy and over around 5 years playing this game I've only seen it a couple of times.

    As example of a "normal" big faction: Vaygr peeps: 1 system, 1 homebase and if we remove the atacks they perform there is nothing more about those guys at the server.[And those peeps are not the only ones that play on that way]. Unless they need it, the players are not going to get more than 1 or 2 sectors.[Same as 1 man faction.]
    You seem to be forgetting that the amount of useful territory is getting reduced to encourage conflict, and that controlling multiple systems will become a necessity.
    However, even in the current game, servers with reversed FP have a need for lots of territory and NPCs are just pointless bloat on the map.

    EDIT: I forget to ask Lecic if playing alone at the current stage is not hard, what are its advantages?
    Playing alone in the current game is not hard. It is easy to mine enough to have ships and fleets at the max size a server allows, and it grants you numerous advantages like "no spies," "no internal conflicts," "nothing can happen to your faction while you are offline," etc.
     
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    So I can blockade all of my enemy's fleets by sending thruster sticks to lock them up?
    If schine decide to go through with not having any form of unloaded combat and went with something like what FTD did, yes that's what would eventually happen to somebody. There are numerous ways to make it less viable:

    1. It's already somewhat mitigated by the fact that making fleets and sending them out takes time and requires scouting
    2. Anyone that loads their fleet can easily waltz right past the blockade sticks and/or blow them up, potentially with much less effort required than for the guy who is sending them
    3. Admins can moderate the use of blockade sticks
    4. Some system for a maximum amount of fleets for a faction can be put in place, discouraging the use of gorillions of tiny fleets to disrupt unloaded movement since it would be more valuable to use those fleets for your own defense. (What such a metric would scale with is a topic for another discussion)

    But of course, like you said, unloaded combat would be great. I suggested some posts up a way to do it in a way that both masks the imbalance and discourages minmaxers by using some randomness in the equation.
     
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    Lecic

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    But of course, like you said, unloaded combat would be great. I suggested some posts up a way to do it in a way that both masks the imbalance and discourages minmaxers by using some randomness in the equation.
    Well, what Tunk has told me is that the existing "unloaded combat" system just loads the sector for AI to fight in. Without players requesting tons of data from the server for this battle and because certain things don't need to be loaded, it's actually pretty low load on any halfway decent box, up to the simultaneous AI max.
    There's not even really a need for a separate loaded/unloaded balance when it's literally just simplified loaded combat. Hell, if this turns out to be too much load on large scales or if AI max is too low, it would always be possible for a setting for server owners to set unloaded combat to 5/10/25/100/etc of regular loaded sim speed to cut load down.

    Unless i understood totally wrong the idea is "allow" only 1 galaxy and not "reduce the amount of useful territory" as you are affirming.[If you know a server where more than 50% of the main galaxy systems are taked by players please type it, i never seen one of those. Same with some big chunks of npc factions.]
    Wrong, it's both. Galaxies will be cut down to one and the number of important systems in that one galaxy will also be cut down.

    Correct me if i am wrong please: Are you trying to defend a "death match" style of gameplay with your point?
    I don't know what you mean by "defending a 'death match' style of gameplay." Can you elaborate?

    Please do not use "the minig time" as example of 1 man faction are not hard. [Remember high retarded mining bonus of the servers.]
    No, even with vanilla mining bonus, you can get a multi-million block ship in a few days.

    > Nothing can happen to your faction while you are offline. FALSE [We are talking about Multiplayer server correct? If not you are correct. If you can not get this point i can explain it better. ]
    How can something happen to your one man faction while you're offline in MP? You can't be attacked, you don't have to worry about your members being ambushed or undocking for a fight they will lose, and even if you're on a reversed FP config you can survive off reserves and home system FP generation for literal months. The only threat is a blockade, but those can always be dealt with with big enough missile turrets on your base or some Torch&Warhead sabotage, and they can't actually hurt you, just be annoying.
     
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    In regards to the discussion seperate balancing for SP and Multiplayer, Lecic has basicly hit the nail on the head. SP and Multiplayer for multiple reasons are two different games, they are already different in several aspects. Seperate balancing for factions and empires are needed.

    The best analogy I can think off would be you playing an FPS game's campaign, you get your hands on weapons that would be blatantly overpowered in multiplayer at almost every stage of the singleplayer campaign. To prevent said weapon from being overpowered in MP, they change the firerate to be a 4 round burst as opposed to fully automatic for example.

     
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    And Singleplayer and Multiplayer are diferents because? [Let me guess: you are not playing alone!
    In singleplayer, the minute you decide to quit playing for the night, the world stops, nothing happens while you are away. In addition, you have much more control of the universe you inhabit, you are not limited by static config options set by the server admins, not restricted by rules and for all intents and purposes, you are the mad god that can shape the galaxy and all events that occur in it at your will.

    In multiplayer however, you are given a set of rules, a config and a universe shared by several other players, each with their own goals and what not in mind. When you log off for the night, the universe keeps going, things can happen to you while you are not playing, people who are playing alongside you can loose your factions flagship and you won't find out until you log back on or he/she tells your beforehand. In multiplayer, you are less worried about NPCs and more about players.

    Let to be seriuos RedAlert_007 the only thing you want that separation is because when the need of getting more than 1 territory you do not want some loners with enough time start eating your pie. I am correct?
    Actually, I am interested in seperate balancing for singleplayer and multiplayer because they are different and need different things in development to accomidate for them.

    I am not supporting the idea because I have some kind of hidden agenda or some dumb conspiracy that you made up in your head to try and give your argument more weight, the faction I was once apart of had no need for expansion with the specific exception of reverse FP servers, Vaygr was, and still is more than capable of becoming the dominant political power of an entire server while controlling a single system on a permanent basis. Worth nothing that I left Vaygr as of yesterday, so I have no reason to be promoting some kind of hidden agenda.


    That depends on which player stage of knowledge is that one man faction or if you need to get some extra sector to do not lose the homebase protection at negative faction points server.[Is not the same a newie that do not dock the ships than a paranoid player that dock everythings, i suposse the second example do not need an explanation about what can be happened when you log off.]
    This can also happen to factions with several members, 1 man factions have it no worse then multi-man factions in that scenario.

    That sounds totally dramatic, surprisingly that can also happen while you're connected, and I do not understand how you're going to worry about something that you do not know if it happened while you're offline
    A leader of a multi-man faction can log on after he goes to sleep to find an uninformed newbie who did not know of a diplomatic agreement with a faction has caused a war to break out that would bring on the destruction of his faction.

    One man factions do not have to worry about this.

    That depends on the configuration of that server and the time you take accumulating points, but remember if you get enough times killed on one of those servers and the atackers do not let rebuild the lost sectors, sooner or later you are going to lose the Homebase protection.
    Its almost impossible to prevent defenders from reclaiming lost sectors unless you want to be running 24/7 patrols.

    Also, you cleary have not player on reverse FP servers, as someone who has, the reverse FP servers that have come and go throughout StarMades development are either too generous to the point where someone can gain enough FP reserves in less than a weak to not have to worry about replacing lost claims for months if they come under siege (Elwyn Infinity, Stars of Arcadia) or too unforgiving to where its extremely difficult to survive your first 24 hours whenever you are a 1 man faction or not. (Elwyn Returnity)


    Another facepalm moment.

    A Blockade? Hahahhahha managed with humans or the AI?[Seriusly a blockade? is that a Roleplay stuff?]

    The human one if the Homebase is prepared[Nice dps and invulnerability] are going to jump away.[If not there are other alternatives.]
    The AI is only trowing blocks to another player unless a human operator is nearly to give some orders.
    That fact that you do not understand the dangers that a blockade can present in both reverse FP and normal FP servers is a testemony to your knoweldge on multiplayer PvP.

    If you want to participate in conversations on multiplayer balance and PvP, you need to have at least some idea of what you are talking about. You cannot argue against string theory when you don't know anything about physics.
     
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    Seeing as you want to use debate jargon to avoid engaging with my statements, I will perhaps point out a little thing called the fallacy fallacy.

    Your logical fallacy is the fallacy fallacy

    RedAlert_007

    Thx for the definitions about Singleplayer and Multiplayer, if you understood what you typed you must understood that a one man faction playing on multiplayer needs to manage much better the time that uses over a server that can not pause.[As i said play alone is HARD Because you need to invest more time than if you were not alone. A MP server is not going to close for that Loner. ]
    1 man factions can manage time much easier then others, because they do not have the need to coordinate with members of different timezones, they do not need to wait for members to show up when something, they do not need to worry about inefficient use of resources which costs them time.


    If the leader of that faction gave enough rank to the newie so that can be happen is the leader fault not the newie.
    A recruit does not need rank based permissions or access to certain management options or ships to cause the scenario described above.

    Also, thank you for backing up my point, you see "leaders" of 1 man factions to do not have to deal with problems arised as a result of misue of permissions.

    Thank you for helping me defend my point of view. Do you think that it is easier to perform when alone or with more players in the same faction?
    Coordination with different timezones and simply getting people willing to run these "blockade shifts" is just as hard as doing it solo.

    I think you have another crystal ball that needs to be cleaned, My main server at this current date post is The Australian one that have reversed faction points, the previous to that was the Minimade server, on both server when you get killed you lose more than the normal FPs lost.
    Ever heard of the saying "Actions speak louder than words"?

    You can claim to have played on reverse FP servers as much as you want. Your responses to my and Lecic's statements indicate otherwise.

    If you somehow have been playing on reverse FP servers and still have the lack of understanding shown in your posts, then its still a lack on knoweldge.

    Also, I find it funny how you simply focused on that single portion of my entire statement and used a logical fallacy as an attempt to invaldiate it so you would not have to engage my statement regarding FP on different servers and how they are too hard or too easy at any given stage in the game.

    Nobody can play this game 24/7 since that is true 1 man faction that are at war with a faction that has users in different time slots, sooner or later is going to lose the Homebase invulnarebility for not having enough factions points, the only stuff we can discuss about that is the time that is required for that. [Congrats for the first open logic fallacy if you need an explanation about why only ask.]
    When Odium Pact played on Elwyn Returnity, we noted we could simply "claim spam" by placing faction blocks on planets and abadoned stations in your surrounding systems, all you needed was a jump ship (perhaps with a cloaker if you wanted) and a few faction blocks in your inventory. You on your own can claim systems faster than an attacking force can destroy.


    Dangers of blockades? JAJAHHAHAHJAHA [Seriously please stop with that stuff, if is some Roleplay stuff please say it.]

    I have been seen "blockades" over other players since 2014, and those VS a "prepared" [Really you want i explain better what is a preapred HB?] homebase are totally useless, the only thing that make it usefull [Atleast in the past] Is that they do not allow log in the user who is suffering them. [But that depends on the server.]
    Weapon scaling on homebase defences and ships means you can easily tank homebase defences if you prepare your ships right.

    Blockades are deadly for multiple reasons, for example if enemies astronauts are unable to get to their ships because they are being blockaded and killed by a fleet, it can inhibit enemy response times to attacks on valuable infastructure that would be destroyed unless reinforced by the players that are being killed by the blockade fleet.

    You only need 120 damage to kill an astronaut, and most blockade vessels have much more than that.


    An another logic fallacy buddi [You can not claim that I am excluded from participating in this thread because you say that I have no idea what I am talking about, based on the example of someone does not know of string theory without being physical]
    You cannot use debate jargon as a means invalidating an argument to avoid having to engage it, thats not what logical fallacies are.

    You cannot simply say "You commited a logical fallacy therfor your entire argument is invalid"

    Your logical fallacy is the fallacy fallacy

    Also yes, if you want to debate whenever something about a subject is right or wrong, you need to have knoweldge of what you are talking about, otherwise your statements have no weight or meaining and you are not in a position to have say in the first place.

    Don't go telling someone who has studied stringy theory that everything he says is wrong when you are a 5th grader who only just did his first science project with his little brother.

    Some users want a "balance" with that when they are enough blind to not understood that the "one man faction" has the handicap of being alone.[The Loner needs to invest more time to get similar results as if he was not alone]
    1 man factions come with a significant amount of advantages over multi-man factions that any "disadvantages" associated with them (if you can even call investing more time a disadvantage, because loners don't actuall need too most of the time)

    Fact of the matter is, loners should be a viable choice, I personaly would love to see "lone wolfs" living on the edge of the law as pirates or mercanaries.

    However single man being able to run entire empires is both unrealistic and has no place in this game for the reasons I explained above, solo players should be a thing, solo factions should not.



    Ever heard of Veilith? He is the man behind Magitek Knights, A 1 man faction that has done some pretty impressive stuff. Veilith has also recently been using his factions homebase as a "newbie hub" to allow for newbies to have a safe place to dock their ships before they are ready.

    Well, here is what he has to say on 1 man factions being "hard"


    [doublepost=1502710408,1502710087][/doublepost]
    Hidden agenda? Seriusly check again what i type.
    When you say:
    Let to be seriuos RedAlert_007 the only thing you want that separation is because when the need of getting more than 1 territory you do not want some loners with enough time start eating your pie.
    as a response to my statement, you are implying that I have an agenda to promote rather than an actual reason to be saying what I am saying.

    In reality, I don't have an agenda, and you are aware of this. You created a reality that I do in your head so that you could have something to attack my argument with.
     
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    Unless you explain that you are doing the same of what they are accusing me.[The fallacy fallacy stuff.]

    About avoid the engaging[REally?] you just have to see the size of the post in which I quote you. [You really think that is avoiding you?]
    I am simply pointing out that using fallacies as a means of dismissing or invalidating an argument is a fallacy in itself, fallacies are not a magic "I win" card you can pull out in a debate to invalidate someones statement(s)

    Another facepalm moment.

    What you think can happend when that group of players are trained and know what is needed to do and when?[You really think still being slower than playing alone?]
    You have to keep in mind this is a video game where people play to have fun, you cannot exactly train someone to jump at your command like you could in something like the armed forces. People in video games show up late to events, people muck up, people do things they shouldnt for fun.

    When you are alone, you don't have to deal with other peoples bullshit, you don't have to argue about how something is done, when it needs to be done and such. You can simply do how you want when you want with nothing to slow you down or hold you back. Even in Arma 3 milsims where they take it super serious, you still get people who muck around or show up late to operations announced hours in advance.


    More Roleplay stuff? Please stop using a word that sounds good but on the real gameplay is useless.[Prepared homebases etc etc, Really you need i repeat my self?]

    And about the coordination stuff why are you taking it out of context?[You really think 2 or more players on diferent time zones can not atack the same player?]
    As I said before, the way homebase defence and ship scaling allows you to make ships that can tank homebase defences, I already gave you an example of how they can be a threat. Do I need to quote myself for you?

    Also, I am not taking anything about coordination out of context, I am taking it as you say it. Perhaps I am simply not understanding what you are saying, considering your spelling, sentence structure and grammar is almost impossible to read, you can't really blame me for not understanding. Perhaps you should at least make an attempt so you can be understood? Not trying to be rude or anything but either english is not your fist language (if so, why are you on an english speaking community in the first place?) or you are typing on a phone (if so, take your time and get it right, this isnt an instant messaging service)

    Let me guess since I do not think the same as you I have no idea? [Is that your point?]
    Nope, got nothing to do with differences in opinion.

    Thank you for helping me put another one on the scoreboard.

    You know why that works on that way? Because you were NOT PLAYING ALONE.
    Only 1 player in our faction was actually doing the claim spam, rest of us were in build blocks at the homebase mucking around with our shipyard.

    A solo player could do this just as fast as we were.

    That stuff you just wrote only works with newbies. If the homebase have a decent defenses is more than probable that "Roleplay" stuff that are you talking about becomes only a loss of blocks for the attacker.
    Block scaling is part of the way the game was designed, this has nothing to do with skill.

    Also, "decent" defences can still be tanked, you simply need to use the right ships for the job.

    You could design your drones to tank any amount of DPS the enemies turrets throws at you, it all comes down to scaling.

    Post hoc ergo propter hoc Google that the explanation about why is on the paragraph you have quoted.[If you need a more complex explanation only ask.]
    Again, I was simply poiting out that debate jargon is not a magic card to invalidate any argument at your will.

    Yeah those awesome advantages are being alone.
    Why loners don't actuall need too most of the time?[Really?]
    Please elaborate, I cannot understand this sentence or what point you are trying to make with it.


    Empires are ruled by the emperor, correct?

    How many people is an emperor? One?[I do not see where the unrealistic part is. Is this a cultural diference between us Redalert?]

    As i said before a "one man faction" can play the imperial stage using npcs, the point about that is he need to invest enough time to do not lose the imperium.
    Rutheless dictators still had other people in goverment to help them lead.

    Absolute monarchies still had leaders of local "areas" of a kingdom

    Let me ask you a question, The United States has an elected president right? In the US goverment system there are also leaders of states, differnet levels of law (federal law, state law, etc) President also has financial advisors, diplomats and what not.

    Now tell me how you think a single person taking on the all of these roles on a much larger scale is realistic?

    "Well I can use NPCs as diplomats so your argument is invalid" Good luck using StarMade's terrible AI to make diplomatic deals with real players.

    I know him and he knows me what is the point about that?

    The only pillar you have to defend your position is that being with newbies brings problems, but can you answer here what happens when those newies get enough skills at this game?[you really thing stuff is not ended fast?]
    Uhh what? A never said newbies bring problems lol

    Same answer than above but adding the more peeps over a faction the more faction points you get per turn.
    Most servers increase FP cost per turn based on player count in the faction, active players generate FP but if one goes inactivate they become a drain with no benefits.

    I have had to previously kick out inactive members on LvD because they were causing us to be at a net-loss for FP

    Of course, this isnt a problem for 1 man factions

    RedAlert_007 You were the only here that is talking about a Hidden agenda, [please do not put words over me that i do not said]

    You are defending an "Open Agenda". [Aparently you are not hidding anything].
    You are the one who implied I was only saying the things I am saying because "I don't like 1 man factions claiming systems I want"

    I pointed out that I don't have an agenda and now you are trying to say you never said I did, even though you did.

    :
    Let to be seriuos RedAlert_007 the only thing you want that separation is because when the need of getting more than 1 territory you do not want some loners with enough time start eating your pie.



    Now, I am gonna go to sleep for the next few hours. Use this as an oppurtunity to make your responses at least readable so I can understand what you are saying.

    I am having a lot of difficulty reading with the amount of spelling and punctuation mistakes.

    You got a few hours to proof read, so hopefully your next respose is better than your previous ones
    [doublepost=1502719470,1502718359][/doublepost]On second thought, I am not interested in prolonging this pointless debate that has nothing to do with this thread anyhow.

    I might make a post on the suggestions forum later on to discuss means of allowing solo players without unrealistic solo factions later on.
     

    StormWing0

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    hmm I distinctly remember being able to blockade enemy Homebases with just AI ships. No need for players, just post some satellite ships outside the "Spawn Camping Range" and let the thing sort itself out. :)

    As for my Homebase defenses the general idea is I get a good gauge what the largest thing on the server is and build a big ass gun to match it and stick it on my HB.
     
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    Well, what Tunk has told me is that the existing "unloaded combat" system just loads the sector for AI to fight in. Without players requesting tons of data from the server for this battle and because certain things don't need to be loaded, it's actually pretty low load on any halfway decent box, up to the simultaneous AI max.
    There's not even really a need for a separate loaded/unloaded balance when it's literally just simplified loaded combat. Hell, if this turns out to be too much load on large scales or if AI max is too low, it would always be possible for a setting for server owners to set unloaded combat to 5/10/25/100/etc of regular loaded sim speed to cut load down.
    That definitely changes a lot. If it is as you said, or Tunk, or whoever, and its indeed just ""loading"" the ships into the sector and playing a fight out, then i can see why you'd be so pissed off about all this. Definitely one of those cases of BUT WHY ISN'T IT IMPLEMENTED THEN
     

    Lecic

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    That definitely changes a lot. If it is as you said, or Tunk, or whoever, and its indeed just ""loading"" the ships into the sector and playing a fight out, then i can see why you'd be so pissed off about all this. Definitely one of those cases of BUT WHY ISN'T IT IMPLEMENTED THEN
    Well, to be more specific, the game has a function to let you load a sector and have AI fight in it without any players present. It isn't specifically for unloaded combat, it just happens to work well for it, and I think with a little optimizing it'd be very effective for this, especially with something like reduced sim speeds.
     

    Ithirahad

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    Well, to be more specific, the game has a function to let you load a sector and have AI fight in it without any players present.
    Well, that's different, then. That sort of system does not scale well. While it might work for demonstration purposes, that'd drag down anything short of a NASA supercomputer at the scale Schine seems to be picturing for the finished game, even if the game actually separated physics/other threads for disconnected areas of loaded sectors as it probably should. (And it doesn't, as that is complicated to get working properly.)