lupoCani
First Citizen
Find for me a single fuel-rich gas giant in the game. You can't, because we're discussing features to be implemented, not features that exist.
On a more serious note, stations are immune to star damage, and we'll need more elaborate mechanics for stars and their damage anyways. Worst-case scenario, just add a "sweet spot" corridor of sectors in between binary stars, where shielded ships take no damage. In any case, improving on stars should be less work than implementing new stellar features altogether. Not to mention it serves as fleshing out the features of the game, rather than filling it out with new ones.
Though, make no mistake, I'm suggesting binary star harvesting because I find it extraordinarily cool, and I think it would be worth a mechanic or two to make it work. It could be an exclusive, high-end fuel source for large factions, a run-of-the-mill thing for mostly anybody, or anything in between. It's not very important, so long as it's in the game in some usable fashion.
On a more serious note, stations are immune to star damage, and we'll need more elaborate mechanics for stars and their damage anyways. Worst-case scenario, just add a "sweet spot" corridor of sectors in between binary stars, where shielded ships take no damage. In any case, improving on stars should be less work than implementing new stellar features altogether. Not to mention it serves as fleshing out the features of the game, rather than filling it out with new ones.
Though, make no mistake, I'm suggesting binary star harvesting because I find it extraordinarily cool, and I think it would be worth a mechanic or two to make it work. It could be an exclusive, high-end fuel source for large factions, a run-of-the-mill thing for mostly anybody, or anything in between. It's not very important, so long as it's in the game in some usable fashion.