aux-power

    1. wanzer

      reintroduction power snakes

      so now the distance between the reactor and the stabilizer is no longer thing a power supply boils down to slapping component a and component b together without any form of thinking id love to see the power lines back in action for those that like to nity grity optimize the power output and...
    2. Napther

      Power Aux internal explosion armour matrix 1.0

      Since power aux will be in decline I might as well post this. Ive never managed to get to use this except in tests and such, but some of you who get shot at a lot may make use of it. the way it works is by abusing the ray-trace nature of explosions. A random aux is chosen to detonate, and it...
    3. wanzer

      the 9800 aux cell, a list of possible 3d rectangle combinations

      hi I came to believe having aux power systems grouped to stacks of 9800 units is the most optimum way of making use of them. for anyone that likes to make neat and even blocks, I rendered a list of dimensions that all end up in 9800 sized 3d rectangles this however does not cover all of them...
    4. Jake_Lancia

      A Potential Minimal-Grind Fuel Mechanic.

      This suggestion is co-written by me, crazyf22raptor , therimmer96 , and Nauvran . WARNING: Wall of text inbound. Large ships need a maintenance cost of sorts for combat to be properly viable and to create a better economy and additional gameplay opportunities. Our suggestion is simple...
    5. Lukwan

      Aux Power & Gigantism

      My two cents on the value of Aux Power and and 'check-up' on Gigantism. Where are we at now? This thread is meant to be an open discussion so say what you will on these topics but know this: The basic premise I am using is that gigantism is not desirable and that the game should try to limit...