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- Oct 30, 2015
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My two cents on the value of Aux Power and and 'check-up' on Gigantism. Where are we at now? This thread is meant to be an open discussion so say what you will on these topics but know this:
The basic premise I am using is that gigantism is not desirable and that the game should try to limit it. I am not interested in the debate on this subject, that's just how I feel and I know many people feel the same way. I will make my case but I won't get embroiled in an argument. There are a variety of threads where that is taking place...please apply your debating skills where the debate is already raging.
So: it is assumed gigantism should be controlled (not eliminated)....a given...a premise.
Why?: Gigantic ships cause a performance loss for anyone not running the latest hardware. They are more prone to causing lag and a disproportionate draw on the server's resources which affect everyone playing on that server. They take a huge amount of time to make and often never get used because they are 'too valuable to risk' or they lord over a server, crushing smaller ships in mismatched Noob-stomps so everyone Turtles up. For a variety of reasons Gigantism can negatively impacts the 'Fun' potential in MP play. (in SP you can go to town...this becomes a non-issue) If we did not limit ship size people would break the game with giant ships...period.
I'll leave it there.
Aux Power is the latest chapter in the saga of the Soft-Cap.
I like the addition of Aux Power and I advocated for the risk/reward thing about Aux reactors blowing up. maybe they will be tweaked but they should stay IMHO. Over the years of debates on gigantism the Soft-Cap on power was introduced to limit ship-size. This led to docked reactor work-around by the player base that was itself an imperfect solution due to collision issues. We are now 'post docked-reactor' but we still need tools to combat gigantism.
Why not hard cap?
Schine has stated that they don't want to impose a hard limit on ship size so they have trusted players to push at the limits of size with a soft-cap on power. The players would never approve of a hard-cap so the choice is sorta made for us already. No limit is dangerous, a hard-limit is unpopular...that leaves us with:
Soft-Caps and other means of limiting ship size.
Aux power is nothing more than a buffer-zone in the soft-cap that has a risk/reward element. It should offer a high reward for the risk and this is something that should be discussed. Is the reward worth the risk? How can we improve this?
My final thoughts:
I think that,as the game stands right now, gigantism is pretty much under control. The soft caps are working and the scuttlebutt I hear from the MP community would suggest that gigantism is indeed NOT the most efficient way to kick butt. Apparently fleets of smaller ships with less total mass are killing titans just fine. If this is case then we are going in the right direction on this.
What do you think?
The basic premise I am using is that gigantism is not desirable and that the game should try to limit it. I am not interested in the debate on this subject, that's just how I feel and I know many people feel the same way. I will make my case but I won't get embroiled in an argument. There are a variety of threads where that is taking place...please apply your debating skills where the debate is already raging.
So: it is assumed gigantism should be controlled (not eliminated)....a given...a premise.
Why?: Gigantic ships cause a performance loss for anyone not running the latest hardware. They are more prone to causing lag and a disproportionate draw on the server's resources which affect everyone playing on that server. They take a huge amount of time to make and often never get used because they are 'too valuable to risk' or they lord over a server, crushing smaller ships in mismatched Noob-stomps so everyone Turtles up. For a variety of reasons Gigantism can negatively impacts the 'Fun' potential in MP play. (in SP you can go to town...this becomes a non-issue) If we did not limit ship size people would break the game with giant ships...period.
I'll leave it there.
Aux Power is the latest chapter in the saga of the Soft-Cap.
I like the addition of Aux Power and I advocated for the risk/reward thing about Aux reactors blowing up. maybe they will be tweaked but they should stay IMHO. Over the years of debates on gigantism the Soft-Cap on power was introduced to limit ship-size. This led to docked reactor work-around by the player base that was itself an imperfect solution due to collision issues. We are now 'post docked-reactor' but we still need tools to combat gigantism.
Why not hard cap?
Schine has stated that they don't want to impose a hard limit on ship size so they have trusted players to push at the limits of size with a soft-cap on power. The players would never approve of a hard-cap so the choice is sorta made for us already. No limit is dangerous, a hard-limit is unpopular...that leaves us with:
Soft-Caps and other means of limiting ship size.
Aux power is nothing more than a buffer-zone in the soft-cap that has a risk/reward element. It should offer a high reward for the risk and this is something that should be discussed. Is the reward worth the risk? How can we improve this?
My final thoughts:
I think that,as the game stands right now, gigantism is pretty much under control. The soft caps are working and the scuttlebutt I hear from the MP community would suggest that gigantism is indeed NOT the most efficient way to kick butt. Apparently fleets of smaller ships with less total mass are killing titans just fine. If this is case then we are going in the right direction on this.
What do you think?
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