It was never going to fly without it filled in. Or it could have been a very useless flyable ship. It was even worse on the original design that was smaller.You filled in most of the doughnut hole? :C
It was never going to fly without it filled in. Or it could have been a very useless flyable ship. It was even worse on the original design that was smaller.You filled in most of the doughnut hole? :C
They are too cluttered, and the black lines are too symmetrical. IMO.I just feel like those wings are a bit too cluttered :u. Might just be me.
We will be adding subtitles to the videos.Criss, you need to redo those "videos" you're making on the Starmade youtube channel. They are not very usefull when you dont actually tell anything usefull. Now excuse me while I go find my "Im getting tired of Criss not making proper tutorials" key.
And that helps people finding the "rotation" key? and the "howthehellisthisvideousefull" key?We will be adding subtitles to the videos.
The subtitles can include the default keys. While it is good that we posted those videos, they are little help. We could only tell players the default keys. And while it is nice that they have access to these tutorials on youtube, it is also somewhat unnecessary since they are greeted with them immediately upon entering the game.And that helps people finding the "rotation" key? and the "howthehellisthisvideousefull" key?
nice! Me and a few other ppl have already taken advantage of it. I've found that uploading normal static ships are easy and straight forward but ships with animations require a 3d editor file like a .blend fileThat is a brilliant idea. I will have to take a look at that now that we support it.
Well, I am sorry you think it's horrible, but I think this is what we are sticking with. This was something we discussed at length among the team, at least for the TG ships. Let's break down one name for one ship.Ayo, aviation happens to be my thing, and I have to say, if that's what you're trying to emulate in your naming scheme, you've failed.
As it turns out, selling jetliners is a big deal, and both Boeing and Airbus were going for catchy, marketable names when they came up with their current systems.
For Boeing, the 7X7 system began when Boeing decided to set aside the 700 numbers for their commercial aircraft, and when they designed their first one, they decided that Model 700 didn't sound very good, and went with 707 because of how catchy it is. They ended up settings aside all 7X7 numbers because of how much they liked the cadence.
With Airbus, the first aircraft they designed was literally going to be called the Airbus, and 300 was the number of passengers it was to carry. Things didn't exactly work out that way, but once again, marketing prevailed and they stuck with the format because of catchiness.
If you really want to make the TG seem like a multinational conglomerate, you should remember that conglomerates are corporations, corporations sell things, and things that are sold are also marketed.
Also, if you're going to add in letters for variants and such, putting the identifier first is like, nearly a worldwide standard. C-40A Clipper (C for cargo, variant A),, F/A-18F Hornet (F/A fighter attack, variant F), E-4 Advanced Airborne Command Post. (E for Electronic) etc...
What I'm getting at is that just because it's a corporations doesn't mean you shouldn't be able to read the name out of context and have some idea of what you're looking at.
And this isn't exactly relevant, but most Boeing models do have official or semi-official names like the Clipper or Dreamliner.
So yeah, the TG should absolutely care about their naming conventions, what you have there is horrible. No offense intended.
Does the number correlate to a specific detail about the size? like the length or mass or is it relatively random?Well, I am sorry you think it's horrible, but I think this is what we are sticking with. This was something we discussed at length among the team, at least for the TG ships. Let's break down one name for one ship.
The TG frigate - Bahtra 190-17
The only two things you see that mean anything are Bahtra, and 190. Bahtra tells you what it is, a combat vessel. The 190 informs you of it's size. That is as simple as we need it, because after that we have the save version, which is mostly for our benefit, and the unique identifier which will generate for the entity as they already do for each spawned ship, the pirates for example. If we make the variant, we want to add no more than a single letter, again, to keep it simple.
I don't think the TG should care about their names. They are a well oiled machine. They know their part, and while they could sell their ships, these ships in particular are designed for their own use. They sell them to each other, but in massive quantities. The TG span galaxies after all. To them it isn't about the name. They just need to identify it, and process it. In a world of computers, this is not hard. I hope that clarifies things. Schema apparently doesn't want us to go too crazy with this, probably so the universe is still something the player can really mold without getting nailed down with details like this. Personally I would like to include this type of lore into the game, but where and how I am not yet sure.
It's mostly size. The higher the number, the larger the size. Or, perhaps the larger the performance in a certain area. We tried correlating the number to say, system count, or damage and whatnot but it ended up turning into weird and inconsistent numbers. For now we will use the 100's, 300's, 500's, 700's, and 900's for their size, which should also give them interesting numbers to utilize.Does the number correlate to a specific detail about the size? like the length or mass or is it relatively random?
Okay, well my one suggestion would be to have the smallest of a type of ship in the 100's, the next in the 200's (or 300's since you have a vendetta against even numbers) and so on. This will just allow players to know how powerful the ship is without having to know exactly what the other numbers are to compare it to.It's mostly size. The higher the number, the larger the size. Or, perhaps the larger the performance in a certain area. We tried correlating the number to say, system count, or damage and whatnot but it ended up turning into weird and inconsistent numbers. For now we will use the 100's, 300's, 500's, 700's, and 900's for their size, which should also give them interesting numbers to utilize.
There's really only two reasons for skipping the even numbers for overall class size. One is that it will sound better having a "Bahtra 909" or something than a 500 series, makes it sound even larger. Another reason is that if we decide we want an in-between size, something that isn't as small as a Class 1, but isn't as big as a Class 3, we can "fill in the gaps" later on with a Class 2. Alternatively, we could use those designations for more specialty ships.Okay, well my one suggestion would be to have the smallest of a type of ship in the 100's, the next in the 200's (or 300's since you have a vendetta against even numbers) and so on. This will just allow players to know how powerful the ship is without having to know exactly what the other numbers are to compare it to.