Hello everyone. Time for a new ship showcase. Today it's the Scavenger Frigate! Sorry for being so late. I think instead I will simply try to post something once a week. I always forget to do it on Sundays.
So, here it is, the largest pirate ship we have so far. This thing is quite a monstrosity.
Something you may notice immediately is the shape. This frigate is in fact a captured derelict Trading Guild Frigate. The damage it has received and the changes the Scavengers have put in place leave it far from looking like the original.
Scavenger ships present a unique opportunity. With the damage, we can explore the ships inner workings and really get to see what drives these massive machines. We can see extensive damage to the port side engines and structure. Remnants of the structure hold whats left in place, as well as tacked on armor and support beams. This damage covers most of the ship, and there is hardly a region that is left un-modified.
You will notice the interior is much more dimly lit than the original. The lighting has been switched to a warmer color palette to directly contrast the Trading Guilds. The reactor of the vessel has been breached, however the ship still lives. Scavengers have even built a ramp into the room for easier access.
So how does the ship perform? With so much of the hull removed it is safe to say it will never fully stand up to the Trading Guild Frigate on it's own. The ship's entire bridge was destroyed, and so a new one is built on the port side, to the right of the above image. The forward structure made an excellent placement for a cannon however and so the Scavengers installed one there. Mounted above and below the bridge are smaller but sizable rapid fire cannons. On the starboard side there is an array of missile tubes that launch a small volley towards the enemy.
Overall the ship is quite a beast. The damage output is massive, yet due to it's lack of proper shielding and it's weakened structure, the ship is fairly weak. This is the approach we want to take Scavengers. We reconsidered their usage of armor, and while it makes sense, it may also be impractical. Instead we will moderately armor tank them, and save a full armor tank faction for later on.
Furthermore, the approach to the armor design on these vessels makes them fairly strong against missiles, yet weaker against cannon fire. We have yet to test this with heavy beam weapons, as we have not made a faction that uses them yet. Seeing how the Scavengers use plenty of missiles, this may come in handy should a few go astray and impact their comrades.
In the future it would be exciting to see full ship cross sections for more than just Scavenger hulls, something to look forward to whenever we start to heavily market the game. Next week we should have the naming convention down for the TG ships. If not there are plenty of other pirate ships we been working on that we can share. Thanks for reading!
[doublepost=1471395027,1471394249][/doublepost]Just throwing this out there, the first page has the new album added for scavenger builds, which you can view here:
So, here it is, the largest pirate ship we have so far. This thing is quite a monstrosity.
Something you may notice immediately is the shape. This frigate is in fact a captured derelict Trading Guild Frigate. The damage it has received and the changes the Scavengers have put in place leave it far from looking like the original.
Scavenger ships present a unique opportunity. With the damage, we can explore the ships inner workings and really get to see what drives these massive machines. We can see extensive damage to the port side engines and structure. Remnants of the structure hold whats left in place, as well as tacked on armor and support beams. This damage covers most of the ship, and there is hardly a region that is left un-modified.
You will notice the interior is much more dimly lit than the original. The lighting has been switched to a warmer color palette to directly contrast the Trading Guilds. The reactor of the vessel has been breached, however the ship still lives. Scavengers have even built a ramp into the room for easier access.
So how does the ship perform? With so much of the hull removed it is safe to say it will never fully stand up to the Trading Guild Frigate on it's own. The ship's entire bridge was destroyed, and so a new one is built on the port side, to the right of the above image. The forward structure made an excellent placement for a cannon however and so the Scavengers installed one there. Mounted above and below the bridge are smaller but sizable rapid fire cannons. On the starboard side there is an array of missile tubes that launch a small volley towards the enemy.
Overall the ship is quite a beast. The damage output is massive, yet due to it's lack of proper shielding and it's weakened structure, the ship is fairly weak. This is the approach we want to take Scavengers. We reconsidered their usage of armor, and while it makes sense, it may also be impractical. Instead we will moderately armor tank them, and save a full armor tank faction for later on.
Furthermore, the approach to the armor design on these vessels makes them fairly strong against missiles, yet weaker against cannon fire. We have yet to test this with heavy beam weapons, as we have not made a faction that uses them yet. Seeing how the Scavengers use plenty of missiles, this may come in handy should a few go astray and impact their comrades.
In the future it would be exciting to see full ship cross sections for more than just Scavenger hulls, something to look forward to whenever we start to heavily market the game. Next week we should have the naming convention down for the TG ships. If not there are plenty of other pirate ships we been working on that we can share. Thanks for reading!
[doublepost=1471395027,1471394249][/doublepost]Just throwing this out there, the first page has the new album added for scavenger builds, which you can view here: