I like the idea of the archer system being in pods that are turrets, but that brings up a question; if it's only one axis and cannot spin, can they only target things that are in line of sight to them or would they be able to target in any direction so the missiles can actually track like they should be able to?So, for weaponry: have a LOT of computers to your Archer emitters. AI will fire them all rapidly, without such a huge power cost (though if you build them big enough to be realistic it'll still be huge); otherwise, click through them all fast and keep'em coming. For 70 launchers, 10 different comps is NOT extreme; in fact, you may need even more to really deal with the power cost.
For the MAC: something big and focused on penetration. It was, in reality, a giant, unreactive slug occasionally built of depleted uranium (DU) that would cause fires as it heated up due to friction, but it was never explosive. C-P-PT is probably a good representation; I'd say C-B-PT to really get some use out of it. Because, keep in mind, this was a huge, longrange, insanely fast slug. Also, AI would be murder at long ranges with a giant waffled cannon plus various additional weaponry.
Also, if you have a main weapon, do NOT use secondary weapons on the ship's main hull; consign those to turrets, especially if they outrange your powerful one, because AI will stick at MAXIMUM range, and it's not a dynamic one unless they're slow and the opponent is closing; otherwise, they WILL stand far, far off.
Looking BEAUTIFUL, just BEAUTIFUL. Keep going! This might very well be the first ship I download from CC.
Also, I thought the Archers were in pods? In that case, build some small turrets for them. About 240 blocks per computer, w/3 outputs, with Missile-33%Beam-66%Explosive (I think, it's close to that anyways - might be 50% explosive, Idk), is a very effective weapon. Switching it to a nuke (Beam to Pulse) gives it a huge power draw (I have turrets utilizing two box launcher setups, containing two of these sets) but allows it to obliterate in just one volley 1 mil shields and then half the hull on one of LvD's Simeons, and though it's made out of hull blocks, the crater looks nice and deep. The first volley put the thing out of action; the second actually overheated it.
I prefer fast missiles, though; they reload faster and aren't so vulnerable to PD systems.
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It's just regular red hull blocks. Orange looked too... Under construction.Are you using red or orange? Red might work for the missile tubes. Either way, it creates a good contrast to let you know it's something boom boom lurks beneath.