I've been attempting to make the doors for the Archer Missile silos for each pod openable via logic but I have been having one hell of a time actually getting them to work they way I want.
Ideally, having the upper and lower doors separate would look the best, but that would mean two separate entities for each bay, for a total of 10 cores/ pod. So with the mindset that I don't want to be the source of the end of a server should things go wrong I was attempting to make it only with one core/door for a total of 5 each pod.
The trouble I'm having is that the Archer's sit, for the most part, flush with the hull so getting the doors to actually rotate the way I'd like doesn't seem feasible to make them logic activated at all. Just looking for some thoughts on the subject. If I do actually make them logic it wont be a canon movement or very pretty I think. So at least in my opinion they should just be part of the ship and not logic at all.
Ideally, having the upper and lower doors separate would look the best, but that would mean two separate entities for each bay, for a total of 10 cores/ pod. So with the mindset that I don't want to be the source of the end of a server should things go wrong I was attempting to make it only with one core/door for a total of 5 each pod.
The trouble I'm having is that the Archer's sit, for the most part, flush with the hull so getting the doors to actually rotate the way I'd like doesn't seem feasible to make them logic activated at all. Just looking for some thoughts on the subject. If I do actually make them logic it wont be a canon movement or very pretty I think. So at least in my opinion they should just be part of the ship and not logic at all.