Please note that I will only factor in percentages of 100 or 0. So if you say"2% chance of recovery" I will call it a chance. If you say"99> chance of recovery" I will still say: a chance. This is because balancing and is not meant to degrade ideas. Thank you.
Perhaps blocks could only be salvaged by hand, to encourage raiders of the lost space ark type gameplay. Lights should also be automatically switched off.
This would create a way to play and a cool atmosphere to play in. Can't wait till we get space-cobwebs to get stuck on my helmet.
I have to agree with Lecic on the hand mining. That would drive me nuts.
However I like...
That would be awesome! I often wish there was more of a relationship between active systems and power.
Although, I would also like to enter a ship that is still running red alert lighting. Perhaps incorporate downed lighting with the timing and progression of the degradation before eventually disappearing altogether.
Maybe the computers and the core of the ship could be increased in value the older they are yet only yield their block when hand mined, then the rest of the ship would yield a combination of ore, crystals, and scrap when salvaged by a salvage beam.
Ore would make more sense than capsules, as I doubt that when you craft a reactor the capsule is still stuck inside wedged between nuclear rods.
The same could be done with stations.
How about that:
salvaging with beams:
if rock return block
return 100% of the resource cost
80% of that is returned as unrefined materials (ore/crystals)
does not count in alloy and composite
every ore and crystal used in construction yield 75-100% of their respective cost
return rest of the costs as scrap
return alloy and composite cost
return rest of the resource cost as their respective scrap for every ore and crystal
salvaging by hand:
if rock return block
80% chance to return a block
on fail return 100% of the resource cost
95% of that is returned as refined materials (capsules)
does not count in alloy and composite
every ore and crystal used in construction yield 90-100% of their respective cost
return rest of the costs as scrap
return alloy and composite cost
return rest of the resource cost as their respective scrap for every ore and crystal
Also spooky derelicts are a
VERY good place to have some
wildlife on.
Every derelict has
n% chance to be infested with creepy crawlies. Trying to salvage by hand may attract them.
Just throwing ideas.
First of all, I don't know I I should rate that post useful or creative. Great formatting.
Anyway ^That idea^ had several versions that I will outline(bc wth)
1(original) you only get a % of a block by hand mining it.
2most of the ship can be mined with mining lasers, but cost heavy pieces need to be mined by hand or will lose most(if not all) of their value.
3 All blocks are able to be mined with mining ships, and either return blocks or all of the resources in a combination of scrap and basic.
My evaluation of them:
1: Adventureful, if not practical. This could be fun for ships with big interiors, but would make actual mining of ships almost nonexistent. No one would want to hand mine every block they wanted, even if it was cost free(if there's a chance of not getting it)
2: Mu personal favorate, this one would give a mining team feel to it. The operation would be done at best efficency with a crew going inside and hunting out the computers and getting them before the miners cut the whole thing to bits. It would allow both exploration and industrialization, and give new players the ability to make a relitive fortune by finding giant hulks and digging out their computers and leaving the less valuable shell for the giant mining cruisers.
3: This one give you a really big profit from any ship. Each block is mineable by everything and gives either the entire block or the materials to make it again back each time. This one would make derelict mining extremely useful because every ship would basicly be like an asteroid out of systems.
I have mixed feelings about this one. This would screw with economy and battles a lot because each ship lost in a fight when you had to retreat would give loads of resources to your opponent. Every derelict would be a gold mine, worth at least 20 times any asteroid. Any block(besides basic hull) is worth more than any ore. Unless your on an easymode server with 120x mining bounus, these ships would be worth doezens of hours of asteroid mining. Even the smallest fighters would be quickly grabbed for their weapons and jump drives. Many players would either have buddies with mining ships all their time of give their frigates and combat ships massive mining arrays to salvage ships just as their destroyed. It would vastly change the game, I don't know if I'd like it or not.