I see this is something that has been mentioned or eluded to in the distant and recent past. The following old suggestions interesting me the most.
Planned - Debris Fields
Break off and debris acting properly.
Debris items and nebula
While driving to work one morning I was thinking about this and the Issue I have with overheating ships disappearing.
My preference would be for the ship or other entity to continue with it's overheating destruct sequence, but instead of disappearing it just explodes areas of the entity to simulate some sort of cascade energy failure or overload and then convert to a debris entity.
The "Debris Entity" where the core would turn into a grey monochromatic non animated dead looking core and the entity would then behave like an asteroid. It would be free moving like an asteroid and be salvageable like a derelict station. This would mean, all the components would effectively be scrap when harvested.
An additional mechanic I would like is a similar system to the buy station option when you buy a derelict, making it a usable entity. You could apply the mechanic to the debris to then liven up the core by changing it from dead greay inanimate to degraded damaged function core that you can enter to take over the ship.
Debris Entity
Planned - Debris Fields
Break off and debris acting properly.
Debris items and nebula
While driving to work one morning I was thinking about this and the Issue I have with overheating ships disappearing.
My preference would be for the ship or other entity to continue with it's overheating destruct sequence, but instead of disappearing it just explodes areas of the entity to simulate some sort of cascade energy failure or overload and then convert to a debris entity.
The "Debris Entity" where the core would turn into a grey monochromatic non animated dead looking core and the entity would then behave like an asteroid. It would be free moving like an asteroid and be salvageable like a derelict station. This would mean, all the components would effectively be scrap when harvested.
An additional mechanic I would like is a similar system to the buy station option when you buy a derelict, making it a usable entity. You could apply the mechanic to the debris to then liven up the core by changing it from dead greay inanimate to degraded damaged function core that you can enter to take over the ship.
Debris Entity
- Has a dead core (non-animated monochromatic version of the existing core)
- Free floating like an asteroid.
- Harvestable like a derelict - only yields scrap
- Can be bought or other take over mechanic like the derelict station. Making it a functional ship, but degraded and damaged requiring repair
- Randomly in the universe, but like Asteroids have a non/popular location in the universe where it spawns
- Can be spawned from the conversion of an overheated ship after a battle or damage. This would then remain where it is as Debris until harvested, bought, destroyed or whatever.