Scratch that last post. For some reason my change to the config didn't stay set. I'm testing in single player mode, so a dedicated server with a separate client might have a different result.
I've since tried again and it had a result. A weird result, but I think I can see where the development was heading.
When you set the "ENABLE_BREAK_OFF=true" the server does this weird thing where it spontaneously shuts down when you make so many damage hits to a ship. When you restart the single player you're back where you were, but asteroid fragments are flying out and away from the ship you were attacking.
In the screen cap, you can see 2 of the fragments, which are in essence 2 asteroids, but created as fragments of a complete asteroid.
Very cool indeed!
I would love this to be in the game and working properly without the server issues.
Plus, rather than the ship pooping out asteroid parts, have the ship literally break in half.
I will test this with a dedicated server at some point to see what the result is there. It's likely the server is just overloading when it creates the fragments or maybe it's a collision issue since the fragments are so close to the ship. Well, inside the ship actually.