Awesome job guys, but there are 3 issues I would like to report (sorry if they were already reported, and please tell me if these problems occur only with my copy of the game):
1) THRUST MECHANICS CHANGED?
Was proper propulsion intentionally made harder to achieve? With this update it seems that all of my ships have a top speed 60 m/s less than before. The thrust value remained unchanged, thrust/mass ratio unchanged, propulsion power consumption the same too, but 60 m/s lost in all ships I checked... Just an opinion, but if it was intentional, I think it was already hard enough to give large ships a decent acceleration and top speed.
2) RAIL ROTATOR ISSUE [Edit: sorry, not a bug, my own mistake]
I read that rail rotation speed is now dependent on the mass of rotated entities... I had a sequence of rails to position a ship after docking inside a carrier, with a 180-degree rotation set in halfway, and now it won't step on the rotator; stops on previous linear rail block, hesitates to move on with continuous, short reciprocation (block orientation is correct)
3) BUILD HELPER ISSUE REMAINS
I read that the previous update tweaked the build helper to memorize the values you set... it does, but after the first setting, every consequent one is centered on the ship core, nomatter what. I can't resolve this by exiting the ship and entering another either, must restart the game after every 2nd attempt to build a circle.