It's actually symmetrical unless you are talking about the interior. Maybe next time wait till you see both sides of the ship?...Ew, the Trading Guild is using a heavily asymmetric shuttle? Not sure if I like it...
Oh, for some reason it looked to me like only one side had a wing. Never mind!It's actually symmetrical unless you are talking about the interior. Maybe next time wait till you see both sides of the ship?
lolReal quick. Just thought I would share this all with you. Life is not all high and mighty whilst working at Schine building things.
Sometimes you have to reverse engineer Bench 's elevator logic without him being present to explain it to you. Then you need to expand on it by converting it from 8 floors to 18 floors. Then you have to connect it because symmetry and copy/paste work against you. In order to keep it clean you need to relay lot's of signals and rearrange connections to suite the new build. Below is what I have so far.
I should also make note that this has hardly increased my personal capability with logic. I simply followed the patterns and copy pasted what I could and made sure everything matched the other build. I have no ****ing clue how to set this up without looking directly back at this stuff. Needless to say I am quite tired. That took me seven and a half hours to get sorted. Oh did I mention that I have to do this 3 more times on the same build?
If you are a logic guru such as Bench is, then I imagine you can all relate to this gif.
Yes you can build an elevagor with less. It is likely this complex due to the nature of the build and the addition of failsafes that prevent it from breaking. Bench doesnt mess around.No offense to bench but that looks a little logic heavy for an elavator.
Real quick. Just thought I would share this all with you. Life is not all high and mighty whilst working at Schine building things.
Sometimes you have to reverse engineer Bench 's elevator logic without him being present to explain it to you. Then you need to expand on it by converting it from 8 floors to 18 floors. Then you have to connect it because symmetry and copy/paste work against you. In order to keep it clean you need to relay lot's of signals and rearrange connections to suite the new build. Below is what I have so far.
I should also make note that this has hardly increased my personal capability with logic. I simply followed the patterns and copy pasted what I could and made sure everything matched the other build. I have no ****ing clue how to set this up without looking directly back at this stuff. Needless to say I am quite tired. That took me seven and a half hours to get sorted. Oh did I mention that I have to do this 3 more times on the same build?
If you are a logic guru such as Bench is, then I imagine you can all relate to this gif.
Yeah there's a fair few failsafes built in. There would be simpler ways to build a lot of things but sometimes you need them super robust.Yes you can build an elevagor with less. It is likely this complex due to the nature of the build and the addition of failsafes that prevent it from breaking. Bench doesnt mess around.
It's all good. I didn't learn much but I feel a sense of accomplishment!Yeah there's a fair few failsafes built in. There would be simpler ways to build a lot of things but sometimes you need them super robust.
Also lol Criss, sorry
good idea but i have some suggestionsPerhaps certain procedurally generated factions could have a mission where the player has to design a ship for them?
Criss is filled with determination.It's all good. I didn't learn much but I feel a sense of accomplishment!
That's probably because the elevator is impossible to break. Also it might have multiple platforms, which complexifies things quite a bit (it probably does if it's for a station).No offense to bench but that looks a little logic heavy for an elavator.
What kind of failsafes, might I ask? I built an elevator myself (with some failsafes) and for this one, you just have to paste a small panel for each floor and connect each floor panel with its neighbors. It looks a lot less complicated than this one.Yeah there's a fair few failsafes built in. There would be simpler ways to build a lot of things but sometimes you need them super robust.
I'd need to look at the build again to confirm but it probably has failsafes to ensure it can only be called by one person at a time, that it only stops where it's supposed to stop, that you can't try to call it to a floor it's already on, etcWhat kind of failsafes, might I ask? I built an elevator myself (with some failsafes) and for this one, you just have to paste a small panel for each floor and connect each floor panel with its neighbors. It looks a lot less complicated than this one.
No offense, but I'd say that needing a fail-safe to prevent it from calling to the floor it's already on is rather unnecessary. How exactly does the elevator logic work?I'd need to look at the build again to confirm but it probably has failsafes to ensure it can only be called by one person at a time, that it only stops where it's supposed to stop, that you can't try to call it to a floor it's already on, etc
Uses RS-Nor latch or Flip flop can't remember which one, so it's just an extra AND gate to make sure it doesn't try to trigger anything while on that same floor, it's just a redundancy for those random times something might go astray.No offense, but I'd say that needing a fail-safe to prevent it from calling to the floor it's already on is rather unnecessary. How exactly does the elevator logic work?