ZimmTech: Pirate Fleet Competition [Awards Announced]

    Lone_Puppy

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    Ah ha! :)
    I'm using multiple docked entities for effect in a wee personal movie project/experiment I'm working on.
     

    StormWing0

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    Well my splitter is likely to be a big pain in the *** to get done since it is a cluster ship and more like 5 rods of 2 ships each with many sub docked ships, turrets, chaff, and other things. >_> The Cargo ship is basically just ejecting cargo pods out to keep the player going after more loot clouds. :)
     

    Lone_Puppy

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    Well my splitter is likely to be a big pain in the *** to get done since it is a cluster ship and more like 5 rods of 2 ships each with many sub docked ships, turrets, chaff, and other things. >_> The Cargo ship is basically just ejecting cargo pods out to keep the player going after more loot clouds. :)
    Would be cool to see it in action! Can you make videos?
     

    StormWing0

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    My computer vs Starmade is bad enough, Not sure I'd be able to get video running at the same time. >_>
     
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    I disagree with the 'loot pinata' concept. One loot cloud per pirate is already more than enough. Frankly I find loot clouds to be an extreme pain in the ass, given that they fill your inventory with utterly useless junk, requiring you to manually clean it out (tedious make work) and hurry up doing it, because all these loot clouds disappear too fast in any case. If a salvage beam could harvest a loot cloud and dump it into a storage system, I might not feel quite so down on them.

    In any case, being able to salvage the wreck of the pirate vessel is more than enough reward in my opinion for destroying it. That by the way is why I regret this competition being based on mass and not blocks. In an effort to reduce mass, I for one used regular hull instead of advanced armor, which would normally have been my preference. Getting adequate thrust in a small ship is not a problem, even if it is carrying heavier armor. And the salvage value of advanced armor is far more worth the while for players than just regular hull.

    I do not want to fight a mere handful of pirates and get SO much loot off of them that I start work right away on my next ship upgrade. Fighting pirates should be part of the game, not a punctuation mark on the way to your next build. Giving too much loot is Monty Haul syndrome. Throwing loot bags at a player is in my opinion, bad design. Any pirate I build should put the fear of god into a player flying a similarly sized ship. It should not be a pushover for a player that results in them harvesting shit tons of stuff. If I wanted that sort of game, I'd just play on a 'vote for stuff' server and skip the flying all together.
     

    StormWing0

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    There's 2 main intents behind the loot pinatas one is bursting into many clouds of loot rather than just one, the second is they are made of things you'd likely want to keep intact as much as possible so the idea is to try and board them, take out the faction blocks, take out the AI modules and the ship is yours to salvage in peace. :)
     
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    All right. All ships are in their final configuration (I think) and so here are the five packaged into a single zip file.

    All of these ships are currently being used as pirates on the Freaks'R Us server. The Marauder was built just before this competition was announced. (As was the Corsair, which was sadly overweight.) All the others were designed both to fit with this competition and to bolster the variety of the pirates on my server. As such they have all been repeatedly combat tested versus players. I am happy to report frequent player deaths and ignominious retreats. The mandate I got from my server admin when building these was to make them as nasty as I could make pirates. I may not win from a looks and RP standpoint, but from a sheer combat effectiveness point of view, others might come close or even match, but I seriously doubt they could surpass.
     
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    Hey Ho,

    i´d like to bring up my entry for the Competition as well.
    All info´s on ContentPage :)
    http://starmadedock.net/content/zimmtech-piratefleet_sirradalot.3475/
    All right. All ships are in their final configuration (I think) and so here are the five packaged into a single zip file.

    All of these ships are currently being used as pirates on the Freaks'R Us server. The Marauder was built just before this competition was announced. (As was the Corsair, which was sadly overweight.) All the others were designed both to fit with this competition and to bolster the variety of the pirates on my server. As such they have all been repeatedly combat tested versus players. I am happy to report frequent player deaths and ignominious retreats. The mandate I got from my server admin when building these was to make them as nasty as I could make pirates. I may not win from a looks and RP standpoint, but from a sheer combat effectiveness point of view, others might come close or even match, but I seriously doubt they could surpass.
    Awesome entries guys. Cant wait to test them out!
     

    StormWing0

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    I don't think I'm going get my last two ships in for this, dang teachers keep dumping craptons of work on me. >_>
     

    StormWing0

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    I'll turn in what I have later but the other 2 ships likely won't get in for a while.
     

    Lone_Puppy

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    This is my submission for the ZimmTech: Pirate Fleet Competition.
    http://starmadedock.net/content/zimmtech-piratefleet-lone_puppy.3513/

    It contains 5 different ships. I'm new to this, so I hope they are worthy of a look in. I must say, this competition has forced me to go through a rapid learning growth.


    I thought I was going to be in a bit of a bind with my entry with only 4 ships built.

    Well, until yesterday I only had 4 ships. Yesterday I built the Trixnos which is a really light weight fighter that works better in a swarm than on its own. I've had this design in mind for a while, but my limited knowledge of weapons and well ship building held me back a bit.

    Sadly due to time, my pirate freighter (the Erox Runner) is not as polished as I would like.

    Oh something I forgot to ask about, my freighter has an attached cargo pod that is docked. With the pod technically being a ship, will this count as a ship even though it's a docked entity of the freighter? Although the Freighter is less polished, it is fully operational. I also designed this ship to be spawned with different cargo pods to be a reward for the player who manages to win a battle against it. So, my original intention was to have many different cargos and pod configurations/quantities to be spawned along 1 or 2 of my other smaller ships acting as escort. The combined Mass of the Ship and Pod is under 1000, only just.

    When building my pirate ships, most of them are deliberately modified versions of the Trading Guild (TG) ships I've been building first. Ideally on my server I want TG & Pirate ships spawned for the appropriate faction only.

    I've worked the TG copied Pirate ships on the premise they are modified stolen ships or made using stolen blueprints as a reference with added embellishments or added/altered features. The Pirate and TG counterparts may look similar, but may contain different weapons, defences and technologies. I'm also working on very different designs of comparable class or function, such as the freighter. My TG freighter is considerably different to the Pirate one in this collection. I also have other Pirate freighters, escort class, destroyer class, battle cruiser and fighter designs, which have only made it to the drawing board or are still in my head and are yet to be built.

    My main inspiration for my designs of the TG ships are the existing Isanth’s and the StarMadeShip15 from the promo video made by SkyLord Luke.

    Here are my 5 entry designs.

    1) Nimda Razor

    A light weight with only rapid firing cannons and agile manoeuvrability for hit and run attacks.

    Using a stolen TG Skimmer design, a modified slicing and dicing machine.



    2) Striker

    More of a drop ship that can be used to quickly get personal or smuggle small items in and out of a raid, or defend one of the larger Pirate ships, such as a cargo hauler, or prized catch.

    A modified version of the TG Small Fighter.




    3) Byron Raider

    A long range ship with a sizeable interior for smuggling various wares and gears.

    A modified version of the TG Fighter that is also used as a long range patrol ship.




    4) Erox Runner

    As in cargo runner, this ship is a cargo hauler used to ferry begotten goods and plunder. Always on the move, it's often found hauling a stolen cargo pod with various loot inside. However, if attacked this ship will defend itself. If piloted by a player you can dump its cargo if the battle is a losing one.





    5) Trixnos Fighter

    A small, fast, light-weight fighter for quick and dirty operations. Missions must be chosen wisely, with its tight fragile frame easily penetrated with rapid pounding and blasts of exuberance. Much like its namesake, a woman of ill-repute who provides service in the Dextrous House of Pleasure on neutral Delta Trading Station X35-DTS.




    Here is a chart with the specs for each ship.


    Here's a crazy mess of prototype ships. :)

    [DOUBLEPOST=1444903907,1444903075][/DOUBLEPOST]Oh by the way, logic and design built from scratch. The Erox being the most challenging.
     
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    This is my submission for the ZimmTech: Pirate Fleet Competition.
    http://starmadedock.net/content/zimmtech-piratefleet-lone_puppy.3513/

    It contains 5 different ships. I'm new to this, so I hope they are worthy of a look in. I must say, this competition has forced me to go through a rapid learning growth.


    I thought I was going to be in a bit of a bind with my entry with only 4 ships built.

    Well, until yesterday I only had 4 ships. Yesterday I built the Trixnos which is a really light weight fighter that works better in a swarm than on its own. I've had this design in mind for a while, but my limited knowledge of weapons and well ship building held me back a bit.

    Sadly due to time, my pirate freighter (the Erox Runner) is not as polished as I would like.

    Oh something I forgot to ask about, my freighter has an attached cargo pod that is docked. With the pod technically being a ship, will this count as a ship even though it's a docked entity of the freighter? Although the Freighter is less polished, it is fully operational. I also designed this ship to be spawned with different cargo pods to be a reward for the player who manages to win a battle against it. So, my original intention was to have many different cargos and pod configurations/quantities to be spawned along 1 or 2 of my other smaller ships acting as escort. The combined Mass of the Ship and Pod is under 1000, only just.

    When building my pirate ships, most of them are deliberately modified versions of the Trading Guild (TG) ships I've been building first. Ideally on my server I want TG & Pirate ships spawned for the appropriate faction only.

    I've worked the TG copied Pirate ships on the premise they are modified stolen ships or made using stolen blueprints as a reference with added embellishments or added/altered features. The Pirate and TG counterparts may look similar, but may contain different weapons, defences and technologies. I'm also working on very different designs of comparable class or function, such as the freighter. My TG freighter is considerably different to the Pirate one in this collection. I also have other Pirate freighters, escort class, destroyer class, battle cruiser and fighter designs, which have only made it to the drawing board or are still in my head and are yet to be built.

    My main inspiration for my designs of the TG ships are the existing Isanth’s and the StarMadeShip15 from the promo video made by SkyLord Luke.

    Here are my 5 entry designs.

    1) Nimda Razor

    A light weight with only rapid firing cannons and agile manoeuvrability for hit and run attacks.

    Using a stolen TG Skimmer design, a modified slicing and dicing machine.



    2) Striker

    More of a drop ship that can be used to quickly get personal or smuggle small items in and out of a raid, or defend one of the larger Pirate ships, such as a cargo hauler, or prized catch.

    A modified version of the TG Small Fighter.




    3) Byron Raider

    A long range ship with a sizeable interior for smuggling various wares and gears.

    A modified version of the TG Fighter that is also used as a long range patrol ship.




    4) Erox Runner

    As in cargo runner, this ship is a cargo hauler used to ferry begotten goods and plunder. Always on the move, it's often found hauling a stolen cargo pod with various loot inside. However, if attacked this ship will defend itself. If piloted by a player you can dump its cargo if the battle is a losing one.





    5) Trixnos Fighter

    A small, fast, light-weight fighter for quick and dirty operations. Missions must be chosen wisely, with its tight fragile frame easily penetrated with rapid pounding and blasts of exuberance. Much like its namesake, a woman of ill-repute who provides service in the Dextrous House of Pleasure on neutral Delta Trading Station X35-DTS.




    Here is a chart with the specs for each ship.


    Here's a crazy mess of prototype ships. :)

    [DOUBLEPOST=1444903907,1444903075][/DOUBLEPOST]Oh by the way, logic and design built from scratch. The Erox being the most challenging.
    Very nice designs! And the docked entity doesnt count as its own ship so you're good there.
    Here's the 3 ships I got, I'll get the other 2 in when able but right now these guys are just flavor and a little funny thing to show off. :) http://starmadedock.net/content/zimmtech-piratefleet-loot-pinatas.3515/
    Disco pirates? :p Haha pretty sweet man!
    [DOUBLEPOST=1444938135][/DOUBLEPOST]While the submissions are technically due tomorrow I will accept ships through the weekend since I know many of y'all are in school and have homework and stu(dying) during the week.
     
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    Lone_Puppy

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    This is my submission for the ZimmTech: Pirate Fleet Competition.
    http://starmadedock.net/content/zimmtech-piratefleet-lone_puppy.3513/

    It contains 5 different ships. I'm new to this, so I hope they are worthy of a look in. I must say, this competition has forced me to go through a rapid learning growth.


    I thought I was going to be in a bit of a bind with my entry with only 4 ships built.

    Well, until yesterday I only had 4 ships. Yesterday I built the Trixnos which is a really light weight fighter that works better in a swarm than on its own. I've had this design in mind for a while, but my limited knowledge of weapons and well ship building held me back a bit.

    Sadly due to time, my pirate freighter (the Erox Runner) is not as polished as I would like.

    Oh something I forgot to ask about, my freighter has an attached cargo pod that is docked. With the pod technically being a ship, will this count as a ship even though it's a docked entity of the freighter? Although the Freighter is less polished, it is fully operational. I also designed this ship to be spawned with different cargo pods to be a reward for the player who manages to win a battle against it. So, my original intention was to have many different cargos and pod configurations/quantities to be spawned along 1 or 2 of my other smaller ships acting as escort. The combined Mass of the Ship and Pod is under 1000, only just.

    When building my pirate ships, most of them are deliberately modified versions of the Trading Guild (TG) ships I've been building first. Ideally on my server I want TG & Pirate ships spawned for the appropriate faction only.

    I've worked the TG copied Pirate ships on the premise they are modified stolen ships or made using stolen blueprints as a reference with added embellishments or added/altered features. The Pirate and TG counterparts may look similar, but may contain different weapons, defences and technologies. I'm also working on very different designs of comparable class or function, such as the freighter. My TG freighter is considerably different to the Pirate one in this collection. I also have other Pirate freighters, escort class, destroyer class, battle cruiser and fighter designs, which have only made it to the drawing board or are still in my head and are yet to be built.

    My main inspiration for my designs of the TG ships are the existing Isanth’s and the StarMadeShip15 from the promo video made by SkyLord Luke.

    Here are my 5 entry designs.

    1) Nimda Razor

    A light weight with only rapid firing cannons and agile manoeuvrability for hit and run attacks.

    Using a stolen TG Skimmer design, a modified slicing and dicing machine.



    2) Striker

    More of a drop ship that can be used to quickly get personal or smuggle small items in and out of a raid, or defend one of the larger Pirate ships, such as a cargo hauler, or prized catch.

    A modified version of the TG Small Fighter.




    3) Byron Raider

    A long range ship with a sizeable interior for smuggling various wares and gears.

    A modified version of the TG Fighter that is also used as a long range patrol ship.




    4) Erox Runner

    As in cargo runner, this ship is a cargo hauler used to ferry begotten goods and plunder. Always on the move, it's often found hauling a stolen cargo pod with various loot inside. However, if attacked this ship will defend itself. If piloted by a player you can dump its cargo if the battle is a losing one.





    5) Trixnos Fighter

    A small, fast, light-weight fighter for quick and dirty operations. Missions must be chosen wisely, with its tight fragile frame easily penetrated with rapid pounding and blasts of exuberance. Much like its namesake, a woman of ill-repute who provides service in the Dextrous House of Pleasure on neutral Delta Trading Station X35-DTS.




    Here is a chart with the specs for each ship.


    Here's a crazy mess of prototype ships. :)

    [DOUBLEPOST=1444903907,1444903075][/DOUBLEPOST]Oh by the way, logic and design built from scratch. The Erox being the most challenging.
    Oh, another thing I forgot to mention. If you spawn the Erox Runner to play with, it's cruise control will kick in. Well it should, since that's the way I designed it. I wanted it to always be moving forward, unless it's in a battle. You can board it easy enough if you dock with the pod and work your way from the pod to the ship. There is a activation block to the right of the pilot seat that will turn off cruise control, or you can enter the core and use option 5 on the hotbar. Below is a list of the Erox hotbar options. I haven't had time to polish all the controls, but when I do this list might change/grow with features/options.

    Hotbar
    1[1] Cannon computer
    2[1] Missile Computer
    3[1] Radar Jammer
    4[1] Jump Drive Computer
    5[1] Cruise Speed 1
    6[1] Cruise Speed 2
    7[1] Cruise Speed 3
    8[1] Cargo Release
    9[1] Rear Docker
    0[1] Ship Core

    1[2] Clamp Override
    2[2] Clamp Manual
     

    Lone_Puppy

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    Oh, another thing I forgot to mention. If you spawn the Erox Runner to play with, it's cruise control will kick in. Well it should, since that's the way I designed it. I wanted it to always be moving forward, unless it's in a battle. You can board it easy enough if you dock with the pod and work your way from the pod to the ship. There is a activation block to the right of the pilot seat that will turn off cruise control, or you can enter the core and use option 5 on the hotbar. Below is a list of the Erox hotbar options. I haven't had time to polish all the controls, but when I do this list might change/grow with features/options.

    Hotbar
    1[1] Cannon computer
    2[1] Missile Computer
    3[1] Radar Jammer
    4[1] Jump Drive Computer
    5[1] Cruise Speed 1
    6[1] Cruise Speed 2
    7[1] Cruise Speed 3
    8[1] Cargo Release
    9[1] Rear Docker
    0[1] Ship Core

    1[2] Clamp Override
    2[2] Clamp Manual
    Oh yeah, the Trixnos has this annoying habit of chucking you out into space when you exit the core. I suggest wearing your helmet. :)
    [DOUBLEPOST=1444949146,1444948741][/DOUBLEPOST]Oops, I just reviewed my tech chart and discovered a mistake. Trixnos does not have cruise control.
    Sorry for the last minute add-ons.
     

    StormWing0

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    I've got both active and inactive versions of my loot pinatas. The only difference between the 2 versions is the mode they are in. Very handy when you want to spawn something and mess with it and not have to chase it half way across the galaxy just to change something on it. :)