It's still vulnerable to missilesIt's huge shame that this update has made hardened hull indestructible.
It's fixed in the devbuild, hopefully it will be released soon. As far as I know it only applies to weapons with no effects so you could try adding a small effect to your gun to see if that works.It's huge shame that this update has made hardened hull indestructible.
Shields are being split into two blocks, regen and storage much like power. If you want high capacity you'll have to sacrifice regen and vice versa. The biggest problem is every current ship will drop to having 5000 shields with insane regen unless they decide to invert what block does what, but in that case every ship will have high capacity with almost no regen.honestly, i was looking forward to the new update, there is a lot that needs fixing... but the current dev build is just a slap in the face for me, shield mechanic changed again completely... just see for yourself.
I do not oppose shieldblocks being split up, but i think most people would be more okay with shield buffer type ships than with high regen and just minimal shields... at least i will certainly throw a tantrum if this thing does not get switched.Shields are being split into two blocks, regen and storage much like power. If you want high capacity you'll have to sacrifice regen and vice versa. The biggest problem is every current ship will drop to having 5000 shields with insane regen unless they decide to invert what block does what, but in that case every ship will have high capacity with almost no regen.
Yeah I am not looking forward to that shitstorm but I have to play with the new feature more before I will pass judgment myself.I do not oppose shieldblocks being split up, but i think most people would be more okay with shield buffer type ships than with high regen and just minimal shields... at least i will certainly throw a tantrum if this thing does not get switched.
There is no mentioning of anything shield related in this thread.I can't please both parties, we had to remove one of the stats from the existing shield blocks. We decided (partly based on comments in this thread) that moving the capacity to the new block was the better choice. I did ask schema to add some new features to help reduce the pain of this decision for those needing to refit their ships.
The dev build stats have not been updated yet to reflect the new block (they are still set at 495 cap per block.) I'm updating this right now, and I've added a couple notes to my list of additional stats to control that I've asked schema to include (these require code changes.)
- A block removal type selector in advanced build mode. When this option is selected (via a checkbox) then only the block type highlighted in the hotbar is removed when clicking.
- A server option to increase the 10^3 advanced build mode maximum size. This has performance impacts on servers, so its best left with a server set maximum size to prevent trolling (although admins will be able to set this value as they see fit.)
Try not to get too upset as these changes proceed, this is an ongoing process and yes, calm feedback is greatly appreciated.
Thanks for your patience!
He may have meant Planr's thread.There is no mentioning of anything shield related in this thread.
I wont say anything more because there will be no more calm feedback from my side...
wat?He may have meant Planr's thread.
All the same I am excited as fuck about the new adv. build mode options!
I can't please both parties, we had to remove one of the stats from the existing shield blocks. We decided (partly based on comments in this thread*) that moving the capacity to the new block was the better choice. I did ask schema to add some new features to help reduce the pain of this decision for those needing to refit their ships.
The dev build stats have not been updated yet to reflect the new block (they are still set at 495 cap per block.) I'm updating this right now, and I've added a couple notes to my list of additional stats to control that I've asked schema to include (these require code changes.)
- A block removal type selector in advanced build mode. When this option is selected (via a checkbox) then only the block type highlighted in the hotbar is removed when clicking.
- A server option to increase the 10^3 advanced build mode maximum size. This has performance impacts on servers, so its best left with a server set maximum size to prevent trolling (although admins will be able to set this value as they see fit.)
Try not to get too upset as these changes proceed, this is an ongoing process and yes, calm feedback is greatly appreciated.
Thanks for your patience!
*The following thread was referenced in this reply.
http://starmadedock.net/threads/ner...-shields-scale-appropriately-for-titans.1581/
#1 sure is a must, as long as we get the ability to strip out certain blocks as we need then one option over the other regarding which block gets regen and which gets capacity shouldn't matter that much. Although I still think it would be easier in the long run to make the current block capacity and the new one regen but that's just one mans opinion. (Two if you also count NuclearFun)I can't please both parties, we had to remove one of the stats from the existing shield blocks. We decided (partly based on comments in this thread*) that moving the capacity to the new block was the better choice. I did ask schema to add some new features to help reduce the pain of this decision for those needing to refit their ships.
The dev build stats have not been updated yet to reflect the new block (they are still set at 495 cap per block.) I'm updating this right now, and I've added a couple notes to my list of additional stats to control that I've asked schema to include (these require code changes.)
- A block removal type selector in advanced build mode. When this option is selected (via a checkbox) then only the block type highlighted in the hotbar is removed when clicking.
- A server option to increase the 10^3 advanced build mode maximum size. This has performance impacts on servers, so its best left with a server set maximum size to prevent trolling (although admins will be able to set this value as they see fit.)
Try not to get too upset as these changes proceed, this is an ongoing process and yes, calm feedback is greatly appreciated.
Thanks for your patience!
*The following thread was referenced in this reply.
http://starmadedock.net/threads/ner...-shields-scale-appropriately-for-titans.1581/
I'd agree with that one, more important to have the buffer than regen and 0 shields.Although I still think it would be easier in the long run to make the current block capacity and the new one regen but that's just one mans opinion. (Two if you also count NuclearFun)