Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

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    Again a nice set of improvements guys. I'm certainly eager to try out the new filtering options for the storage containers. Lets hope it makes pulling capsules out of the capsule refinery a much less tedious task to set up. ;)

    The white out in the galaxy map seems to be solved as well, although I have a new PC since a week with a state of the art GPU now, so that may be misleading. If I have / find the time I'll try the update with my 'old' PC / GPU too. :D

    Greets,

    Jan
     
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    testkil: whooo an update maybe the launcher :D hyyyype
    few secs later...
    testkil: :( meh i can now really filter out items in creative ...
     

    therimmer96

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    testkil: whooo an update maybe the launcher :D hyyyype
    few secs later...
    testkil: :( meh i can now really filter out items in creative ...
    they only just released the shipyards. not every update can be awesome. Some of them need to be the little things that make things feel better.
     
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    they only just released the shipyards. not every update can be awesome. Some of them need to be the little things that make things feel better.
    i'll remind you that it was planned for end june ^^ that was actually written in one of their posts
     

    Matt_Bradock

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    testkil: whooo an update maybe the launcher :D hyyyype
    few secs later...
    testkil: :( meh i can now really filter out items in creative ...
    Sometimes we need less features and more bugfixing. The last 2 patches made the game so unstable active player count dropped considerably. We needed this for playability.
     
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    Awesome update!
    schema, saving cause lags spikes.... freeze server for 5-10 seconds...
    UPD: seems to be glitch... after restart all ok...
     
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    Matt_Bradock

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    Awesome update!
    schema, saving cause lags spikes.... freeze server for 5-10 seconds...
    UPD: seems to be glitch... after restart all ok...
    Can't help it, the more sectors have been modified since last save, the longer it will take for the server to save every change.
     
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    Can't help it, the more sectors have been modified since last save, the longer it will take for the server to save every change.
    well before update I didn't have such problem) and in this version I tried to save every minute, same thing... but after restart all become normal... may be temp glitch or something...
    [DOUBLEPOST=1441733672,1441733472][/DOUBLEPOST]Oh... after 10 minutes all back to glitch... I've got a problem with saves... It takes long time even if I will force_save every 5 seconds...
    I've got 15 players online, may be someone's structure lags? not sure...
    Notification: Sever saving... and after few seconds "server under heavy load"...
     

    Matt_Bradock

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    15 players mining, building, fighting, probably in 15 different sectors - I'm not surprised autosave takes longer. Also, what are your sector sizes? My personal experience is, the bigger the sectors, the longer the save takes.
     
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    15 players mining, building, fighting, probably in 15 different sectors - I'm not surprised autosave takes longer. Also, what are your sector sizes? My personal experience is, the bigger the sectors, the longer the save takes.
    standard 2k... I repeat: BEFORE update all was ok for 1 year :)
     
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    Oh man, this is amazing. So many things work so much better now. My game loads(lot of things in start area) sooo much faster now. Please continue to do things like this and add new stuff, can't wait to see what you do next.
     

    therimmer96

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    To not have a super shitty and issue causing sector size, for instance.
    also changes to the interia settings a while ago changed how thrust behaves
     
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    With the new wave settings, can we create new npc factions to use for waves?
     

    Ithirahad

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    With the new wave settings, can we create new npc factions to use for waves?
    You can just create new factions, set up their alliances/enemies, and then assign the waves for those factions, I think.