Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

    Lecic

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    Wooo Inhibitors and Optimizations
     

    therimmer96

    The Cake Network Staff Senior button unpusher
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    Using Steam? Don't...

    I just downloaded (not on Steam).
    No, via the normal launcher. He starts the upload to files.star-made.org and then that site has to prepare the files for release, adding to the build index and sending to mirrors etc
     
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    No, via the normal launcher. He starts the upload to files.star-made.org and then that site has to prepare the files for release, adding to the build index and sending to mirrors etc
    I see. I just got the archive, I prefer to install my stuff manually. Seems to pay off ; )
     
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    YAAAAY
    ThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyouThankyou!
     

    StormWing0

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    lol Jump Inhibitors. Nothing like saying, Sorry You Aren't Running Away This Time. :P
     
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    Matt_Bradock

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    HA. No chickening out this time!

    Also, I love the dev blogs, so I'd love to read more about how you managed to get rid of the turret lag, schema
     
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    Uhm... I don't know if this is the right place to ask, but is it possible to have a big turret with multiple smaller turrets on top? I tried making it a few days ago... It seemed like the smaller turrets each wanted to rotate the big one so it got stuck.
     

    Lancake

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    Uhm... I don't know if this is the right place to ask, but is it possible to have a big turret with multiple smaller turrets on top? I tried making it a few days ago... It seemed like the smaller turrets each wanted to rotate the big one so it got stuck.
    chained turrets should work. However if you put like 3 barrels on 1 base, you'll get problems. 1 base with 1 barrel (entity) with another base on top of that with its own barrel for example should work fine.
     
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    chained turrets should work. However if you put like 3 barrels on 1 base, you'll get problems. 1 base with 1 barrel (entity) with another base on top of that with its own barrel for example should work fine.
    Thanks. I'll test it out as soon as I can :)