I always speed-read thread titles, and I keep seeing this as "a walker that sexually walks"Could you PLEASE correct the title of your thread? It makes me cringe every time I read it.
Actually, not exually
Me too, it's a bit annoying...I always speed-read thread titles, and I keep seeing this as "a walker that sexually walks"
I'm on it with me caaaar.I don't have the time or energy right now, but would it be possible to make a system where it constantly walks by having a tread like device? Right now almost everyone's contraptions are spending half their time waiting for their leg to return to the front so it can propel them again, but with some effort (and probably cannons instead of salvagers or beams) you could make it constantly move.
Oh god! I'm like a bad English speaking scientist you see in a movieCould you PLEASE correct the title of your thread? It makes me cringe every time I read it.
Actually, not exually
You recognize your mistake and fixed it, unlike 99% of the internet, that's more than enough for me, thanks :P.I'm on it with me caaaar.
Oh god! I'm like a bad English speaking scientist you see in a movie
I made this thread when I didn't have spelling check addon yet, expect better from me starting now.
same for me need some rest with thinking and stuffCurrent Progress:
Got it somewhat stable, But I'll have to reiterate a few times. It has a bad habit of flipping over, and you can break the system by ordering a turn before it is safe, thus breaking the mechanism. I am putting this project to rest for the moment to try to finish the battleship, but soon I will have a second prototype ready for testing.
Ooooh dang, this is a really large step for the mech industry in Starmade. Good job!well the walker is already able to walk over little elevation
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higher elevation....
I tried making it jump forward but.....Ooooh dang, this is a really large step for the mech industry in Starmade. Good job!
It just needs to jump now, then it can get over the large gaps! :p
Ah, I seem to recall that when I was working on crawlers, I was trying to make them as compact as possible. I had considered the possibility of using something like this, but it would have been too large at the time. Still, I would like to experiment with this some time.Why do you not try caterpillar designs?
XY|. 012345678 Z|
01|. T–T–––T–T .|sticks going backward.
11|. T–T–––T–T .| sticks
10|. | | . | | .| holes
You would have 2 fixed feets, one which is fixing in front and one which is detaching at rear.
The one thing I really like to see is salvage/astrotech beams which place the block in your inventory and which salvage/place an exact amount of blocks.
Now, I have no real incentive to make walkers which could also walk on rails (cities), but if they could terraform, then i make some!
This looks like something that we should revisit in the suggestion threads. It might actually have new relevance since the chunk update came out.There could be a decorative block which works as block-placer when in decorative mode or single-player.
But it should be off by default on multiplayer.
Perhaps the abilities for abuse are smaller since we have limited cargo space.