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This Article was lost during the recent rollback, fortunately I had it loaded up on an active tab on my browser still, so here is a Repost of the changelog from version 0.156 from Schema
"
Hello players,
another update with a lot of fixes. Some of the issues resolved might still need some testing.
Thanks to all the Tester for their work. It really helps so much with fixing the bugs!
- fixed select look at selection trying to select filtered objects
- docking blocks are now activation triggers (activation blocks placed next to docking blocks turn on when a ship is docking, and off when undocking)
- fixed support beams (salvage etc) but not balanced yet
- added ability to focus/unfocus weapons/beams/missiles (right: click unfocused fire, left: focused)
Tracker update:
Bug #319 (Resolved): Tertiary effects on damage beam have no effect on asteroids
Bug #271 (Resolved): Hull Corners will sometimes hide the block they sit on
Bug #256 (Resolved): Item Cloning - fast click on a stack (move around)
Bug #415 (Resolved): Master + Slave Weapons Consume Twice The Listed Power
Bug #382 (Resolved): Effect module bug: Firering with effect -> inactive
Bug #374 (Resolved): Defense Effects & Docked Entity's and Turrets
Bug #366 (Resolved): Shift clicking does not work in hotbar
Bug #350 (Resolved): Dis-integrators explode when receiving a "false" signal from logic blocks
Bug #338 (Resolved): PlexLifter glitches out on planets
Bug #335 (Resolved): Activator block does not activate entire weapon linkage
Bug #333 (Resolved): Looking directly up/down while in gravity screws up movement controls
Bug #329 (Resolved): Activating an activator linked to a computer will fire all similar computers
Bug #323 (Resolved): Shop warnings when using logic systems on weapons
Bug #316 (Resolved): AMC And other weapons utterly ignore 'output block,' even after multiple restarts
Bug #312 (Resolved): Beams do not do any damage to planet core
Bug #306 (Resolved): Shift+V selecting doesn't work for lights and doors
Bug #298 (Resolved): While sector aligned (pressing c ) you are unable to see beams
Bug #288 (Resolved): New command /sector_info doesn't work in SP and MP
Bug #272 (Resolved): Ion Effect reduces weapon damage to shields instead of increasing it.
If you're wondering about the frequent updates: I'm not doing less or more work than when there was no update coming out for some time. Also the current state plus the engagement of the testers allows me to do more bug-updates (which with a lot of core work done I can focus on a lot more).
Thanks for playing StarMade,
- schema
"
"
Hello players,
another update with a lot of fixes. Some of the issues resolved might still need some testing.
Thanks to all the Tester for their work. It really helps so much with fixing the bugs!
- fixed select look at selection trying to select filtered objects
- docking blocks are now activation triggers (activation blocks placed next to docking blocks turn on when a ship is docking, and off when undocking)
- fixed support beams (salvage etc) but not balanced yet
- added ability to focus/unfocus weapons/beams/missiles (right: click unfocused fire, left: focused)
Tracker update:
Bug #319 (Resolved): Tertiary effects on damage beam have no effect on asteroids
Bug #271 (Resolved): Hull Corners will sometimes hide the block they sit on
Bug #256 (Resolved): Item Cloning - fast click on a stack (move around)
Bug #415 (Resolved): Master + Slave Weapons Consume Twice The Listed Power
Bug #382 (Resolved): Effect module bug: Firering with effect -> inactive
Bug #374 (Resolved): Defense Effects & Docked Entity's and Turrets
Bug #366 (Resolved): Shift clicking does not work in hotbar
Bug #350 (Resolved): Dis-integrators explode when receiving a "false" signal from logic blocks
Bug #338 (Resolved): PlexLifter glitches out on planets
Bug #335 (Resolved): Activator block does not activate entire weapon linkage
Bug #333 (Resolved): Looking directly up/down while in gravity screws up movement controls
Bug #329 (Resolved): Activating an activator linked to a computer will fire all similar computers
Bug #323 (Resolved): Shop warnings when using logic systems on weapons
Bug #316 (Resolved): AMC And other weapons utterly ignore 'output block,' even after multiple restarts
Bug #312 (Resolved): Beams do not do any damage to planet core
Bug #306 (Resolved): Shift+V selecting doesn't work for lights and doors
Bug #298 (Resolved): While sector aligned (pressing c ) you are unable to see beams
Bug #288 (Resolved): New command /sector_info doesn't work in SP and MP
Bug #272 (Resolved): Ion Effect reduces weapon damage to shields instead of increasing it.
If you're wondering about the frequent updates: I'm not doing less or more work than when there was no update coming out for some time. Also the current state plus the engagement of the testers allows me to do more bug-updates (which with a lot of core work done I can focus on a lot more).
Thanks for playing StarMade,
- schema
"
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