Strange
You're right, Small mass craft like fighters are pretty much shunned here. I mentioned fighters a lot because:
A: I prefer to start testing small, and work up. Start on the ground level, if You will.
B: The smaller the mass, the more dependent it becomes on how well the rules of the game are. You don't have the size or power to just muscle Your way through an issue. Every system is dependent on every other system on this scale. If there's an issue with balance or function, it'll make itself apparent real fast.
C: I'm weird and like fighter craft more then big ships. But that's another rant for another soapbox.
But as I said, these problems will scale upwards. On a large ship, like a frigate or capital, You've got more then enough physical space to place all the equipment blocks, but the power consumption balloons like mad, shield power consumption will cripple you, or shield strength will render You a god. And you'll still be using two-to-three times the mass per weapon just to get something usable, to say nothing of getting a weapon worthy of being on a frigate or capital in the first place.
That, and think of how similar fighters and turrets are. Both are compact, with smaller weapon systems, usually meant for engaging fighters, or whittling down large craft. And seeing as turrets are equipped on large craft, it brings the added issue of "Well, My ship itself works, but My turrets.....". It all connects.
That, and this is billed as a sandbox game. The selling point of sandbox games is that the player themselves can set up and play the game to their desires, without it effecting other players and how they wish to play the game. There's guys in Minecraft that were exited about the donkey/mule/horse update, because they wanted to play the game nomadically; that is, without a static base. The extra storage of the donkey made that easier. The majority plays the game for building structures, or fantasy fun, or whatnot. The few that wanted to play like nomads could do so without it harming the epic build players or monster fighting players or so on, and the latter and their playstyle did not harm the former.
I had also done shipless testing; A ship core, a crapton of power gen, and whatever weapon system and computer I was testing at the time. Saw plenty of weirdness.
You're right, Small mass craft like fighters are pretty much shunned here. I mentioned fighters a lot because:
A: I prefer to start testing small, and work up. Start on the ground level, if You will.
B: The smaller the mass, the more dependent it becomes on how well the rules of the game are. You don't have the size or power to just muscle Your way through an issue. Every system is dependent on every other system on this scale. If there's an issue with balance or function, it'll make itself apparent real fast.
C: I'm weird and like fighter craft more then big ships. But that's another rant for another soapbox.
But as I said, these problems will scale upwards. On a large ship, like a frigate or capital, You've got more then enough physical space to place all the equipment blocks, but the power consumption balloons like mad, shield power consumption will cripple you, or shield strength will render You a god. And you'll still be using two-to-three times the mass per weapon just to get something usable, to say nothing of getting a weapon worthy of being on a frigate or capital in the first place.
That, and think of how similar fighters and turrets are. Both are compact, with smaller weapon systems, usually meant for engaging fighters, or whittling down large craft. And seeing as turrets are equipped on large craft, it brings the added issue of "Well, My ship itself works, but My turrets.....". It all connects.
That, and this is billed as a sandbox game. The selling point of sandbox games is that the player themselves can set up and play the game to their desires, without it effecting other players and how they wish to play the game. There's guys in Minecraft that were exited about the donkey/mule/horse update, because they wanted to play the game nomadically; that is, without a static base. The extra storage of the donkey made that easier. The majority plays the game for building structures, or fantasy fun, or whatnot. The few that wanted to play like nomads could do so without it harming the epic build players or monster fighting players or so on, and the latter and their playstyle did not harm the former.
I had also done shipless testing; A ship core, a crapton of power gen, and whatever weapon system and computer I was testing at the time. Saw plenty of weirdness.
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