Yes I agree the reload times should be re-thinked (I don't like the default 3s reload too much neither) to keep the same DPS
(I personnaly like the missiles stats and behavior, the D1000+pulse combo may drop your DPS a little but increase the damage done with one hit so it's basically the bomber's main artillery weapon, but both lasers and AMC should not behave like this).
Actually, it seems to be no really useful effect for missiles. Explosion effect give a better radius so it's the best choice. I personnaly tweaked it this way:
<MissileExplosiveRadius>4
<MissileShieldDamageBonus>-0.75
Like this the missile with explosion has greater effect but is not really good on shields.
On the fighter I'm building I can launch two missile+beam combo (not at the same time) so I let the first without effect and the second with explosion effect. The first put the shields down (I have shieldsbuster as "nose gun" but I can't fire while locking the missile) and the second (impact a small moment after) is so destructive it can maybe destroy the core.
I really like having a shieldbuster nose gun, I putted cannon combo and 95% ion effect (so my damages are like 8 on blocks lol) but bust "Type-zero"'s shields in no time (160 damage per hit on shields). Small and accruate.
(I personnaly like the missiles stats and behavior, the D1000+pulse combo may drop your DPS a little but increase the damage done with one hit so it's basically the bomber's main artillery weapon, but both lasers and AMC should not behave like this).
Actually, it seems to be no really useful effect for missiles. Explosion effect give a better radius so it's the best choice. I personnaly tweaked it this way:
<MissileExplosiveRadius>4
<MissileShieldDamageBonus>-0.75
Like this the missile with explosion has greater effect but is not really good on shields.
On the fighter I'm building I can launch two missile+beam combo (not at the same time) so I let the first without effect and the second with explosion effect. The first put the shields down (I have shieldsbuster as "nose gun" but I can't fire while locking the missile) and the second (impact a small moment after) is so destructive it can maybe destroy the core.
I really like having a shieldbuster nose gun, I putted cannon combo and 95% ion effect (so my damages are like 8 on blocks lol) but bust "Type-zero"'s shields in no time (160 damage per hit on shields). Small and accruate.