Is Starmade a Steam scam ?

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    The rail system isn't necessary? You don't even know how many problems it solves and what possibilities it allows.
    Shipyard isn't useful for gameplay? Nice one, it will add more things to do in the game, and will fix the current blueprint system.
    OH STOP WITH THE GOD DAMN JOKES, HP system? I won't even say something here, its obvious.
    I know its should be an diferent discution topic, but:

    Shipward: What it will improve ??? What is the problem with the current blueprint in your opinion ? I saw no sugestion anywhere about shipward to fix this or that.

    HP System: For what if not for performance ? Insted of focusing your fire on vulnerable parts of your enemy ship you just shoot like any other game.
     

    Master1398

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    *Shipyard: what is the usefull for the gameplay ? I see no improvement, I see no point to spend time on development of it other then marketing.
    Tell me: How would be a shipyard system something for marketing the game?

    Hp system ? The same, unless it has performance reasons.
    HP System for marketing? That doesn't make sense at all...
    The HP System will be extremly usefull for balancing out combat, small ships vs. large ships and all that stuff.

    Why and how keptick was ellected ? I know its not something to be discuss, but if you have information you could share it would be nice, I could not find any and this is why my frustration.
    How about you take a look at the results of those "fake" elections you were talking about earlier...
    Results:
    - Dead Votes
    - No Dead Votes
    - Without Tomino
     
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    Well, the rails coincide with the steam and official video. I know its an good feature and probably necessary, I am just not sure if it was the right time since there is much other urgent things to do.

    And about the new planned features ?
    Shipward: what is the usefull for the gameplay ? I see no improvement, I see no point to spend time on development of it other then marketing.
    Hp system ? The same, unless it has performance reasons.
    There was a community calling for an easy way to build elevators like in the trailer. Not marketing, community driven.

    Shipyards have been planned for a while now, the current blueprint system was the first step in getting this done.

    People have been crying out for a fix to core drilling for a while now. The HP system is the direct fix for this, driven by the community, not marketing.

    There is anywhere with informations about exactly what hapens ? And why and how keptick was ellected ? I know its not something to be discuss, but if you have information you could share it would be nice, I could not find any and this is why my frustration.
    The worst time to judge a situation is right when it happens when heads are hot. It was an unfortunate situation, I hope Tomino can move past it and continue to grow his channel and mushroom fleet, he obviously has passion for the game and I wish him only the best. The Voting system used is able to transfer votes, you vote for five people not just one. When Tom is removed from the poll the statistics can easily be adjusted accordingly.
     
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    Shipyard*: The blueprint system is boring and it takes ages to spawn a decent ship early and mid game, the shipyards will hopefully add an automated system, a little more complex but easy to understand system and make things a lot interesting and fun.
    HP system: I don't really know what you're talking about here and i haven't checked how the new hp system works in the dev build. But i believe that's kinda how it will work.
    And, everything is for marketing? You have no idea how much schema loves this game and community, he has worked for years and he listens to the community for most of the features he adds (expect the ones that are obvious).
     

    CyberTao

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    HP System: For what if not for performance ? Insted of focusing your fire on vulnerable parts of your enemy ship you just shoot like any other game.
    Welcome to starmade, where the Meta game is strongest. There are people here who only care about winning, and the fastest way to win is to aim right at the core. The only way to counter is core them first. It's just bad gameplay.

    Shipward: What it will improve ??? What is the problem with the current blueprint in your opinion ? I saw no sugestion anywhere about shipward to fix this or that.
    Shipyards are very old suggestion. You rarely see them suggested anymore because we know they are confirmed and are just waiting for Schine to work out how they will work. They normally come out with better solutions to things than most players could ever even dream of. This is again important for gameplay, it gives ships more value and helps to prevent the local troll from spawning massive ships on his first day because he exploited another part of the game. Alpha is a mess like this.
     

    Keptick

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    Your suggestion was rejected, not locked. You can still post in that thread if you want. I do not have the power to lock a thread. Your suggestion was asking for a default restriction at 50k mass per ship, and was rejected (just like similar suggestions have been in the past). Had you been asking for a mass limit config (which has been suggested a good million times) the suggestion would not have been rejected.

    I was not "put in place" on the council. Look up STV voting system, everyone had 5 votes. The votes were recalculated with Tomino removed from the candidate list. The people that voted Tomino still got their other votes used in the recalculation. Therefore, I was VOTED in.

    You are obviously very new to this game, so please don't pretend to know what it "should" and "should not" have. Your opinion is still welcome, though. Just don't get upset if people disagree with your ideas.
     
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    And why the game should allow peaple to spaw "decent ships"early in the game ?
    I dont know what early and mid game is for you, but I am able to spaw any ship with any size in the game playing on any server with only 1 day of game play day, and for me that came from eveonline, its very very fast and easy.
    More automated then now where the guy just put the materials in the invetory and click spaw ? I dont get it.
    Hp System: I also dont know how this will works, but I am questioning why its necessary, if not for performance, it will probally comes with some changes in the UI to look fights cooler on videos, but the game itself will continue to be boring the same way it is now.
    None of this in dev issues was well discussed in the comunity, for me it looks an new starforge.
    [DOUBLEPOST=1432931395,1432931250][/DOUBLEPOST]
    Your suggestion was rejected, not locked. You can still post in that thread if you want. I do not have the power to lock a thread. Your suggestion was asking for a default restriction at 50k mass per ship, and was rejected. Had you been asking for a mass limit config (which has been suggested a good million times) the suggestion would not have been rejected.

    I was not "put in place" on the council. Look up STV voting system, everyone had 5 votes. The votes were recalculated with Tomino removed from the candidate list. The people that voted Tomino still got their other votes used in the recalculation. Therefore, I was VOTED in.

    You are obviously very new to this game, so please don't pretend to know what it "should" and "should not" have. Your opinion is still welcome, though. Just don't get upset if people disagree with your ideas.

    You are lying showing your carater. The limit is 500k not 50k as you clain to be. You did this, and its in investigation already.
     

    CyberTao

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    And why the game should allow peaple to spaw "decent ships"early in the game ?
    There is nothing wrong with spawning decent ships, but there is no progression to spawning in a 600 thousand mass battleship on the first day. One of the small reoccuring issues is that everyone is always flying a giant ship, and there is no value to small ships. Add some progression and slowing the start (to some degree) gives us the chance to use fighters for once. It also opens the way for "starting packages", where groups already set up can offer help to newer players. This is good because it encourages a degree of working together and interaction with players on a server.

    Hp System: I also dont know how this will works, but I am questioning why its necessary, if not for performance, it will probally comes with some changes in the UI to look fights cooler on videos, but the game itself will continue to be boring the same way it is now.
    Ha. The HP system actually looks exactly the same in terms of visuals. You just get an extra pair of Bars next to shields, and as blocks are destroyed the HP drops. This prevents death from just shooting 1 special block, and even allows you to survive and attempt to restart your ship. It adds a little more to combat, and a slight chance at escaping after a critical blow.

    Could always try the Dev build and see for yourself.

    You are lying showing your carater. The limit is 500k not 50k as you clain to be. You did this, and its in investigation already.
    Keptick is known for typos, it's a fast typing think.
     
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    You are lying showing your carater. The limit is 500k not 50k as you clain to be. You did this, and its in investigation already.
    500k block equals to 50k mass, starmade is free to play, thread is useless... /ignore
     
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    Unfortunately, there is a lot of people buying stuff that they could just test to see.
     

    CyberTao

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    I blame steam for that. It doesn't exactly support how Starmade's buying system is setup (Free to play Alpha and basically a pre-order option).
     
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    And why the game should allow peaple to spaw "decent ships"early in the game ?
    I dont know what early and mid game is for you, but I am able to spaw any ship with any size in the game playing on any server with only 1 day of game play day, and for me that came from eveonline, its very very fast and easy.
    More automated then now where the guy just put the materials in the invetory and click spaw ? I dont get it.
    Hp System: I also dont know how this will works, but I am questioning why its necessary, if not for performance, it will probally comes with some changes in the UI to look fights cooler on videos, but the game itself will continue to be boring the same way it is now.
    None of this in dev issues was well discussed in the comunity, for me it looks an new starforge.
    [DOUBLEPOST=1432931395,1432931250][/DOUBLEPOST]


    You are lying showing your carater. The limit is 500k not 50k as you clain to be. You did this, and its in investigation already.
    The *poof* titan is very immersion breaking. Large ships will have to be built in large shipyards therefore discouraging giganticism. I assume this will also be a slower process and ships will be built over time. The problem is that you can acquire big ships so fast, which makes them worth nothing, who cares if you lose your giant ship, just poof in a new one. Once the economy is properly balanced larger ships will be more valuable as they will be harder to acquire and hopefully we'll see ship to ship combat come down a peg or two in size and see more fleet actions. The shipyards are supposed to be able to be linked to factories and storage so you can tell it to build a ship and it will be able to pull all the materials it needs without the need to micro manage your inventory, pull items, click add. You may also be able to build ghost blueprints and add the blocks after it is saved. Manual ship building will also still be possible.

    It's already been said but I will repeat. The HP system is a major step in the balancing of combat, in it's infancy it has already removed the ability to kill a ship simply by shooting the core a few times. This means you actually have to destroy a ship instead of just one block. It also adds an extra layer of protection in the form of Armor HP. This reduces the damage your ship takes. From what I understand is ships with more armor will have a higher resistance to damage making armor more than a decorative block which is something the community has been wanting for a while as well.
     

    Keptick

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    wagfeliz 50k mass = 500k blocks

    Get your facts right before making senseless accusations. And who's "investigating" me exactly? Seriously.... the amount of misinformation/ignorance displayed by you is staggering.

    I'm honestly starting to suspect trolling or extreme bias with no critical judgement.
     
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    The *poof* titan is very immersion breaking. Large ships will have to be built in large shipyards therefore discouraging giganticism. I assume this will also be a slower process and ships will be built over time. The problem is that you can acquire big ships so fast, which makes them worth nothing, who cares if you lose your giant ship, just poof in a new one. Once the economy is properly balanced larger ships will be more valuable as they will be harder to acquire and hopefully we'll see ship to ship combat come down a peg or two in size and see more fleet actions. The shipyards are supposed to be able to be linked to factories and storage so you can tell it to build a ship and it will be able to pull all the materials it needs without the need to micro manage your inventory, pull items, click add. You may also be able to build ghost blueprints and add the blocks after it is saved. Manual ship building will also still be possible.

    It's already been said but I will repeat. The HP system is a major step in the balancing of combat, in it's infancy it has already removed the ability to kill a ship simply by shooting the core a few times. This means you actually have to destroy a ship instead of just one block. It also adds an extra layer of protection in the form of Armor HP. This reduces the damage your ship takes. From what I understand is ships with more armor will have a higher resistance to damage making armor more than a decorative block which is something the community has been wanting for a while as well.
    You have good points.

    About shipyards :
    Its an game close to minecraft, an game where you can build an bed in seconds just puting the materials, I dont see it lost much in immersion, but I understand it would be an good addition. But, its something that is not urgent, it could be done 2 years after the 1.0 release that would not make much difference in the gameplay, people will not stop playing the game because there is no shipyard, but people will stop playing the game if there is no others contents.

    About HP System :
    I dont see how it will improve anything. Today combat is pointless, if I go pvp, my enemy will bring an 1m block ship and I will have no chance unless I build an 2m ship, and it goes on, in other worlds, who build the biguest box ship with more shield and guns will allways win, even if he knows nothing of the game. This cycle will continue until the server crashs after someone build an 100 bilion block ship.
    What HP system will fix about combat ? Just the core hunting ? There is really no other way to fix it ? Like puting an new block that fake the core position or just hiding it ?
     

    Criss

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    See, not only have you posted a comment on the council report, but you brought the very same argument that you posted to the Steam forums back here to the official StarMade forums. Literally copied and pasted. If you genuinely thought this was a scam, then why are you bothering to post to both of these location.

    Please, point me up any significant feature made after the steam relase, or even planned to next release, not related to marketing ( make the game seens good on videos like rails ) , maybe it could could down my frustration.
    The rail video was not created for marketing. The rail system is complex. It might be the most complex system in the game. That video was made with sole purpose of informing people how to use what is a very versatile, useful system.

    Well, the rails coincide with the steam and official video.
    Rails do not coincide with steam at all. Steam release was months ago. The official video, again, was to inform people. There are links to more in depth tutorials. There will be a new video like that for every major release from here on out. I think it would make sense that the public is informed about changes to the game. The more exposure, the better players can experience the new things.

    Shipward: what is the usefull for the gameplay ? I see no improvement, I see no point to spend time on development of it other then marketing.
    Shipyards will be the place where blueprints can be automatically filled. Right now the player has to do it manually and it is tedious. Even with small ships, the process of crafting, and filling a blueprint is a pain. Shipyards will take that work out of the players hands. So yes, it does serve a purpose.

    Hp system ? The same, unless it has performance reasons.
    This one right here is the most unfortunate comment you've made. Every. Single. Player. knows that the current method of killing a ship is terrible. It isn't fun. The HP system will add a level of depth to gameplay concerning ship combat. In order to kill a ship, you will need to damage significant portions of the blocks that make the ship, instead of a SINGLE block. Yes, a single block is all that needs to be destroyed to kill my capital ship. At this point, I would think a new Health system for ships would be desired right? Do you you understand the necessity for it as well?

    I am sorry if I offended you. This is not marketing. It is development.
     

    CyberTao

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    There is really no other way to fix it ? Like puting an new block that fake the core position or just hiding it ?
    There is no other way that I can think of. The core has to exist, all the data that is the ship is saved based on that ship core. Ships need to be able to die, and if the only way to kill it is to pop the core, the best you can get is a game of Hide and Seek mixed with Whack a Mole.

    The game should not really be focusing on expanding it's audience just yet. A few systems with depth (and more coming) is more appealing than a bunch of shallow placeholder features. Just give it time and more things will appear, I mean who even knows what comes after the big v0.2? Fauna I think? Imagine what might come bundled with it if it does.
     
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    Tell me: How would be a shipyard system something for marketing the game?

    HP System for marketing? That doesn't make sense at all...
    The HP System will be extremly usefull for balancing out combat, small ships vs. large ships and all that stuff.

    How about you take a look at the results of those "fake" elections you were talking about earlier...
    Results:
    - Dead Votes
    - No Dead Votes
    - Without Tomino
    Shipyard : I dont know, making videos showing it could fake it in an nice game with a lot of features that actually dont have any, just what it is in the video.

    Hp System: Do you know anything about this ? How this will balance the game ? If it do fix anything or make balance, really, I am mistaken in this thread, and I will be glad to be wrong and retreat my self.

    Fake Elections: So he should be impeached since he just rejected an thread of my for retaliation about other thread, in any election its called fail conduct.
     
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    Fake Elections: So he should be impeached since he just rejected an thread of my for retaliation about other thread, in any election its called fail conduct.
    You want to impeach him for doing his job as a councillor?
    Please continue, explain how that makes sense in your head.
     
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