Cool things that could be made with rails

    Joined
    Jul 24, 2013
    Messages
    1,326
    Reaction score
    2,096
    • Master Builder Gold
    • Councillor 2 Gold
    • Video Genius
    I don't like the capital turret too much, because of the hull-placement.

    But your fighter looks interesting.
    How did you distribute shields between ship/turret? Perhaps (you gave me the idea) you can build a turret completely surrounding the ship.
    yeah,ill improve that turret design completely,i liked the idea tho :P.
    a turret completely surrounding the ship? not that is edgy :D ahahahah awesome,someone should try that out,
    the only problem would be placing the camera just outside the turret sphere. but then if you have a barrel on that turret and it decides to roll around that camera,it might hit it and colide.
    or just place a camera a bit more far out up in the back,and decorate it to look like a small "traveler" cam from destiny,lol
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    the only problem would be placing the camera just outside the turret sphere. but then if you have a barrel on that turret and it decides to roll around that camera,it might hit it and colide.
    or just place a camera a bit more far out up in the back,and decorate it to look like a small "traveler" cam from destiny,lol
    That's why I said area-triggers or something else invisible which blocks fire (a block-made bubble shield which essentially is part of your turret)

    But with cameras, it could lead to interesting combat decisions (blind your enemy? switch to build mode mid-combat to replace cameras? retreat with your last camera at the rear side?)
     
    • Like
    Reactions: SkylordLuke

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    I made a little update/upgrade to my old Heavy orbital defence turret
    sorry about the random music, was listening to it while building and filming
    I like the music too - everything you posted ^^

    Please publish more awesome stuff, WE NEED MOAR PYLONS
     

    Nauvran

    Cake Build Server Official Button Presser
    Joined
    Jun 30, 2013
    Messages
    2,343
    Reaction score
    1,194
    • Master Builder Bronze
    • Competition Winner - Small Fleets
    • Legacy Citizen 10
    I like the music too - everything you posted ^^

    Please publish more awesome stuff, WE NEED MOAR PYLONS
    steam powered giraffe
    cover of Daft punk's hard better faster stronger

    I always listen to SPG when building, or other steampun like music :P
     
    Joined
    Apr 18, 2013
    Messages
    54
    Reaction score
    27
    • Purchased!
    • Community Content - Bronze 1
    • Legacy Citizen 5
    I really am liking this update. Makes me completely rethink how I build ships and so many unique designs can be made. This was something I threw together just while learning how to use em last night.
     

    NeonSturm

    StormMaker
    Joined
    Dec 31, 2013
    Messages
    5,110
    Reaction score
    617
    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    You can finally build a sinking Titanic !!!
    Even with fleeing peoples falling into water (and going back inside when you can't see them).


    You can build a cat with a moving paw.
    joke:schema:intended
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,329
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    I made a little update/upgrade to my old Heavy orbital defence turret
    sorry about the random music, was listening to it while building and filming
    My god, that's awesome... I never thought that things like this would be possible in Starmade, and then all of the sudden Schema does this. :D
     

    Keptick

    Building masochist
    Joined
    Sep 26, 2013
    Messages
    4,062
    Reaction score
    1,841
    • Councillor 2 Gold
    • Railman Gold
    • Thinking Positive Gold
    I'd love have a very inconspicuous looking ship which would just unveil A METRIC FUCKTON of guns, missile launchers and turrets in "combat mode". That's definitely something I'd like to build in the future.
     
    Joined
    Jul 20, 2013
    Messages
    603
    Reaction score
    203
    • Legacy Citizen 2
    • Community Content - Bronze 2
    • Purchased!
    Looks like we've got hotbar assignable logic in the latest dev-build in the form of the "Inner Ship Remote" block. You can even name them. This should make transforming ships and fancy weapon effects much more practical on an everyday basis even if it only is for aesthetics.
     

    MrFURB

    Madman of the Girders
    Joined
    Jan 31, 2013
    Messages
    1,116
    Reaction score
    413
    If the remote block is fully integrated with logic as one would expect you can vastly increase the number of ship functions you can control with a few remotes by linking different remote blocks into logic switches with the output leading to the actual functions you want activated, sorta like keys on a keypad.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,329
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Looks like we've got hotbar assignable logic in the latest dev-build in the form of the "Inner Ship Remote" block. You can even name them. This should make transforming ships and fancy weapon effects much more practical on an everyday basis even if it only is for aesthetics.
    Wait, we're finally getting this? Whoa.
     

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    Looks like we've got hotbar assignable logic in the latest dev-build in the form of the "Inner Ship Remote" block. You can even name them. This should make transforming ships and fancy weapon effects much more practical on an everyday basis even if it only is for aesthetics.
    Well, it's about damn time!
     
    Joined
    Apr 21, 2013
    Messages
    1,714
    Reaction score
    650
    • Top Forum Contributor
    • Legacy Citizen 3
    • Councillor Gold
    With the ship hotbar controlled logic I'm going to develop a certain proof of concept to see if this is actually feasible. The primary animation cycles I'm going to go for are:
    1. Walking animation
    2. Space flight passive animation
    3. Gun up/down animation
    4. punching animation
    5. kicking animation
    6. Logic switch to fire weapon
    The remaining four slots are open right now but I'm reserving one for head vulcans for shooting down missiles. If anyone can think of any other necessary anims let me know
     

    Mariux

    Kittenator
    Joined
    Jun 20, 2013
    Messages
    1,822
    Reaction score
    658
    • Purchased!
    • Community Content - Silver 1
    • Legacy Citizen 8
    With the ship hotbar controlled logic I'm going to develop a certain proof of concept to see if this is actually feasible. The primary animation cycles I'm going to go for are:
    1. Walking animation
    2. Space flight passive animation
    3. Gun up/down animation
    4. punching animation
    5. kicking animation
    6. Logic switch to fire weapon
    The remaining four slots are open right now but I'm reserving one for head vulcans for shooting down missiles. If anyone can think of any other necessary anims let me know
    Sadly, you probably won't be able to make it walk... There's no grip.
     
    Joined
    Jul 20, 2013
    Messages
    603
    Reaction score
    203
    • Legacy Citizen 2
    • Community Content - Bronze 2
    • Purchased!
    With the ship hotbar controlled logic I'm going to develop a certain proof of concept to see if this is actually feasible. The primary animation cycles I'm going to go for are:
    1. Walking animation
    2. Space flight passive animation
    3. Gun up/down animation
    4. punching animation
    5. kicking animation
    6. Logic switch to fire weapon
    The remaining four slots are open right now but I'm reserving one for head vulcans for shooting down missiles. If anyone can think of any other necessary anims let me know
    You could probably preserve a slot by making the head a PD turret. That way it would automatically look at enemy missiles and shoot down with head vulcans. If you're going to go the extra mile and make a prototype psycommu MS with drone funnels, you could try and make it squat or some other dynamic pose while it launches maybe?

    Let the mobile suit wars begin!
     
    • Like
    Reactions: Comr4de