Bench
Creative Director
No they're on the rail corner blocks. Vid soon to explain the setup.Question: on that lambda shuttle, it looks like they're rotating perfectly. Are they rotating on a turret axis?
No they're on the rail corner blocks. Vid soon to explain the setup.Question: on that lambda shuttle, it looks like they're rotating perfectly. Are they rotating on a turret axis?
Good to hear!At some point in the future there will be the addition to activate logic from the hotbar, it isn't implemented currently though.
BTW what about idea of make corner blocks rotate by 45 deegrees? I heared it's planned.No they're on the rail corner blocks. Vid soon to explain the setup.
So sad that there are no solar sails in game :PSail ships with retractable sails
[DOUBLEPOST=1429718262,1429718110][/DOUBLEPOST]My brain hurts trying to figure that out. J..just how?
Already added in.BTW what about idea of make corner blocks rotate by 45 deegrees? I heared it's planned.
Is that by default or You can choose if You want 90 or 45?Already added in.
Choose.Is that by default or You can choose if You want 90 or 45?
I agree. Maybe a power recharge boost if they do? My previous tries were scrapped, but I'm hoping my current design worksBTW what about idea of make corner blocks rotate by 45 deegrees? I heared it's planned.
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So sad that there are no solar sails in game :p
Is there a plan to add other angles, such as 180 or 60?Choose.
180 yes, not 60. iterations of 45-deg essentiallyI agree. Maybe a power recharge boost if they do? My previous tries were scrapped, but I'm hoping my current design works
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Is there a plan to add other angles, such as 180 or 60?
Hmm care to divulge on how?Already added in.
OK cool. Are there going to be actual solar sails added later, even as a decoration block? My more recent designs are following solar sail type ships. If not, I'll keep using crystal armor.180 yes, not 60. iterations of 45-deg essentially
So can any of this be used while piloting a ship? Like bound to a key or to the weapons panel? Was wondering the same thing about the pivot blocks. Just right now it is extremely dangerous to exit your ship while it is in motion (get ejected) and you have to switch over to build mode if you want to activate something (which can be quite disorienting and god forbid you accidentally right click something important while you do so). Rather curious on the limitations so I can began planning some ships around them XD
You are a real Artist - I like all of it.Made this short video showing off some of my rail inventions.
Nice job. I was trying to figure out how I can update my shuttle with moving wings.
I repeated your explanation of how you got the rotator to rotate back and forth but, I think you may have forgotten to say one block connection for the logic blocks in the video. (Or I just completely missed something.)The shuttle video for those who would like to see it...
Yeah I wouldn't be surprised, I was hell tired when I recorded it. I'll try to do some tutorials up tonight.I repeated your explanation of how you got the rotator to rotate back and forth but, I think you may have forgotten to say one block connection for the logic blocks in the video. (Or I just completely missed something.)
from what I heard schema wants to deemphasis ship cores but to what extent we're not sure.Also, having to have a bunch of moving parts require a core kind of feels sloppy in a way (and ugly when you cannot hide them). Will we always require a ship core for moving entities, or will we eventually get some way to have core-less parts for our ships?