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    Viperwasp Patrol Ship 2018-10-25

    Game version
    v0.201.200g
    Your new Viperwasp Patrol Ship is primarily designed to be a single-pilot heavy stingship escort/picket that functions as a back-stop for fighter screens around larger vessels or stations, but also makes an excellent long-range exploration and mapping vessel.
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    A single big-block reactor provides over 207,000 e/sec recharge, stabilized in all 6 directions.
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    This serves to feed the 662,475 HP shields, charging at 60,225 HP/sec.
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    It also serves to feed it's outsized weapons arrays.

    Three dual-fire missile banks, one light, two heavy, all lock-on.
    Light kinetic missiles, doing 108,000 dmg each.
    Heavy kinetic missiles, doing 324,000 dmg each, or
    Heavy heat missiles, doing 297,000 dmg each.

    Backing these up is a large dorsal-mounted rapid-fire EM cannon, doing 1,080 damage per round with 6 block penetration.

    Last, but certainly not least, is the massive, under-slung, beam-pumped EM sniper cannon, which deals a whopping 324,000 dmg, with 35-block penetration for when you want to reach out and touch someone's vital systems, right through their dwindling shields.

    It also bucks like a mule though, fair warning. lol

    Though the ship has been coated in advanced and crystal armor, I have managed to maintain a respectable 2.1 thrust/mass ratio that allows it to go 192 m/sec on default server settings and without altering the thrust profile, so that you may change it to suit your preferences.

    It's reactor-chambered for power, defense and recon with a lvl 5 scan and the option to reconfigure to long-range FTL flight, should that be needed.

    The entrance to the ship is a button-operated blast door and elevator combo at the base of the dorsal stalk.
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    Hit it, then go inside, turn on the gravity and hit the button on the platform as shown below. You will be lowered directly to the core and pilot's seat.
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    In the forward section of the ship are quarters for the pilot, laid out simply in the style of a basic studio apartment.
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    In the event that onsite after-action triage must be conducted for injured pilots, there is a small 4-bed triage center with nursing station in the aft section, just forward of the glass-enclosed, 10k-capacity cargo stack.
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    In an effort to give you a sense of scale for the ship and show how surprisingly easy it can be to find docking for, I parked it in the bay of a Beta Derelict station in my preferred way:
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    A small rail under the bay and a small ramp running down to the Viperwasp's top-deck will give you walk-on gravity access to the dorsal hatch. As you can see, up to 4 may be docked at once on these stations, allowing you to place small 'minuteman' fleets in a system you're mining or otherwise operating in, using existing infrastructure.

    A single Viperwasp is capable of mounting a credible threat to many stations. In numbers, though...it takes only 4 of these to strip the shielding off of an actively fighting J-Tech Fusion Class Battlecruiser and begin carving up it's hull.

    I enjoy this ship a great deal for personal use. I hope you do as well.
    Author
    Swiftstone
    Downloads
    323
    Views
    544
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

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    Latest reviews

    Nicely built, but, please, hide those worms. They look awful when they go through interiors while not being meant to be there...
    S
    Swiftstone
    Oh believe me, I would love to. When I tried to get it any better than this, the streams started jumping around unpredictably and were even worse than.

    I can't wait for the devs to do something about the reactor streams. My hope is that when that happens, I'll just have a nice, clean interior and an easily-accessible ship core. lol