3D model available!
Update 2.0: Fleet update - see update description for details
Disclaimer: This vessel originally ships with Cyrillic deocrative labelling. Nevertheless, instructions on buttons etc. are English. If you prefer to download a solely English labelled vessel, please proceed here: [VEB Robotron] Frigate "Sigmund Jaehn" - English Screens Edition
After - so far - 15 months of periodic building, playing, re-fitting and testing, the People's shipyard VEB Robotron is proud to release a new build of its flagship - the frigate "Sigmund Jaehn".
The flagship was crafted with both an affinity for a detailed interior and a competitive firepower. Strong turrets can eliminate minor threats by themselves, allowing the crew to focus in battle on the larger enemy vessels. Thanks to the extensive AMS (anti-missile-system), the frigate is hardly hit by incoming missiles. Six mining probes can be launched logic-driven from the main hangar and return into their docking positions by the new "carrier recall" fleet command.
Additionally, with the 2.0 release, a battle mode has been implemented on the spacecraft. On activation, all position lights will turn off, protective shutters will cover all windows (except the bridge), hatches close and bulkheads move into position in order to prepare the vessel for the occasion of a hull breach. In brief: Red Alert!
I hope, you enjoy flying this frigate as much as I do.
Furthermore, let me know, if you encounter any trouble, or came up with some modifications of the vessel.
Advice: You probably have to restart the clock-circuits in the small room next to the core, reassign the probes to the fleet and the uptake point. Eventually, you also have to reactivate all turret-AIs after spawning the ship.
(view from starboard)
(View from top)
(View from below)
(Battle mode effects upon the interior and exterior)
The full set of pictures can be viewed here.
Update 2.0: Fleet update - see update description for details
Disclaimer: This vessel originally ships with Cyrillic deocrative labelling. Nevertheless, instructions on buttons etc. are English. If you prefer to download a solely English labelled vessel, please proceed here: [VEB Robotron] Frigate "Sigmund Jaehn" - English Screens Edition
After - so far - 15 months of periodic building, playing, re-fitting and testing, the People's shipyard VEB Robotron is proud to release a new build of its flagship - the frigate "Sigmund Jaehn".
The flagship was crafted with both an affinity for a detailed interior and a competitive firepower. Strong turrets can eliminate minor threats by themselves, allowing the crew to focus in battle on the larger enemy vessels. Thanks to the extensive AMS (anti-missile-system), the frigate is hardly hit by incoming missiles. Six mining probes can be launched logic-driven from the main hangar and return into their docking positions by the new "carrier recall" fleet command.
Additionally, with the 2.0 release, a battle mode has been implemented on the spacecraft. On activation, all position lights will turn off, protective shutters will cover all windows (except the bridge), hatches close and bulkheads move into position in order to prepare the vessel for the occasion of a hull breach. In brief: Red Alert!
I hope, you enjoy flying this frigate as much as I do.
Furthermore, let me know, if you encounter any trouble, or came up with some modifications of the vessel.
Advice: You probably have to restart the clock-circuits in the small room next to the core, reassign the probes to the fleet and the uptake point. Eventually, you also have to reactivate all turret-AIs after spawning the ship.
(view from starboard)
(View from top)
(View from below)
(Battle mode effects upon the interior and exterior)
The full set of pictures can be viewed here.
weapon system and stats by 2.0
turrets by 2.0
8 large missile launcher (504 missile/beam/explosive)
10 medium missile launcher (242 missile/beam/explosive)
44 compact anti-missile-turrets
other systems
5 jump drive systems (low recharge rate but still effective)
scanner
radar jammer (can operate continuously)
docked entities
6 mining probes (refitted from the great work of Peekie30: Vespa Drone Rack)
1 cargo shuttle
turrets by 2.0
8 large missile launcher (504 missile/beam/explosive)
10 medium missile launcher (242 missile/beam/explosive)
44 compact anti-missile-turrets
other systems
5 jump drive systems (low recharge rate but still effective)
scanner
radar jammer (can operate continuously)
docked entities
6 mining probes (refitted from the great work of Peekie30: Vespa Drone Rack)
1 cargo shuttle
You are not the first one to mention issues with the Cyrillic decorative labelling. I updated the description with a link to a new post where you can download an entirely English labelled version of the ship.
The doors on the top are covering the missile systems. At first I connected them to the "battle mode" switch, but removed this connection later on, because I became concerned about unneccessarily exposing these systems to incoming fire in case the shields go down.