Super Harvester WorldReaper

    Super Harvester WorldReaper 2.5

    WorldReaper Class Super Harvester










    (T) Indicates the total stat including docked entities

    Stats/Pictures are of
    Version 2.5
    Asterisks(*) indicate changes in latest version
    • Replaced old docking system with new Rail system. As a result all turrets have been placed with their rail complaint versions.
    • Removed old Pickaxe dock and old SPV dock with a new drone dock
    • Comes equipped with the new Pickaxe Mark II mining drone
    • Re-optimized weapon systems
    • Added USDs
    • Added Cargo system that transfers when docked.
    • added an Auto charge system for the Jump Drive. When activated will automatically charge the drive up to 90%.
    • Added Inner ship remote to activate the auto salvage arrays.
    • Redesigned interior
    Role: Large-Scale Harvester, Asteroid tow
    Generation: I (redesign)
    (T)Mass: 9,289.9*

    Max Cargo Mass: 10,699.9
    L/H/W: 125m/59m*/55m
    Power: 6,245,641.2* Regen: 473,354.4 e/sec*
    Thrust: 6,067.2*
    Shields: 542,159* Regen: 10,043 s/sec*
    Cargo:
    2 Medium Cargo Holds*

    42,100 V
    Main cargo hold. Storage chests are already connected to the USDs to enable cargo transfers.
    1 Medium Aft Hold*
    56,800 V
    Hold mainly used as a repository for Pickaxe mining hauls. Mined resources will automatically be transferred from the Pickaxe when docked.
    Arsenal:
    8 Siege-Grade Debris Breaker Cannons*

    Cannon+Cannon 100%+ Punch-Through Effect 100%
    Damage: 39x4, 108x4
    DPS: 3,920
    4 Debris Destroyer Cannons*
    Missile+Damage Beam 100%+Punch-Through Effect 100%
    Damage: 108,000
    2 Debris Vaporizers*
    Missile+Damage Pulse 56.9%
    Damage: 289,434.4
    4 Cutter Beams*
    Damage Beam+Cannon 100%
    Damage: 200 per tick
    Extras:
    277 Salvage Cannons

    Salvage+Cannon 100%
    Salvage Power: 30 per array
    Use "Auto Salvage" to auto fire the array. Removing the need to press the mouse button.
    Beam Tow System
    Damage Beam+Cannon 100%+Pull Effect 100%
    Faces backwards to pull asteroids.
    Anti-Gravity System (Stop 100%)
    Warp Drive*

    1 Jump Drive system
    5,784/4,645 Modules
    Has a logic Auto Charger connected. Press "Auto Charge" on the flight mode hotbar to activate. Charges to 90% automatically.
    Turrets:
    2 Daemon MK-III Turrets*
    2 Hydra MK-III Turrets*
    2 Cerberus MK-III Turrets*
    2 Goliath MK-II Turrets*
    6 Kappa 1.1 Turrets*

    Docks:
    1 Pickaxe MK-II Drone*

    Drone can be launched/retrieve from flight mode.
    1 Prometheus Radar MK-II*
    Switch to in order to use scan system

    Hit Points:
    Armor: 2,195,725
    Structure: 3,182,945


    The great work horse that built our brilliant shipyards has returned with a new look and more power to topple a galaxy. The WorldReaper has had many cycles of experience in the art of dismantling things. So too that we have revised it's design to bring it up to par with our more current ships. By installing more powerful generators, sturdier shields and installing a standardized SPV dock.

    Its grand array of Harvester Beams is what gives the WorldReaper its name, capable of mulching through anything. The WorldReaper's greatest addition in this redesign is its new forward cannons. Massive arrays of Assault grade AMC batteries can wreck anything from pirate ships to debris. In fact the power drain of the cannons was so great it warranted a complete engine redesign to take the load.​
    Author
    Crimson-Artist
    Downloads
    5,318
    Views
    5,318
    First release
    Last update
    Rating
    4.77 star(s) 13 ratings

    More resources from Crimson-Artist

    Latest updates

    1. Rail Update: Version 2.5

      Replaced old docking system with new Rail system. As a result all turrets have been placed with...
    2. Optimizations: Version 2.4

      Another Update for the World Reaper Optimized Salvaging Arrays. Added another salvaging...
    3. Auto-Salvage Upgrade: Version 2.3

      A Minor Update for the Worldreaper Used logic connections to automate the Salvage Beams. Simply...

    Latest reviews

    I have been waiting on this update for so long! I tried to do it myself but the result was less than spectacular.. Thank you so much!
    I love the ability this ship has with the combat and mining purpose...it can easily fight off pirates that have attacked your base and the external of the ship is both decorative and has a purpose,like the power room and med bay, thanks for building this ship it has been a huge help and is noticable it took alot of time to make
    I've really enjoyed this ship, i used it a fair bit before the rails update. I'm really looking forward to when you have a chance to update this ship. I'm a big fan of you aesthetic so as always I shall await the update patiently.

    I may work on a bit of a refit to tide me over until you get a chance to do it :)
    i realy love thi ship....but i got 1 minor problem..... the salvage lasers won´t work :/ but everything else is just ...... amazing^^
    Crimson-Artist
    Crimson-Artist
    just tested them, they still work.

    the Ship uses logic activated salvage cannons. it allows for continuous firing. whenever a system is connected to a logic circuit it disappears from the weapons menu. to activate it there should be a activation module directly to the left of the core. theres instructions in front of the core. This is ship was built before Inner ship remotes were added so its all manual.
    I love the WorldReaper, but it seems you installed the ship core backwards. That, or that was a really weird glitch.
    Crimson-Artist
    Crimson-Artist
    I definitely didn't flip the ship around. Must be a bug
    good for mining planets
    I can not wait to try this out!
    Why does your description say it costs 15 mill, but in the Catalog Description it says that it costs >300mill??
    Crimson-Artist
    Crimson-Artist
    The OP is of the outdated mark I and was from when blueprints cost credits. as to why its under 300mil i have no no idea.
    Hands down, most useful and complete all-round ship I´ve seen so far. The gorgeous interior and well done logic are a nice bonus, the auto-salvager a freakin beast. Loving it to bits, very very well done.
    Amazing ship just dont know how auto salvage works
    Any ideas?
    Crimson-Artist
    Crimson-Artist
    The switch directly to the left of the core will activate the auto harvest. i will be releasing a new version of the world reaper soon with improvements to the auto salvage as well more clear instructions on how to use it