WorldReaper Class Super Harvester
(T) Indicates the total stat including docked entities
Stats/Pictures are of
Version 2.5
Asterisks(*) indicate changes in latest version
Stats/Pictures are of
Version 2.5
Asterisks(*) indicate changes in latest version
- Replaced old docking system with new Rail system. As a result all turrets have been placed with their rail complaint versions.
- Removed old Pickaxe dock and old SPV dock with a new drone dock
- Comes equipped with the new Pickaxe Mark II mining drone
- Re-optimized weapon systems
- Added USDs
- Added Cargo system that transfers when docked.
- added an Auto charge system for the Jump Drive. When activated will automatically charge the drive up to 90%.
- Added Inner ship remote to activate the auto salvage arrays.
- Redesigned interior
Generation: I (redesign)
(T)Mass: 9,289.9*
Max Cargo Mass: 10,699.9
L/H/W: 125m/59m*/55mPower: 6,245,641.2* Regen: 473,354.4 e/sec*
Thrust: 6,067.2*
Shields: 542,159* Regen: 10,043 s/sec*
Cargo:
2 Medium Cargo Holds*
42,100 V
Main cargo hold. Storage chests are already connected to the USDs to enable cargo transfers.
1 Medium Aft Hold*Main cargo hold. Storage chests are already connected to the USDs to enable cargo transfers.
56,800 V
Hold mainly used as a repository for Pickaxe mining hauls. Mined resources will automatically be transferred from the Pickaxe when docked.
Arsenal:Hold mainly used as a repository for Pickaxe mining hauls. Mined resources will automatically be transferred from the Pickaxe when docked.
8 Siege-Grade Debris Breaker Cannons*
Cannon+Cannon 100%+ Punch-Through Effect 100%
Damage: 39x4, 108x4
DPS: 3,920
4 Debris Destroyer Cannons*Damage: 39x4, 108x4
DPS: 3,920
Missile+Damage Beam 100%+Punch-Through Effect 100%
Damage: 108,000
2 Debris Vaporizers*Damage: 108,000
Missile+Damage Pulse 56.9%
Damage: 289,434.4
4 Cutter Beams*Damage: 289,434.4
Damage Beam+Cannon 100%
Damage: 200 per tick
Extras:Damage: 200 per tick
277 Salvage Cannons
Salvage+Cannon 100%
Salvage Power: 30 per array
Use "Auto Salvage" to auto fire the array. Removing the need to press the mouse button.
Beam Tow SystemSalvage Power: 30 per array
Use "Auto Salvage" to auto fire the array. Removing the need to press the mouse button.
Damage Beam+Cannon 100%+Pull Effect 100%
Faces backwards to pull asteroids.
Anti-Gravity System (Stop 100%)Faces backwards to pull asteroids.
Warp Drive*
1 Jump Drive system
5,784/4,645 Modules
Has a logic Auto Charger connected. Press "Auto Charge" on the flight mode hotbar to activate. Charges to 90% automatically.
Turrets:5,784/4,645 Modules
Has a logic Auto Charger connected. Press "Auto Charge" on the flight mode hotbar to activate. Charges to 90% automatically.
2 Daemon MK-III Turrets*
2 Hydra MK-III Turrets*
2 Cerberus MK-III Turrets*
2 Goliath MK-II Turrets*
6 Kappa 1.1 Turrets*
Docks:
1 Pickaxe MK-II Drone*
Drone can be launched/retrieve from flight mode.
1 Prometheus Radar MK-II*Switch to in order to use scan system
Hit Points:
Armor: 2,195,725
Structure: 3,182,945
The great work horse that built our brilliant shipyards has returned with a new look and more power to topple a galaxy. The WorldReaper has had many cycles of experience in the art of dismantling things. So too that we have revised it's design to bring it up to par with our more current ships. By installing more powerful generators, sturdier shields and installing a standardized SPV dock.
Its grand array of Harvester Beams is what gives the WorldReaper its name, capable of mulching through anything. The WorldReaper's greatest addition in this redesign is its new forward cannons. Massive arrays of Assault grade AMC batteries can wreck anything from pirate ships to debris. In fact the power drain of the cannons was so great it warranted a complete engine redesign to take the load.
Its grand array of Harvester Beams is what gives the WorldReaper its name, capable of mulching through anything. The WorldReaper's greatest addition in this redesign is its new forward cannons. Massive arrays of Assault grade AMC batteries can wreck anything from pirate ships to debris. In fact the power drain of the cannons was so great it warranted a complete engine redesign to take the load.
the Ship uses logic activated salvage cannons. it allows for continuous firing. whenever a system is connected to a logic circuit it disappears from the weapons menu. to activate it there should be a activation module directly to the left of the core. theres instructions in front of the core. This is ship was built before Inner ship remotes were added so its all manual.