Pretty straight forward; the Radiant VII from the beginning of Star Wars Episode 1 - The Phantom Menace. Didn't last long as it was promptly destroyed in the beginningk but still a cool ship!
Featuring a red paint scheme to symbolize "Diplomatic Immunity" as well as a fully fleshed out RP interior.
Features:
-The logic may be a bit confusing but I'll hopefully clear it up. The buttons which say "up" on them located on the bridge, are to allow you to re-dock the escape pods or parlor back to the ship in an RP way. The Escape Pods and Parlor will re-arm the shoot-out rails once they are fully docked but if you press the button again you'll have some rails hanging off the ship. While actually piloting the ship, if you press the "Arm ALL Pods" it will make it so the excess rails become Shoot-0ut rails once again.
-I recommend sitting on the "chair" wedges while entering the core to ensure that you don't end up stuck in the space above the core and below the landing gear control.
Featuring a red paint scheme to symbolize "Diplomatic Immunity" as well as a fully fleshed out RP interior.
Features:
- Two lifts internally to transit between decks
- 10 rooms for Crew or Passengers
- Landing gear (Plex doors only)
- Personnel loading ramp
- 2 mirrored Docking ports
- Fully logic driven Salon Pod
- 4 Fully logic driven Escape Pods
- Jump Drive
- 2:1 Thrust to weight with 50% Overdrive
- USD support for the Starboard and Port-Side docking ports
Get the sister ship, c70 Charger Retrofit Here
Notes:
-The logic may be a bit confusing but I'll hopefully clear it up. The buttons which say "up" on them located on the bridge, are to allow you to re-dock the escape pods or parlor back to the ship in an RP way. The Escape Pods and Parlor will re-arm the shoot-out rails once they are fully docked but if you press the button again you'll have some rails hanging off the ship. While actually piloting the ship, if you press the "Arm ALL Pods" it will make it so the excess rails become Shoot-0ut rails once again.
-I recommend sitting on the "chair" wedges while entering the core to ensure that you don't end up stuck in the space above the core and below the landing gear control.