RAI Valkyrie

    RAI Valkyrie 2017-01-14

    Manned fighter for PvP and PvE use. Will not work with AI control, i have a different version for AI use if people are interested, but don't want to spam workshop with the same ship.




    Built around a heavy burst laser for armor penetration, the ship is designed to beat other fighters at close range. It has a pair of light missile launchers but they're just for long range utility. The beam weapon is technically a turret but in a fixed setup and set to fire on selected. I was originally aiming for a logic controlled setup but it turned out to have some weird issues so i went with this instead, and since the gun was docked i might as well dock the whole hull. It's decently shielded with 100k capacity and 2k regen and has good speed with nearly 3.0 TmR.

    I MAY have gotten a bit too zealous with the powergrid; it can't run thrusters + weapon + jammer at the same time, recommend cutting jammer if you're in weapon range, and no missiles while using weapon either :p

    If you get power problems without missiles and jammer please let me know, i haven't had that happen in test flights, but it shouldn't happen.

    As for it's use, it should be more than capable of dealing with any vanilla faction ships, so a great starting fighter if you're looking to purge your first sector. It's purely combat focused though so lacks jump drives, cargo bay and inhibitors, but it does have a scanner since the main weapon is fire on selected and that just sucks if your opponent is always jammed.

    DPS : 17.100
    Shield HP : 95.000
    Shield Regen : 2.200
    Thrust : 2326
    Mass : 873
    TWR : 2.66

    If the gun isn't firing you can access it's bobby module here:

    Has to be active and fire on selected.
    Author
    Raisinbat
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    561
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