Manned fighter for PvP and PvE use. Will not work with AI control, i have a different version for AI use if people are interested, but don't want to spam workshop with the same ship.
Built around a heavy burst laser for armor penetration, the ship is designed to beat other fighters at close range. It has a pair of light missile launchers but they're just for long range utility. The beam weapon is technically a turret but in a fixed setup and set to fire on selected. I was originally aiming for a logic controlled setup but it turned out to have some weird issues so i went with this instead, and since the gun was docked i might as well dock the whole hull. It's decently shielded with 100k capacity and 2k regen and has good speed with nearly 3.0 TmR.
I MAY have gotten a bit too zealous with the powergrid; it can't run thrusters + weapon + jammer at the same time, recommend cutting jammer if you're in weapon range, and no missiles while using weapon either :p
If you get power problems without missiles and jammer please let me know, i haven't had that happen in test flights, but it shouldn't happen.
As for it's use, it should be more than capable of dealing with any vanilla faction ships, so a great starting fighter if you're looking to purge your first sector. It's purely combat focused though so lacks jump drives, cargo bay and inhibitors, but it does have a scanner since the main weapon is fire on selected and that just sucks if your opponent is always jammed.
If the gun isn't firing you can access it's bobby module here:
Has to be active and fire on selected.
Built around a heavy burst laser for armor penetration, the ship is designed to beat other fighters at close range. It has a pair of light missile launchers but they're just for long range utility. The beam weapon is technically a turret but in a fixed setup and set to fire on selected. I was originally aiming for a logic controlled setup but it turned out to have some weird issues so i went with this instead, and since the gun was docked i might as well dock the whole hull. It's decently shielded with 100k capacity and 2k regen and has good speed with nearly 3.0 TmR.
I MAY have gotten a bit too zealous with the powergrid; it can't run thrusters + weapon + jammer at the same time, recommend cutting jammer if you're in weapon range, and no missiles while using weapon either :p
If you get power problems without missiles and jammer please let me know, i haven't had that happen in test flights, but it shouldn't happen.
As for it's use, it should be more than capable of dealing with any vanilla faction ships, so a great starting fighter if you're looking to purge your first sector. It's purely combat focused though so lacks jump drives, cargo bay and inhibitors, but it does have a scanner since the main weapon is fire on selected and that just sucks if your opponent is always jammed.
DPS : 17.100
Shield HP : 95.000
Shield Regen : 2.200
Thrust : 2326
Mass : 873
TWR : 2.66
Shield HP : 95.000
Shield Regen : 2.200
Thrust : 2326
Mass : 873
TWR : 2.66
If the gun isn't firing you can access it's bobby module here:
Has to be active and fire on selected.