RAI Dolphin

    RAI Dolphin 1.2

    I've been working on my first real capital but its taking a while so i made this in the same style to take a break.



    Intended as an escort/anti fighter corvette, it has very good speed and defenses but subpar damage for it's weightclass.

    The ship can't run all systems at the same time, i recommend not using the radar jammer full time when in range of your opponent, or letting go of the thrusters, but speed is good for not dying. If you use too much energy it's not that big of an issue though, power wont clog or anything, but you wont get as much damage out of the turrets. No throttle and no jammer and everything will work fine again quickly.

    Ship Stats:
    • Mass: 5.172
    • Thrust: 10.324
    • Length: 96
    • Height: 23
    • Width: 39
    • Power Capacity: 3mil
    • Power Recharge: 868.000
    • Shield Capacity: 1.2mil
    • Shield Recharge: 23.000
    Weapons:

    The main weapons consists of the 6 anti-fighter turrets fitted with burst lasers. It has long range guns with stop effect by default for stopping opponents from fleeing:

    • 6x 40.000 damage with 5 second cooldown.
    • 1x CAN/BEAM/STOP setup

    It also has 2 sets of AMS turrets fitted around the ship's rear.

    • 4x Light autocannon turrets
    • 2x PD flak
    Systems:

    • 60% Ion effect
    • 72% Overdrive effect
    • Radar Jammer
    • Jump drive (Slow, ~40 seconds to charge)

    Tactics:

    The ship's best firing arcs are to the sides, letting 5 turrets focus on a target at a time. With the AMS fitted in the rear the ship works best Orbiting it's target at high speeds so the missiles end up chasing it, leading them into the AMS line of fire.

    Oh right, it doesn't actually work...

    If you spawn in a single fighter or two next to the ship they'll get decimated, but beams are hilariously useless atm, and by extension so is the ship :(

    Maybe the new launcher will fix it...



    Author
    Raisinbat
    Downloads
    703
    Views
    703
    First release
    Last update
    Rating
    4.00 star(s) 1 ratings

    More resources from Raisinbat

    Latest updates

    1. Cameras and gravity

      Forgot to add gravity blocks to the ship. Also added cameras to the main turrets
    2. Cosmetic Improvements

      Reworked main turrets base design to have much smaller footprint Completely redesigned smaller...

    Latest reviews

    Reviewing v1.0. Main turrets need cameras. Nice detail, but interior needs some grav blocks. Like the innovative turret design allowing access from inside the vessel.
    Raisinbat
    Raisinbat
    Thank you for the review! I skipped the cameras thinking nobody would manually operate turrets, but they're easy to add in, gravity blocks are just a stupid oversight, adding both to 1.2 :)