- Game version
- v0.202.87
Quasar E77...
A gigantic pearl oyster hidden among the nebulas.
StarMade interior architecture pushed to extremes.
Constructed using a meticulously designed, modular interior template pack.
A maze of ultra-detailed hallways and compartments, all following a uniform, high-standard style.
Completely self-sustained: whatever you'd need to have in a real space station, you'll have it in this one.
Featuring many deeply immersive roleplay elements, with a lot of attention to orderliness and consistency.
Sometimes stylish and cozy, sometimes bleak and industrial, sometimes sinister and downright spine-chilling.
Easily at least two hours worth of explorables.
Navigate – Absorb the mood of the place – Find pieces of stories – Conquer your fear within the darkness – And discover the SECRETS!
And, all the while, have fun! (Just don't forget to watch your back!)
A gigantic pearl oyster hidden among the nebulas.
StarMade interior architecture pushed to extremes.
Constructed using a meticulously designed, modular interior template pack.
A maze of ultra-detailed hallways and compartments, all following a uniform, high-standard style.
Completely self-sustained: whatever you'd need to have in a real space station, you'll have it in this one.
Featuring many deeply immersive roleplay elements, with a lot of attention to orderliness and consistency.
Sometimes stylish and cozy, sometimes bleak and industrial, sometimes sinister and downright spine-chilling.
Easily at least two hours worth of explorables.
Navigate – Absorb the mood of the place – Find pieces of stories – Conquer your fear within the darkness – And discover the SECRETS!
And, all the while, have fun! (Just don't forget to watch your back!)
EXTERIOR:
- Astronomical observatory with a usable optical telescope
- Massive radio telescope that realigns itself once every 20 seconds
- 4 powerful "floating sphere" cannon turrets
- 10 anti-missile turrets
- 4 small laser turrets
- Glass domes with trees
- Actual chamber machinery on the underside connected with actual piping
- Living necessities for a crew of about 100 people (and a bunch of droids)
- Mineralogy labs
- Chemistry labs
- Astrobiology labs
- Cryogenic sleeping chamber
- Android maintenance bay
- Android army warehouse
- Comms & Security center (contains faction module, build block, main storage access)
- Hydroponic gardens
- Water and atmosphere management center
- Electric power center
- Nuclear power and shielding center
If you wish to use this station beyond singleplayer, please note that it's optimized for use by servers as an automatically spawned, abandoned station: it's almost entirely publicly accessible!
It has Public Permission blocks at each major plex door, access-controlling button and transporter. Those who intend to use this station for personal use in multiplayer environments should modify at least the main entrances (20 docks with public rails and public outer buttons on the airlocks).
Also, there are 20,800 orange basic armor blocks in the central building, divided into two equally sized groups, used as a placeholder fillout material, which might be replaced with systems, with the possibility to install two additional reactor chambers in their place, if needed.
It has Public Permission blocks at each major plex door, access-controlling button and transporter. Those who intend to use this station for personal use in multiplayer environments should modify at least the main entrances (20 docks with public rails and public outer buttons on the airlocks).
Also, there are 20,800 orange basic armor blocks in the central building, divided into two equally sized groups, used as a placeholder fillout material, which might be replaced with systems, with the possibility to install two additional reactor chambers in their place, if needed.
AN INVITATION FOR SOME FUN:
Do you have an explorer's or detective's spirit? - Then you will love Quasar E77!
The main focus of this station is interior exploration, and quite some thought and effort was put into making it worth it. If you are explorative enough, there will come several points where you will face something odd, fishy or worrisome. To prepare for such moments, let's just say that certain things "might" be just the first layer of strangeness, with a second (or perhaps even a third) layer residing much closer than you would think upon first glance. Being attentive and caring to search will bring major rewards!
To give a rough idea of what to expect, if you find the most sinister part of the station (and there are many), no less than three layers of spine-chilling strangeness will lead you to face (and I mean face-to-face) either monstrously drooling jaws, or... who knows?
CHALLENGE: find the 16 suspicious strangers hiding throughout the station - listen to what they "say", take it with a grain of salt, and find out the true reason of why they are hiding - depending on your investigative skills, you may discover that there are actually two equally worrisome reasons for their hiding.
Habitation: 2
Science: 6
Storage & High Risk Areas: 2
Technical & Engineering: 6
Science: 6
Storage & High Risk Areas: 2
Technical & Engineering: 6
CLUE: find the visiting corporate executive's room in the private rooms corridor of the habitation section - the email left open on his computer's display has an unmistakable reference to the station's biggest hidden secret - the backbone of the station's lore narrative, which overaches the secondary storyline of the hiding strangers.
I would be really-really curious to know if someone managed to find the BIGGEST SECRET. Please share your impressions and tell me and others about your discoveries in the reviews
Finally, someone discovered the most well-hidden secret of Quasar E77, and on their own! Thus far only two other starmade-ians have indicated (one in a PM and another in YT comments) that they've found it, but only through several hints from myself. Knowing that its simplicity might be kinda anticlimactic for some, I might expand on it in a future update (already thinking about something logic-animated and diabolical) ;D
And yes, repetitiveness is one of the major flaws of this station, both inside and out. My excuse is that the interior was built in only 10 days, using a modular interior template set that I made beforehand. Introducing more variation in the hallways at least does indeed feel necessary, but it's up to the inspiration of future times.