Charon Class Jump Inhibitor Module



    Role: Modular Jump Interdiction
    Generation: V
    Mass: 49.7
    L/H/W: 9m/9m/9m
    Power Regen: 21,683.2 e/sec
    Thrust: 62.3
    Shields: 11,289 Regen: 132 s/sec
    Arsenal: Logic-Activated Jump Inhibitor (10,700 c/sec)

    Hull Points:
    Armor:
    14,500
    Structure: 35,865

    To use the Charon, connect your own Wireless logic module to the one on the under side of the ship. Be sure to make the wireless connection before docking the Charon to its parent ship/another Charon.

    Charon- Greek Mythology
    The ferrymen of the dead, he was responsible for ferrying the souls of deceased across the river Acheron/Styx into the underworld. Those who could not pay his fee were forced to wonder the shores of limbo for 100 years.

    With Rift-Shifter Tech the omniverse has truly become a smaller place. However with this new found speed has come the rise of hit and run attacks. Pirate raids have become faster and even more violent as raiders can quickly escape capture by using a secondary jump drive. Well not any more. Say hello to the Charon Modular Interdiction system.

    The Charon is a specialized ship designed to be a passive system on larger ships and space stations. Utilizing the new tech released by Schemadyne we've managed to create a Dimensional Scrambler that emits a sector wide data burst that disrupts Dimensional Sync calculations of jump drives. By it self, the Charon is powerful enough to prevent small ships from escaping. However when additional Charons are linked together their compounding interdiction capabilities can completely lock down a sector. Best of all the entire system is self contained, every module can handle its own power demands.
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    Crimson-Artist
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