interdictor

    1. G

      Galken Threll 2016-04-05

      My first real build - this craft has a reasonably sized RP area including a medical bay, main engineering, crew cabin, transporter room, communications room, and bridge, with an elevator connecting floors 1 and 2. The main body of the craft is dedicated to its role as a combat support ship -...
    2. Spartan-228

      Imperial Interdictor Mk1 2016-03-23

      Now be for I go any further I have to say that I can not take credit for the original hull, that was done by Mered4. What I have done is recolored the outer hull and thrusters. I redid the ships interior, and replaced all the ships systems. I redid the weapons installing long range lock on...
    3. Colonel Sheppard

      Trading Guild K160-2 Interdictor 12/24/2016

      The K160-2 is a small Interdiction Vessel used during smuggling busts by Trading Guild reclamation teams The K160-2 features... Semi-Permanent Jamming Capability (Power drains while moving) Jump Drive (494 blocks strong) Jump Inhibitor (851 blocks strong) Scanning Array (122 blocks...
    4. Colonel Sheppard

      Pirate Saboteur 2015-9-30

      The pirates dedicated interdiction ship. As long as this ship remains operational it's unlikely you will be able to flee the pirate fleet. Equipped with jump inhibitors and a radar jammer it will be quite hard to lock onto. As a defensive measure it also has a large number of lock-on missiles...
    5. Crimson-Artist

      Module-Charon 1.0

      Charon Class Jump Inhibitor Module Role: Modular Jump Interdiction Generation: V Mass: 49.7 L/H/W: 9m/9m/9m Power Regen: 21,683.2 e/sec Thrust: 62.3 Shields: 11,289 Regen: 132 s/sec Arsenal: Logic-Activated Jump Inhibitor (10,700 c/sec) Hull Points: Armor: 14,500 Structure: 35,865...