- Game version
- Somewhere between v0.194 and v0.199.654 (Classic systems)
Hi, fellow citizens!
This is my first upload (and only my 4th serious ship ever). As its name suggests, it is a harvester meant to mine planets. As usual, I'm disappointed about how it turned out visually (I know, it's basically a big cylinder with a bridge reminiscent of an agricultural harvester's cabin). But its functionality compensates its looks!
Its vertical mining system has two strengths: it has a space-economic arrangement (all module-groups touch, yet all emit separate beams, no wasted spaces) and it is automated with a power-efficient timing pattern (when triggered, you almost always have some salvage computer working while the others are cooling down).
The ship also has a jump-drive and some cannons, but I guess the main thing about this build is the cargo bay with the make-believe mineral deposits and the WORKING (sort of) conveyor system!
Have fun with it!
NOTE #1: The little movable conveyor platforms should swing once every turn - if they don't, connect the wireless blocks above the mineral deposits (these are the signal sources) to the wireless blocks on the platforms (these are the signal receivers) - should be easy.
NOTE #2: For those unfamiliar with this method, you don't have to import this ship, just unzip the RAR-file, export the blueprint folder into your StarMade "Blueprints" folder, open the "Catalog" menu in-game, and "Admin-Load" the ship.
This is my first upload (and only my 4th serious ship ever). As its name suggests, it is a harvester meant to mine planets. As usual, I'm disappointed about how it turned out visually (I know, it's basically a big cylinder with a bridge reminiscent of an agricultural harvester's cabin). But its functionality compensates its looks!
Its vertical mining system has two strengths: it has a space-economic arrangement (all module-groups touch, yet all emit separate beams, no wasted spaces) and it is automated with a power-efficient timing pattern (when triggered, you almost always have some salvage computer working while the others are cooling down).
The ship also has a jump-drive and some cannons, but I guess the main thing about this build is the cargo bay with the make-believe mineral deposits and the WORKING (sort of) conveyor system!
Have fun with it!
NOTE #1: The little movable conveyor platforms should swing once every turn - if they don't, connect the wireless blocks above the mineral deposits (these are the signal sources) to the wireless blocks on the platforms (these are the signal receivers) - should be easy.
NOTE #2: For those unfamiliar with this method, you don't have to import this ship, just unzip the RAR-file, export the blueprint folder into your StarMade "Blueprints" folder, open the "Catalog" menu in-game, and "Admin-Load" the ship.