Game version
    Somewhere between v0.194 and v0.199.654 (Classic systems)
    Hi, fellow citizens! :^D


    This is my first upload (and only my 4th serious ship ever). As its name suggests, it is a harvester meant to mine planets. As usual, I'm disappointed about how it turned out visually (I know, it's basically a big cylinder with a bridge reminiscent of an agricultural harvester's cabin). But its functionality compensates its looks!

    Its vertical mining system has two strengths: it has a space-economic arrangement (all module-groups touch, yet all emit separate beams, no wasted spaces) and it is automated with a power-efficient timing pattern (when triggered, you almost always have some salvage computer working while the others are cooling down).

    The ship also has a jump-drive and some cannons, but I guess the main thing about this build is the cargo bay with the make-believe mineral deposits and the WORKING (sort of) conveyor system! ;)

    Have fun with it!


    NOTE #1: The little movable conveyor platforms should swing once every turn - if they don't, connect the wireless blocks above the mineral deposits (these are the signal sources) to the wireless blocks on the platforms (these are the signal receivers) - should be easy.

    NOTE #2: For those unfamiliar with this method, you don't have to import this ship, just unzip the RAR-file, export the blueprint folder into your StarMade "Blueprints" folder, open the "Catalog" menu in-game, and "Admin-Load" the ship.



    Demo 2.jpg Demo 3.jpg Demo 4.png Demo 5.jpg Demo 6.jpg Demo 7.jpg

    Demo 1.jpg
    Author
    DeepspaceMechanic
    Downloads
    587
    Views
    1,320
    First release
    Last update
    Rating
    5.00 star(s) 2 ratings

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    Latest reviews

    A fine harvester but i feel the cannon needs to be able to destroy a planet core as well. would be nice to have a all in one ship
    DeepspaceMechanic
    DeepspaceMechanic
    Maybe that would work if all of the front salvage groups would be raplace with missle tubes ;)
    Its actually the interior that does it for me. Nice to be able to imagine stories happening inside the ship.
    DeepspaceMechanic
    DeepspaceMechanic
    Thanks fo the rating! :D I know exactly what you mean by the fun of being able to imagine stories going on within ships... I've seen interiors so cleverly constructed that my mind was catapulted into a very special mood - as if I was inside some of my favorite mysterious Sci-fi movies... interiors are definitely fun.