MEGA PROJECT: The "Sobek" Dreadnought v1.3

    430m long ship with insane amounts of fun features - very likely my top StarMade creation.

    1. DeepspaceMechanic
      Game version:

      Finally finished... Allow me to present the mighty Sobek Dreadnought, very likely the best thing I'll ever build in this game.

      After a ton of creative effort, this thing ended up being one of those StarMade creations where you couldn't possibly fit enough text/images into the description section to cover everything that's worth seeing/trying out in it. So I invite everyone interested to check out this ship in-game, and then tell us about your impressions / what you liked / what you think could use improvement. Have fun while exploring its extreme interior and testing its crazy rail and logic features! ;)

      * This upload is a RAR package with a finished and a shell version of the ship.

      * Some fun-facts about this ship, and nice pictures of different stages of its construction, can be found at my shipyard thread, starting with this post: CYBERSPACE SHIPYARDS


      -The finished version has about 120 docked entities, including a few very large ones.

      -I can upload, upon request, a version of the ship that comes with only two fighters in the hangar bay.

      -Currently both the shell and the finished versions contain performance-intensive Repulsor Modules, used decoratively. The finished version has many outdated and unobtainable Power Supply Modules too.
      -The 3rd and 4th row of the hotbar contain the controls for the right and left side of the hangar bay.

      -Make sure to have the "Recall state" remotes turned Off, before trying to launch fighters with the "Next fighter" remotes.

      -Make sure to have the "Recall state" remotes turned On, before trying to redock fighters with the Pickup Points.

      Here are 4 of the 6 engine orientation options:
      Move Backward, Strafe Upward, Strafe Downward, and the default Move Forward
      (the others are Roll Left and Roll Right)


    Recent Reviews

    1. Bumblebeefan
      Version: v1.3
      very nicely designed floors but i still can't find the core that you pilot it at
      1. DeepspaceMechanic
        Author's Response
        Thanks, glad to know that you like the floor design... The ship core is located in a dedicated core room.

        This core room can be reached on the floor you enter in. There is a small compartment near the central elevator (on the airlock's level), with a sign that says "Core room", and a fancy rail door with two gadgets at its left and right side. Press both buttons on these two gadgets, and the rail door will slide open.

        I guess it wasn't obvious that that's a door, due to its odd design :)
    2. Matt_Bradock
      Version: 1
      Holy Crocodile God of the Nile. I think I had a spacegasm. Can't wait to see the next stages! (Or, I might finish the insides and systems on my own if I get too impatient :P)
      1. DeepspaceMechanic
        Author's Response
        Thanks :D
        Seeing such appreciation for my work, that people actually wish for updates beyond a first look (and an initial spacegasm), is all I need to know in order to keep the enthusiasm alive, which will make the revisiting and continuation of this project much more fun when the weapons update finally hits :)
    3. Dark Pip
      Dark Pip
      Version: 1
      Simply amazing. Without a doubt one of, if not the best looking ship I've ever seen.
      1. DeepspaceMechanic
        Author's Response
        Wow, thank you, it's very nice to see that this latest ship of mine is appreciated so much... I tried my best :)
    4. darknassius
      Version: 1
      very nice ship
      1. DeepspaceMechanic
        Author's Response
        Thanks! :)
    5. Rechkalov
      Version: 1
      Hell's bloody bells!
      This bird is absolutely gorgeous! Thank you for all your hard work! o7
      1. DeepspaceMechanic
        Author's Response
        Thanks, I'm flattered :D

        But actually, it's more of a "crocodile" than a "bird", at least the bridge and its nose make it resemble one a bit (that's the reason it's named after the crocodile-headed egyptian deity).