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Name: Errant
Class: Gunship
Role: Anti Fighter, Anti-gunship, Offensive & Defensive, Fire Support, (optional) AMS, (optional) multi-role, (optional) solo mining/salvage, (optional) freelance repair, (optional) Cargo running
Description:
Originally envisioned as a light corvette, the Errant LMCG M6, or the Errant Class gunship or simply the Errant, is a vessel designed to be the first Valor Series Gunship entry, bridging the gap between fighters and corvettes, and is uniquely designed to be a Vessel that can operate at both civilian and military operations outside of a fleet.
Thus, it is highly favored by independent pilots, mercenaries, PMCS, self-employed civilians, and entrepreneurs.
Sporting a utilitarian interior, the Errant comes with a Tier 2 multi auto-charge and a tier 2 engine booster, and a reactor booster, enabling this somewhat compact ship to match standard drive equipped fighters and to deploy with larger military fleets.
It's armaments include a capacity of 4 missiles, one-two barrel missile launchers, one-two barrel ship mounted machine gun. It also sports 6 turrets, brining 4-two-barrel auto guns and 2 single barrel long range lasers. these weapons are not set to AMS mode but can be switched per pilot discretion.
However, weapons are not it's only built-in feature; it sports a single Astromec array and a single mining array, allowing the Errant to pursue various civilian roles. in addition to this, it's USD- located at the bottom- also features a single load and unload rail, allowing the Errant to perform transportation runs for ore and supplies.
with this in mind, the Errant can become a gateway to much adventure, victories, profit and wonders.
Stats:
Physical:
Blocks- 5,031/ (with turrets) 5,323
Mass-441.1/501.1 (with cargo)
Dimensions (excluding turrets): Length 48 meters, width 39 meters, height 10 meters
Systems:
HP-16,400
Power/Stabilizers- 275=275
Shield Cap/Regen- 18750/250
Speed- 525.6
Cargo- 4.9 k
Missile Cap- 4.11
Chambers:
FTL- Base, Distance 2, multi charge 1, auto charge
Shield- Shield cap 1
Power- reactor enhancement, Booster
Speed- Speed 2, turn rate 1
Scanner- strength 1
Weapons & Turrets:
1x2-CC ship mounted autoguns
1x2-BM- ship mounted long range tracking missiles
4x2 Barrel CC Auto Guns
2x1 Barrel BB long range Lasers
Tools:
Salvage array- range 960 meters, 150 salvage tick
Astromec Repair array- range 240 range meters, 6 reapir
2 docking rails, 1 forward, 1 USD
1 unload rail, 1 Load Rail (attached to bottom USD)
Inner ship undock remote
Class: Gunship
Role: Anti Fighter, Anti-gunship, Offensive & Defensive, Fire Support, (optional) AMS, (optional) multi-role, (optional) solo mining/salvage, (optional) freelance repair, (optional) Cargo running
Description:
Originally envisioned as a light corvette, the Errant LMCG M6, or the Errant Class gunship or simply the Errant, is a vessel designed to be the first Valor Series Gunship entry, bridging the gap between fighters and corvettes, and is uniquely designed to be a Vessel that can operate at both civilian and military operations outside of a fleet.
Thus, it is highly favored by independent pilots, mercenaries, PMCS, self-employed civilians, and entrepreneurs.
Sporting a utilitarian interior, the Errant comes with a Tier 2 multi auto-charge and a tier 2 engine booster, and a reactor booster, enabling this somewhat compact ship to match standard drive equipped fighters and to deploy with larger military fleets.
It's armaments include a capacity of 4 missiles, one-two barrel missile launchers, one-two barrel ship mounted machine gun. It also sports 6 turrets, brining 4-two-barrel auto guns and 2 single barrel long range lasers. these weapons are not set to AMS mode but can be switched per pilot discretion.
However, weapons are not it's only built-in feature; it sports a single Astromec array and a single mining array, allowing the Errant to pursue various civilian roles. in addition to this, it's USD- located at the bottom- also features a single load and unload rail, allowing the Errant to perform transportation runs for ore and supplies.
with this in mind, the Errant can become a gateway to much adventure, victories, profit and wonders.
Stats:
Physical:
Blocks- 5,031/ (with turrets) 5,323
Mass-441.1/501.1 (with cargo)
Dimensions (excluding turrets): Length 48 meters, width 39 meters, height 10 meters
Systems:
HP-16,400
Power/Stabilizers- 275=275
Shield Cap/Regen- 18750/250
Speed- 525.6
Cargo- 4.9 k
Missile Cap- 4.11
Chambers:
FTL- Base, Distance 2, multi charge 1, auto charge
Shield- Shield cap 1
Power- reactor enhancement, Booster
Speed- Speed 2, turn rate 1
Scanner- strength 1
Weapons & Turrets:
1x2-CC ship mounted autoguns
1x2-BM- ship mounted long range tracking missiles
4x2 Barrel CC Auto Guns
2x1 Barrel BB long range Lasers
Tools:
Salvage array- range 960 meters, 150 salvage tick
Astromec Repair array- range 240 range meters, 6 reapir
2 docking rails, 1 forward, 1 USD
1 unload rail, 1 Load Rail (attached to bottom USD)
Inner ship undock remote