Corellian Cruiser

    Corellian Cruiser V0.19549

    Darn rear turrets kept shooting it's own missiles. Anyone have a hint of getting around this yet?
    • Crew cabins all slabbed and coloured by department
    • A few tiny fixes for some wonky blocks
    • Rear turrets now normal (no anti-missile or anti-astronaut)
    • Lower docking repositioned (much better now)
    • Cargo all sorted out
    • All turrets (26 in total) upgraded to rails (full range of motion)
    • Docking added
    The upgrading of the turrets was a massive job to get them right and as RP as I could. This ship is awesome taking out fighters and the main missiles are devastating against capital ships. Still my best all around ship for RP and actual combat.
    A small change but now your missiles can lock onto targets. You can un-link the weapons if you prefer the old configuration. All the control modules are in the bridge.
    Original posting seems to have had a bad/older .SMENT file this should give you the completed working vessel.