The c70 Charger Retrofit of the Consular Class Cruiser. Essentially the same as the Diplomatic Consular class without the large coms array and the addition of 6 Turrets.
Features:
Notes:
-The logic may be a bit confusing but I'll hopefully clear it up. The buttons which say "up" on them located on the bridge, are to allow you to re-dock the escape pods or parlor back to the ship in an RP way. The Escape Pods and Parlor will re-arm the shoot-out rails once they are fully docked but if you press the button again you'll have some rails hanging off the ship. While actually piloting the ship, if you press the "Arm ALL Pods" it will make it so the excess rails become Shoot-0ut rails once again.
-I recommend sitting on the "chair" wedges while entering the core to ensure that you don't end up stuck in the space above the core and below the landing gear control.
Features:
- Two lifts internally to transit between decks
- 10 rooms for Crew or Passengers - and many more
- Landing gear (Plex doors only)
- 2 mirrored Docking ports
- Fully logic driven Salon Pod
- 4 Fully logic driven Escape Pods
- Jump Drive
- 2:1 Thrust to weight with 50% Overdrive
- USD support for the Starboard and Port-Side docking Ports
Notes:
-The logic may be a bit confusing but I'll hopefully clear it up. The buttons which say "up" on them located on the bridge, are to allow you to re-dock the escape pods or parlor back to the ship in an RP way. The Escape Pods and Parlor will re-arm the shoot-out rails once they are fully docked but if you press the button again you'll have some rails hanging off the ship. While actually piloting the ship, if you press the "Arm ALL Pods" it will make it so the excess rails become Shoot-0ut rails once again.
-I recommend sitting on the "chair" wedges while entering the core to ensure that you don't end up stuck in the space above the core and below the landing gear control.