Star Wars Consular Class Cruiser c70 Charger Retrofit

    Star Wars Consular Class Cruiser c70 Charger Retrofit v1.3

    The c70 Charger Retrofit of the Consular Class Cruiser. Essentially the same as the Diplomatic Consular class without the large coms array and the addition of 6 Turrets.



    Features:
    • Two lifts internally to transit between decks
    • 10 rooms for Crew or Passengers - and many more
    • Landing gear (Plex doors only)
    • 2 mirrored Docking ports
    • Fully logic driven Salon Pod
    • 4 Fully logic driven Escape Pods
    • Jump Drive
    • 2:1 Thrust to weight with 50% Overdrive
    • USD support for the Starboard and Port-Side docking Ports
    For some more Pictures,


    Get the sister ship, Consular Class Cruiser the Radiant VII Here

    Notes:
    -The logic may be a bit confusing but I'll hopefully clear it up. The buttons which say "up" on them located on the bridge, are to allow you to re-dock the escape pods or parlor back to the ship in an RP way. The Escape Pods and Parlor will re-arm the shoot-out rails once they are fully docked but if you press the button again you'll have some rails hanging off the ship. While actually piloting the ship, if you press the "Arm ALL Pods" it will make it so the excess rails become Shoot-0ut rails once again.
    -I recommend sitting on the "chair" wedges while entering the core to ensure that you don't end up stuck in the space above the core and below the landing gear control.
    Author
    Anubis Evo
    Downloads
    1,866
    Views
    2,470
    First release
    Last update
    Rating
    5.00 star(s) 1 ratings

    More resources from Anubis Evo

    Latest updates

    1. Thruster Update and Troop Ramp

      Added a logic Troop ramp to match the Radiant and updated the Thrusters to allow for better glow...
    2. New Aesthetic Block Implementation

      A small update with a few changes added some missing blocks on various parts of the hull (I...
    3. USD and Escape Pod Logic

      A small update for the ship based off feedback; The docking ports on either side of the ship...

    Latest reviews

    Pros: Everything seems to work and can be figured out by even a beginner- A very nice looking and well-logic-ed ship. I loved the accuracy to the screen and can imagine very many RP uses for the ships.

    The escape pods work AWESOME. From reintegration from the mothership to escape, the pods are fast, the salon pod is roomy, and the regular pods are such that when you exit you don't have to blast your way out... you spawn in able to just walk out. An amazing feature that many pods lack.

    The weapons, for what they are, are very good. They're lore-accurate looking and are fashionable, but don't expect to be taking on anything huge.

    Cons: Only a few things and most are out of the author's control.

    First things, Could have used a thin layer of plex door that closes after the escape pod. It's a small thing but after you eject you're essentially venting atmosphere (if you take it literal)

    The lack of a ramp down to the planet's surface is annoying, but it's nice to see that the sister ship has that function- time for some jedi-jumping.


    I'd like the docks to be USD comparable, maybe not compliant, but moving down the rails to allow for USD docking and have a plex skirt that extends to seal off for USD type docking would be a huge plus, but that's just my views.

    My only other complaint is the craft is cramped, but that is well beyond the control of the author. For the size of the ship, it's impressive how much detail was put in.

    Overall, it's a very very good ship, as is it's sister and I loved looking around and seeing the two.
    Anubis Evo
    Anubis Evo
    Thanks for the review! I have implemented a few of the things you had suggestions for, and I'll continue to consider adding in a troop ramp but as it is now, I like the sistership having something special over this one! (which was the reasoning to begin with)