BetterFleets

    BetterFleets 1.3.3

    Bug Fixes:
    • Fixed bug causing double clicks on map to be ignored.
    • Tactical map will no longer draw if the player already has an input menu open (like the chat panel).
    Bug Fixes:
    • Updated a class overwrite to reflect its vanilla counterpart.
    Bug Fixes:
    • Prevented the game map from drawing if the player is outside of the universe to hide severe visual glitching.
    Changelog:
    • The tactical map will now show individual entities rather than only fleet flagships.
    • Ships drawn in tactical maps that have an active AI target will have dotted lines drawn to represent this, colored according to their relation with the player's faction.
    • Note that both the above features sometimes have visual glitches and their positions may not always be accurate to the actual position of the entity it represents. This is due to a combination of floating point inaccuracies and StarMade's outdated netcode. As stated earlier, the tactical map is a highly experimental feature so exercise caution when using it.
    Bug Fixes:
    • Fixed a Starloader related bug causing chat to not be drawn in-game to clients connected to a server through an already existing class overwrite (PlayerPanel).
    Bug Fixes:
    • Fixed bug causing fleet icons to display the wrong sprite.
    Bug Fixes:
    • Fixed nullpointer crash when using tactical map mode on servers.

    Note that you may have to delete the old config files when updating before joining a world.
    Changelog:
    • Added a WIP toggleable tactical map ("j" by default) which gives an overview of the current and surrounding sectors.
    • Added a fleet command for activating/deactivating turrets.
    Bug Fixes:
    • Fixed serverside resource loading bug.
    Bug Fixes:
    • Fixed issue with blocks breaking servers due to the textures never loading server side.
    Bug Fixes:
    • Fixed texture loading issue