1. 25th of May, 2018: The forums are currently undergoing maintenance, during this time, the site may become unavailable.
    Greetings Citizens,

    One of our recent streams showcased the new Power System we’ve been working on. This is the dev blog that follows up on that. In case you’ve missed it, we’ve made a stream highlights video you can watch here:


    Power
    Most of what we’ve shown works exactly as described here: StarMade Ship Systems 2.0

    The difference now is that we have a fully functional system in-game. What follows is a summarisation of everything that was mentioned in the stream. Keep in mind what was shown is an internal dev-build. This is a Work-in-Progress, everything is subject to change. The user-interface is for development and debugging purposes only, it requires a lot of improvements to be user-friendly.

    We started with showing how to make a simple, functional reactor that provides power.

    [​IMG]
    There are two block types involved, the reactor blocks on the right and their counterparts, the stabilizers on the left. Stabilizers are not required for small reactors, but are necessary for improving the efficiency of larger reactor setups.

    As you can see, the stabilizers are colour coded to visualize their efficiency. Full green (most efficient) > full red (least efficient) and everything inbetween a mixture. In addition to coloring, a numerical value for stabilizer efficiency appears when looking at each block and we’ll make sure to add more context based information where needed. The distance required between these two groups depends on the size of the active reactor, and if you build stabilizers below the optimal range, they’ll lose efficiency, and you need more of them to stabilize the reactor.

    The power reactor blocks can be linked to chamber blocks with conduits. There are a number of chamber types, each one of them offering effects and additional mechanics to enhance...
    Greetings Citizens,

    Over the past few months, we at Schine have been planning, documenting, discussing and developing a new power system. After a lot of work, we’re now ready for the first public showcase, live on our Twitch stream @ Thursday 4 PM EDT, September 14th (8 PM UTC). You can catch us on Twitch here. We’ll be putting stream highlights on our YouTube channel, and a complete overview of the new power system will be posted soon after.

    EDIT: Stream highlights (power overhaul dev blog currently being worked on :) )



    We’re not able to set a date for the first dev build just yet, but we are working to get it out as soon as possible.

    There’s still a bit of work left with GUI, textures, general stability, configuration, and balancing. In the last week, kupukupu has been working on some awesome new textures for power blocks, and LancakeLancake is tweaking power details.

    Other than power, planning is going on behind the scenes for the universe update. We’re still in the planning process, but aim to begin working on the weapons update (first stage of universe overhaul) directly after power.

    Thanks for playing StarMade,

    ~ The Schine Team
    Hello players,

    Just a quick update. After a lot of work and implementation of new basic systems from the ground up, that were not only necessary to do for the power update, but will also greatly benefit follow up updates, a first prototype of the new power system is finally done. Since there is still some work to do in terms of GUI, textures, general usability, configuration, and balancing we wanted to present a snapshot of the working system in our upcoming stream the coming week (usual stream time. exact details will follow). A public dev build, as well as a complete overview of the new system will follow as soon as possible.

    Thanks for playing StarMade,
    - the Schine Team
    Greetings citizens,

    Last week, we learned of several exploits and how to reproduce them. To prevent further harm to servers, we've made a hotfix to address them. As a general security measure, we are also not going to list them here.

    If you have any more information about other exploits, or that were only partially addressed, please report it here. Note that reported bugs are always private from the start and only a few Schine members are able to see them.

    As mentioned in the last dev post, the power update is coming along swiftly, and will result in a dev build in about 2-3 weeks.

    Thanks for playing StarMade,

    ~ the Schine Team
    Greeting citizens,

    Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s coming along pretty nicely. Then, we will do some preliminary testing as well as writing some test configurations, since the whole system is based on a new config and effect environment. All values of the new system will of course also be user-customizable.

    Expect a first prototype dev build in ~2-3 weeks.

    As promised, the first versions of this system will be able to run alongside the old system. For testing purposes, only ships that have a new main reactor block will switch to the new system.

    Thanks for playing StarMade,

    ~ The Schine Team