Hey guys,

    Sorry for the delay, here's the last QA. Answers for the next one will be coming out soon :)

    A: This is entirely possible, however there are no current plans to introduce this features in a major way. There were talks of instanced areas when it came to new tutorial systems or the new player experience. There has also been talk of this with regards to lore based content when that was brought up. It has yet to be seen how far we want to take these aspects of gameplay, and how we integrate such areas with multiplayer to fully realize the needs of such a system.

    As for old technology, it is unlikely we will bring back outdated equipment in such a manner unless it was truly used in a different way. - CrissCriss

    Old stuff will likely not come back since keeping them alive kinda clutters up things in the code compared to the later designs that are much cleaner. However, in the universe update we will probably be introducing resources that are loot only or rewards for activities other than mining/shopping. -...
    Hello players,

    a new dev build has been released. Read the full news here: StarMade News - StarMade Dev Blog - The weapons update

    Thanks for playing StarMade,
    the Schine Team

    Here are the answers to the Q&A thread from the 31st of March, this should be all of them. If not, shoot me a PM and we'll answer it for the next one. We will be coming out with a dev blog soon :)

    Our next Q&A is now open for questions: [14th of April] Schine Bi-weekly Q&A

    This answer would be a bit long to answer here. We will introduce how the endgame will look like with the universe update - schemaschema


    We do have an end goals document here: StarMade Endgoals (All Parts)

    That might answer (or partially) answer your question. - DukeofRealmsDukeofRealms

    We are looking to make character ship interaction more immersive which will probably include chairs - schemaschema

    They will be removed (or upgraded as a rare tribute) for the universe update - schemaschema


    Here are some of the answers to the Q&A thread from March 15th. Unfortunately, LancakeLancake is away at the moment, so he wasn't able to write any answers.

    The next Q&A is open for questions now: [31st of March] Schine Bi-weekly Q&A

    We'll have to see, we've been pretty busy working on Weapons 2.0 and other things, hopefully we can come up with something to keep with tradition :) - DukeofRealmsDukeofRealms

    problem being that a ship of a few blocks could still be the size of a planet if all those blocks are “ghosted”. There will be an upgrade to the astrobeam though, which will eliminate that problem. - schemaschema

    If it is by AI, this will be fixed. We will also look into making the angle margin less. - schemaschema

    Greetings citizens, ~


    Weapons Update

    The first prototype is about 1-2 weeks away. We will going to do a full news blog for all the changes and additions when it hits to give players something to explore and test for themselves, since trying it out is always better than just reading about it. The goal in the weapon update is to make ship battles more interesting and give armor, weapons, effects, as well as all combinations a valid purpose. For that, all weapon types, as well as armor and effects have undergone some major changes while still keeping their basic principles. As an example, we increased the destructive power of cannons immensely by adding an effect that would emulate explosive damage. In other words: cannon now make big holes. Also, the new minelayer support weapon will be introduced.

    Stay tuned.

    HUD Improvements

    Now that the base functionality of Power 2.0 is in, we're actively working on improving the flight HUD to represent all ship vitals better and integrate newly required information (consumptions/efficiencies). The changes may not be mechanically or thematically drastic, but a concerted effort is being made to improve the legibility above all.

    Bi-weekly Development Q&A

    We answer a lot of questions in our weekly Twitch stream as well as in other locations such as the forum, tester slack and private conversations with some of our members. Feedback from this has been invaluable, however, one concern has been that these conversations are not easily accessible. To address this, we’ll be creating a thread on SMD every two weeks to gather questions for a bi-weekly development Q&A. Our answers will be posted in a news thread on SMD, Steam and potentially other locations. Hopefully this will provide a central location for further information, without having to go through stream recordings or spread out conversations.

    We’ll still be interacting over the board in all different locations, as well...